/******************************************************************************* * This file is part of the LibreCAD project, a 2D CAD program Copyright (C) 2025 LibreCAD.org Copyright (C) 2025 sand1024 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. ******************************************************************************/ #include "lc_printviewportrenderer.h" #include "lc_graphicviewport.h" #include "rs_entitycontainer.h" #include "rs_math.h" #include "rs_painter.h" class RS_EntityContainer; LC_PrintViewportRenderer::LC_PrintViewportRenderer(LC_GraphicViewport *viewport, RS_Painter* p) :LC_GraphicViewportRenderer(viewport, nullptr) ,painter{p} { setBackground({255,255,255}); } void LC_PrintViewportRenderer::doRender() { setupPainter(painter); RS_EntityContainer *container = viewport->getContainer(); container->draw(painter); } void LC_PrintViewportRenderer::renderEntity(RS_Painter *painter, RS_Entity *e) { #ifdef DEBUG_RENDERING isVisibleTimer.start(); #endif // entity is not visible: bool visible = e->isVisible(); #ifdef DEBUG_RENDERING isVisibleTime += isVisibleTimer.nsecsElapsed(); #endif if (!visible) { return; } #ifdef DEBUG_RENDERING isConstructionTimer.start(); #endif bool constructionEntity = e->isConstruction(); #ifdef DEBUG_RENDERING isConstructionTime += isConstructionTimer.nsecsElapsed(); #endif // do not draw construction layer on print preview or print if (!e->isPrint() || constructionEntity) return; if (isOutsideOfBoundingClipRect(e, constructionEntity)) { return; } setPenForPrintingEntity(painter, e); justDrawEntity(painter, e); } void LC_PrintViewportRenderer::setPenForPrintingEntity(RS_Painter *painter, RS_Entity *e) { #ifdef DEBUG_RENDERING setPenTimer.start(); #endif // Getting pen from entity (or layer) RS_Pen pen = e->getPenResolved(); RS_Pen originalPen = pen; double patternOffset = painter->currentDashOffset(); if (lastPaintEntityPen.isSameAs(pen, patternOffset)) { return; } // Avoid negative widths double width = pen.getWidth(); // int w = std::max(static_cast(pen.getWidth()), 0); // - Scale pen width. // - By default pen width is not scaled on print and print preview. // This is the standard (AutoCAD like) behaviour. // bug# 3437941 // ------------------------------------------------------------ if (pen.getAlpha() == 1.0) { if (width >0) { double wf = 1.0; // Width factor. if (paperScale > RS_TOLERANCE) { if (m_scaleLineWidth) { wf = defaultWidthFactor; } else { wf = 1.0 / paperScale; } } double screenWidth = painter->toGuiDX(width * unitFactor100 * wf); /*// prevent drawing with 1-width which is slow: if (RS_Math::round(pen.getScreenWidth()) == 1) { pen.setScreenWidth(0.0); }*/ // fixme - not sure about this check. However, without it, lines will stay transparent and then disappear on zooming out. // Probably some other threshold value (instead 1) should be used? if (screenWidth < 1){ screenWidth = 0.0; } pen.setScreenWidth(screenWidth); } else{ pen.setScreenWidth(0.0); } } else{ // fixme - if we'll support transparency, add necessary processing there if (RS_Math::round(pen.getScreenWidth()) == 1) { pen.setScreenWidth(0.0); } } RS_Color penColor = pen.getColor(); if (penColor.isEqualIgnoringFlags(m_colorBackground) || (penColor.toIntColor() == RS_Color::Black && penColor.colorDistance(m_colorBackground) < RS_Color::MinColorDistance)) { pen.setColor(m_colorForeground); } if (pen.getLineType() != RS2::SolidLine){ pen.setDashOffset(patternOffset * defaultWidthFactor); } if (e->getFlag(RS2::FlagTransparent) ) { pen.setColor(m_colorBackground); } // we store original pen as last painted, not resolved one - since original pen lead to resulting resolved and may be used by the next entity lastPaintEntityPen.updateBy(originalPen); painter->setPen(pen); #ifdef DEBUG_RENDERING setPenTime += setPenTimer.nsecsElapsed(); #endif } void LC_PrintViewportRenderer::loadSettings() { LC_GraphicViewportRenderer::loadSettings(); setBackground({255,255,255}); } void LC_PrintViewportRenderer::setupPainter(RS_Painter* painter) { LC_GraphicViewportRenderer::setupPainter(painter); painter->setDrawingMode(drawingMode); // fixme - sand - paperspace - disabling UCS for print - for now, restore later painter->disableUCS(); }