File size: 7,101 Bytes
0f07ba7 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 |
package model
import (
"context"
"fmt"
"maps"
"os"
"path/filepath"
"strings"
"sync"
"time"
"github.com/mudler/LocalAI/pkg/system"
"github.com/mudler/LocalAI/pkg/utils"
"github.com/mudler/xlog"
)
// new idea: what if we declare a struct of these here, and use a loop to check?
// TODO: Split ModelLoader and TemplateLoader? Just to keep things more organized. Left together to share a mutex until I look into that. Would split if we separate directories for .bin/.yaml and .tmpl
type ModelLoader struct {
ModelPath string
mu sync.Mutex
models map[string]*Model
loading map[string]chan struct{} // tracks models currently being loaded
wd *WatchDog
externalBackends map[string]string
lruEvictionMaxRetries int // Maximum number of retries when waiting for busy models
lruEvictionRetryInterval time.Duration // Interval between retries when waiting for busy models
}
// NewModelLoader creates a new ModelLoader instance.
// LRU eviction is now managed through the WatchDog component.
func NewModelLoader(system *system.SystemState) *ModelLoader {
nml := &ModelLoader{
ModelPath: system.Model.ModelsPath,
models: make(map[string]*Model),
loading: make(map[string]chan struct{}),
externalBackends: make(map[string]string),
lruEvictionMaxRetries: 30, // Default: 30 retries
lruEvictionRetryInterval: 1 * time.Second, // Default: 1 second
}
return nml
}
// GetLoadingCount returns the number of models currently being loaded
func (ml *ModelLoader) GetLoadingCount() int {
ml.mu.Lock()
defer ml.mu.Unlock()
return len(ml.loading)
}
func (ml *ModelLoader) SetWatchDog(wd *WatchDog) {
ml.wd = wd
}
func (ml *ModelLoader) GetWatchDog() *WatchDog {
return ml.wd
}
// SetLRUEvictionRetrySettings updates the LRU eviction retry settings
func (ml *ModelLoader) SetLRUEvictionRetrySettings(maxRetries int, retryInterval time.Duration) {
ml.mu.Lock()
defer ml.mu.Unlock()
ml.lruEvictionMaxRetries = maxRetries
ml.lruEvictionRetryInterval = retryInterval
}
func (ml *ModelLoader) ExistsInModelPath(s string) bool {
return utils.ExistsInPath(ml.ModelPath, s)
}
func (ml *ModelLoader) SetExternalBackend(name, uri string) {
ml.mu.Lock()
defer ml.mu.Unlock()
ml.externalBackends[name] = uri
}
func (ml *ModelLoader) DeleteExternalBackend(name string) {
ml.mu.Lock()
defer ml.mu.Unlock()
delete(ml.externalBackends, name)
}
func (ml *ModelLoader) GetExternalBackend(name string) string {
ml.mu.Lock()
defer ml.mu.Unlock()
return ml.externalBackends[name]
}
func (ml *ModelLoader) GetAllExternalBackends(o *Options) map[string]string {
backends := make(map[string]string)
maps.Copy(backends, ml.externalBackends)
if o != nil {
maps.Copy(backends, o.externalBackends)
}
return backends
}
var knownFilesToSkip []string = []string{
"MODEL_CARD",
"README",
"README.md",
}
var knownModelsNameSuffixToSkip []string = []string{
".tmpl",
".keep",
".yaml",
".yml",
".json",
".txt",
".pt",
".onnx",
".md",
".MD",
".DS_Store",
".",
".safetensors",
".bin",
".partial",
".tar.gz",
}
const retryTimeout = time.Duration(2 * time.Minute)
func (ml *ModelLoader) ListFilesInModelPath() ([]string, error) {
files, err := os.ReadDir(ml.ModelPath)
if err != nil {
return []string{}, err
}
models := []string{}
FILE:
for _, file := range files {
for _, skip := range knownFilesToSkip {
if strings.EqualFold(file.Name(), skip) {
continue FILE
}
}
// Skip templates, YAML, .keep, .json, and .DS_Store files
for _, skip := range knownModelsNameSuffixToSkip {
if strings.HasSuffix(file.Name(), skip) {
continue FILE
}
}
// Skip directories
if file.IsDir() {
continue
}
models = append(models, file.Name())
}
return models, nil
}
func (ml *ModelLoader) ListLoadedModels() []*Model {
ml.mu.Lock()
defer ml.mu.Unlock()
models := []*Model{}
for _, model := range ml.models {
models = append(models, model)
}
return models
}
func (ml *ModelLoader) LoadModel(modelID, modelName string, loader func(string, string, string) (*Model, error)) (*Model, error) {
ml.mu.Lock()
// Check if we already have a loaded model
if model := ml.checkIsLoaded(modelID); model != nil {
ml.mu.Unlock()
return model, nil
}
// Check if another goroutine is already loading this model
if loadingChan, isLoading := ml.loading[modelID]; isLoading {
ml.mu.Unlock()
// Wait for the other goroutine to finish loading
xlog.Debug("Waiting for model to be loaded by another request", "modelID", modelID)
<-loadingChan
// Now check if the model is loaded
ml.mu.Lock()
model := ml.checkIsLoaded(modelID)
ml.mu.Unlock()
if model != nil {
return model, nil
}
// If still not loaded, the other goroutine failed - we'll try again
return ml.LoadModel(modelID, modelName, loader)
}
// Mark this model as loading (create a channel that will be closed when done)
loadingChan := make(chan struct{})
ml.loading[modelID] = loadingChan
ml.mu.Unlock()
// Ensure we clean up the loading state when done
defer func() {
ml.mu.Lock()
delete(ml.loading, modelID)
close(loadingChan)
ml.mu.Unlock()
}()
// Load the model (this can take a long time, no lock held)
modelFile := filepath.Join(ml.ModelPath, modelName)
xlog.Debug("Loading model in memory from file", "file", modelFile)
model, err := loader(modelID, modelName, modelFile)
if err != nil {
return nil, fmt.Errorf("failed to load model with internal loader: %s", err)
}
if model == nil {
return nil, fmt.Errorf("loader didn't return a model")
}
// Add to models map
ml.mu.Lock()
ml.models[modelID] = model
ml.mu.Unlock()
return model, nil
}
func (ml *ModelLoader) ShutdownModel(modelName string) error {
ml.mu.Lock()
defer ml.mu.Unlock()
return ml.deleteProcess(modelName)
}
func (ml *ModelLoader) CheckIsLoaded(s string) *Model {
ml.mu.Lock()
defer ml.mu.Unlock()
return ml.checkIsLoaded(s)
}
func (ml *ModelLoader) checkIsLoaded(s string) *Model {
m, ok := ml.models[s]
if !ok {
return nil
}
xlog.Debug("Model already loaded in memory", "model", s)
client := m.GRPC(false, ml.wd)
xlog.Debug("Checking model availability", "model", s)
cTimeout, cancel := context.WithTimeout(context.Background(), 2*time.Minute)
defer cancel()
alive, err := client.HealthCheck(cTimeout)
if !alive {
xlog.Warn("GRPC Model not responding", "error", err)
xlog.Warn("Deleting the process in order to recreate it")
process := m.Process()
if process == nil {
xlog.Error("Process not found and the model is not responding anymore", "model", s)
return m
}
if !process.IsAlive() {
xlog.Debug("GRPC Process is not responding", "model", s)
// stop and delete the process, this forces to re-load the model and re-create again the service
err := ml.deleteProcess(s)
if err != nil {
xlog.Error("error stopping process", "error", err, "process", s)
}
return nil
}
}
return m
}
|