| package sound | |
| import ( | |
| "encoding/binary" | |
| "math" | |
| ) | |
| func BytesFloat32(bytes []byte) float32 { | |
| bits := binary.LittleEndian.Uint32(bytes) | |
| float := math.Float32frombits(bits) | |
| return float | |
| } | |
| package sound | |
| import ( | |
| "encoding/binary" | |
| "math" | |
| ) | |
| func BytesFloat32(bytes []byte) float32 { | |
| bits := binary.LittleEndian.Uint32(bytes) | |
| float := math.Float32frombits(bits) | |
| return float | |
| } | |