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title: Math.asinh()
short-title: asinh()
slug: Web/JavaScript/Reference/Global_Objects/Math/asinh
page-type: javascript-static-method
browser-compat: javascript.builtins.Math.asinh
sidebar: jsref
---
The **`Math.asinh()`** static method returns the inverse hyperbolic sine of a number. That is,
<!-- prettier-ignore-start -->
<math display="block">
<semantics><mtable columnalign="right left right left right left right left right left" columnspacing="0em" displaystyle="true"><mtr><mtd><mrow><mo lspace="0em" rspace="0.16666666666666666em">πΌπππ.πππππ</mo><mo stretchy="false">(</mo><mi>π‘</mi><mo stretchy="false">)</mo></mrow></mtd><mtd><mo>=</mo><mo lspace="0em" rspace="0.16666666666666666em">arsinh</mo><mo stretchy="false">(</mo><mi>x</mi><mo stretchy="false">)</mo><mo>=</mo><mtext>the unique </mtext><mi>y</mi><mtext> such that </mtext><mo lspace="0em" rspace="0em">sinh</mo><mo stretchy="false">(</mo><mi>y</mi><mo stretchy="false">)</mo><mo>=</mo><mi>x</mi></mtd></mtr><mtr><mtd></mtd><mtd><mo>=</mo><mo lspace="0em" rspace="0em">ln</mo><mrow><mo>(</mo><mrow><mi>x</mi><mo>+</mo><msqrt><mrow><msup><mi>x</mi><mn>2</mn></msup><mo>+</mo><mn>1</mn></mrow></msqrt></mrow><mo>)</mo></mrow></mtd></mtr></mtable><annotation encoding="TeX">\begin{aligned}\mathtt{\operatorname{Math.asinh}(x)} &= \operatorname{arsinh}(x) = \text{the unique } y \text{ such that } \sinh(y) = x \\&= \ln\left(x + \sqrt{x^2 + 1}\right)\end{aligned}</annotation></semantics>
</math>
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{{InteractiveExample("JavaScript Demo: Math.asinh()")}}
```js interactive-example
console.log(Math.asinh(1));
// Expected output: 0.881373587019543
console.log(Math.asinh(0));
// Expected output: 0
console.log(Math.asinh(-1));
// Expected output: -0.881373587019543
console.log(Math.asinh(2));
// Expected output: 1.4436354751788103
```
## Syntax
```js-nolint
Math.asinh(x)
```
### Parameters
- `x`
- : A number.
### Return value
The inverse hyperbolic sine of `x`.
## Description
Because `asinh()` is a static method of `Math`, you always use it as `Math.asinh()`, rather than as a method of a `Math` object you created (`Math` is not a constructor).
## Examples
### Using Math.asinh()
```js
Math.asinh(-Infinity); // -Infinity
Math.asinh(-1); // -0.881373587019543
Math.asinh(-0); // -0
Math.asinh(0); // 0
Math.asinh(1); // 0.881373587019543
Math.asinh(Infinity); // Infinity
```
## Specifications
{{Specifications}}
## Browser compatibility
{{Compat}}
## See also
- [Polyfill of `Math.asinh` in `core-js`](https://github.com/zloirock/core-js#ecmascript-math)
- [es-shims polyfill of `Math.asinh`](https://www.npmjs.com/package/math.asinh)
- {{jsxref("Math.acosh()")}}
- {{jsxref("Math.atanh()")}}
- {{jsxref("Math.cosh()")}}
- {{jsxref("Math.sinh()")}}
- {{jsxref("Math.tanh()")}}
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