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---
title: Object.create()
short-title: create()
slug: Web/JavaScript/Reference/Global_Objects/Object/create
page-type: javascript-static-method
browser-compat: javascript.builtins.Object.create
sidebar: jsref
---

The **`Object.create()`** static method creates a new object, using an existing object as the prototype of the newly created object.

{{InteractiveExample("JavaScript Demo: Object.create()", "taller")}}

```js interactive-example
const person = {
  isHuman: false,
  printIntroduction() {
    console.log(`My name is ${this.name}. Am I human? ${this.isHuman}`);
  },
};

const me = Object.create(person);

me.name = "Matthew"; // "name" is a property set on "me", but not on "person"
me.isHuman = true; // Inherited properties can be overwritten

me.printIntroduction();
// Expected output: "My name is Matthew. Am I human? true"
```

## Syntax

```js-nolint
Object.create(proto)
Object.create(proto, propertiesObject)
```

### Parameters

- `proto`
  - : The object which should be the prototype of the newly-created object.
- `propertiesObject` {{optional_inline}}
  - : If specified and not {{jsxref("undefined")}}, an object whose [enumerable own properties](/en-US/docs/Web/JavaScript/Guide/Enumerability_and_ownership_of_properties) specify property descriptors to be added to the newly-created object, with the corresponding property names. These properties correspond to the second argument of {{jsxref("Object.defineProperties()")}}.

### Return value

A new object with the specified prototype object and properties.

### Exceptions

- {{jsxref("TypeError")}}
  - : Thrown if `proto` is neither [`null`](/en-US/docs/Web/JavaScript/Reference/Operators/null) nor an {{jsxref("Object")}}.

## Examples

### Classical inheritance with Object.create()

Below is an example of how to use `Object.create()` to achieve classical inheritance. This is for a single inheritance, which is all that JavaScript supports.

```js
// Shape - superclass
function Shape() {
  this.x = 0;
  this.y = 0;
}

// superclass method
Shape.prototype.move = function (x, y) {
  this.x += x;
  this.y += y;
  console.info("Shape moved.");
};

// Rectangle - subclass
function Rectangle() {
  Shape.call(this); // call super constructor.
}

// subclass extends superclass
Rectangle.prototype = Object.create(Shape.prototype, {
  // If you don't set Rectangle.prototype.constructor to Rectangle,
  // it will take the prototype.constructor of Shape (parent).
  // To avoid that, we set the prototype.constructor to Rectangle (child).
  constructor: {
    value: Rectangle,
    enumerable: false,
    writable: true,
    configurable: true,
  },
});

const rect = new Rectangle();

console.log("Is rect an instance of Rectangle?", rect instanceof Rectangle); // true
console.log("Is rect an instance of Shape?", rect instanceof Shape); // true
rect.move(1, 1); // Logs 'Shape moved.'
```

Note that there are caveats to watch out for using `create()`, such as re-adding the [`constructor`](/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/constructor) property to ensure proper semantics. Although `Object.create()` is believed to have better performance than mutating the prototype with {{jsxref("Object.setPrototypeOf()")}}, the difference is in fact negligible if no instances have been created and property accesses haven't been optimized yet. In modern code, the [class](/en-US/docs/Web/JavaScript/Reference/Classes) syntax should be preferred in any case.

### Using propertiesObject argument with Object.create()

`Object.create()` allows fine-tuned control over the object creation process. The [object initializer syntax](/en-US/docs/Web/JavaScript/Reference/Operators/Object_initializer) is, in fact, a syntax sugar of `Object.create()`. With `Object.create()`, we can create objects with a designated prototype and also some properties. Note that the second parameter maps keys to _property descriptors_ — this means you can control each property's enumerability, configurability, etc. as well, which you can't do in object initializers.

```js
o = {};
// Is equivalent to:
o = Object.create(Object.prototype);

o = Object.create(Object.prototype, {
  // foo is a regular data property
  foo: {
    writable: true,
    configurable: true,
    value: "hello",
  },
  // bar is an accessor property
  bar: {
    configurable: false,
    get() {
      return 10;
    },
    set(value) {
      console.log("Setting `o.bar` to", value);
    },
  },
});

// Create a new object whose prototype is a new, empty
// object and add a single property 'p', with value 42.
o = Object.create({}, { p: { value: 42 } });
```

With `Object.create()`, we can create an object [with `null` as prototype](/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object#null-prototype_objects). The equivalent syntax in object initializers would be the [`__proto__`](/en-US/docs/Web/JavaScript/Reference/Operators/Object_initializer#prototype_setter) key.

```js
o = Object.create(null);
// Is equivalent to:
o = { __proto__: null };
```

By default properties are _not_ writable, enumerable or configurable.

```js
o.p = 24; // throws in strict mode
o.p; // 42

o.q = 12;
for (const prop in o) {
  console.log(prop);
}
// 'q'

delete o.p;
// false; throws in strict mode
```

To specify a property with the same attributes as in an initializer, explicitly specify `writable`, `enumerable` and `configurable`.

```js
o2 = Object.create(
  {},
  {
    p: {
      value: 42,
      writable: true,
      enumerable: true,
      configurable: true,
    },
  },
);
// This is not equivalent to:
// o2 = Object.create({ p: 42 })
// which will create an object with prototype { p: 42 }
```

You can use `Object.create()` to mimic the behavior of the [`new`](/en-US/docs/Web/JavaScript/Reference/Operators/new) operator.

```js
function Constructor() {}
o = new Constructor();
// Is equivalent to:
o = Object.create(Constructor.prototype);
```

Of course, if there is actual initialization code in the `Constructor` function, the `Object.create()` method cannot reflect it.

## Specifications

{{Specifications}}

## Browser compatibility

{{Compat}}

## See also

- [Polyfill of `Object.create` in `core-js`](https://github.com/zloirock/core-js#ecmascript-object)
- {{jsxref("Object.defineProperty()")}}
- {{jsxref("Object.defineProperties()")}}
- {{jsxref("Object.prototype.isPrototypeOf()")}}
- {{jsxref("Reflect.construct()")}}
- [Object.getPrototypeOf](https://johnresig.com/blog/objectgetprototypeof/) by John Resig (2008)