--- title: Math.acos() short-title: acos() slug: Web/JavaScript/Reference/Global_Objects/Math/acos page-type: javascript-static-method browser-compat: javascript.builtins.Math.acos sidebar: jsref --- The **`Math.acos()`** static method returns the inverse cosine (in radians) of a number. That is, βˆ€x∊[βˆ’1,1],π™ΌπšŠπšπš‘.𝚊𝚌𝚘𝚜(𝚑)=arccos(x)=the unique y∊[0,Ο€] such that cos(y)=x\forall x \in [{-1}, 1],\;\mathtt{\operatorname{Math.acos}(x)} = \arccos(x) = \text{the unique } y \in [0, \pi] \text{ such that } \cos(y) = x {{InteractiveExample("JavaScript Demo: Math.acos()")}} ```js interactive-example // Calculates angle of a right-angle triangle in radians function calcAngle(adjacent, hypotenuse) { return Math.acos(adjacent / hypotenuse); } console.log(calcAngle(8, 10)); // Expected output: 0.6435011087932843 console.log(calcAngle(5, 3)); // Expected output: NaN ``` ## Syntax ```js-nolint Math.acos(x) ``` ### Parameters - `x` - : A number between -1 and 1, inclusive, representing the angle's cosine value. ### Return value The inverse cosine (angle in radians between 0 and Ο€, inclusive) of `x`. If `x` is less than -1 or greater than 1, returns {{jsxref("NaN")}}. ## Description Because `acos()` is a static method of `Math`, you always use it as `Math.acos()`, rather than as a method of a `Math` object you created (`Math` is not a constructor). ## Examples ### Using Math.acos() ```js Math.acos(-2); // NaN Math.acos(-1); // 3.141592653589793 (Ο€) Math.acos(0); // 1.5707963267948966 (Ο€/2) Math.acos(0.5); // 1.0471975511965979 (Ο€/3) Math.acos(1); // 0 Math.acos(2); // NaN ``` ## Specifications {{Specifications}} ## Browser compatibility {{Compat}} ## See also - {{jsxref("Math.asin()")}} - {{jsxref("Math.atan()")}} - {{jsxref("Math.atan2()")}} - {{jsxref("Math.cos()")}} - {{jsxref("Math.sin()")}} - {{jsxref("Math.tan()")}} - CSS {{cssxref("acos()")}} function