--- title: Math.exp() short-title: exp() slug: Web/JavaScript/Reference/Global_Objects/Math/exp page-type: javascript-static-method browser-compat: javascript.builtins.Math.exp sidebar: jsref --- The **`Math.exp()`** static method returns [e](/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/E) raised to the power of a number. That is π™ΌπšŠπšπš‘.πšŽπš‘πš™(𝚑)=ex\mathtt{\operatorname{Math.exp}(x)} = \mathrm{e}^x {{InteractiveExample("JavaScript Demo: Math.exp()")}} ```js interactive-example console.log(Math.exp(0)); // Expected output: 1 console.log(Math.exp(1)); // Expected output: 2.718281828459 (approximately) console.log(Math.exp(-1)); // Expected output: 0.36787944117144233 console.log(Math.exp(2)); // Expected output: 7.38905609893065 ``` ## Syntax ```js-nolint Math.exp(x) ``` ### Parameters - `x` - : A number. ### Return value A nonnegative number representing ex, where e is [the base of the natural logarithm](/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/E). ## Description Because `exp()` is a static method of `Math`, you always use it as `Math.exp()`, rather than as a method of a `Math` object you created (`Math` is not a constructor). Beware that `e` to the power of a number very close to 0 will be very close to 1 and suffer from loss of precision. In this case, you may want to use {{jsxref("Math.expm1")}} instead, and obtain a much higher-precision fractional part of the answer. ## Examples ### Using Math.exp() ```js Math.exp(-Infinity); // 0 Math.exp(-1); // 0.36787944117144233 Math.exp(0); // 1 Math.exp(1); // 2.718281828459045 Math.exp(Infinity); // Infinity ``` ## Specifications {{Specifications}} ## Browser compatibility {{Compat}} ## See also - {{jsxref("Math.E")}} - {{jsxref("Math.expm1()")}} - {{jsxref("Math.log()")}} - {{jsxref("Math.log10()")}} - {{jsxref("Math.log1p()")}} - {{jsxref("Math.log2()")}} - {{jsxref("Math.pow()")}}