File size: 6,948 Bytes
e1cc3bc
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
/**
 * Three.js MCP Server
 *
 * Provides tools for rendering interactive 3D scenes using Three.js.
 */
import {
  RESOURCE_MIME_TYPE,
  registerAppResource,
  registerAppTool,
} from "@modelcontextprotocol/ext-apps/server";
import { McpServer } from "@modelcontextprotocol/sdk/server/mcp.js";
import { StdioServerTransport } from "@modelcontextprotocol/sdk/server/stdio.js";
import type { ReadResourceResult } from "@modelcontextprotocol/sdk/types.js";
import fs from "node:fs/promises";
import path from "node:path";
import { z } from "zod";
import { startServer } from "./server-utils.js";

// =============================================================================
// Constants
// =============================================================================

const DIST_DIR = path.join(import.meta.dirname, "dist");

// Default code example for the Three.js widget
const DEFAULT_THREEJS_CODE = `const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
renderer.setSize(width, height);
renderer.setClearColor(0x1a1a2e);

const cube = new THREE.Mesh(
  new THREE.BoxGeometry(1, 1, 1),
  new THREE.MeshStandardMaterial({ color: 0x00ff88 })
);
scene.add(cube);

scene.add(new THREE.DirectionalLight(0xffffff, 1));
scene.add(new THREE.AmbientLight(0x404040));

camera.position.z = 3;

function animate() {
  requestAnimationFrame(animate);
  cube.rotation.x += 0.01;
  cube.rotation.y += 0.01;
  renderer.render(scene, camera);
}
animate();`;

const THREEJS_DOCUMENTATION = `# Three.js Widget Documentation

## Available Globals
- \`THREE\` - Three.js library (r181)
- \`canvas\` - Pre-created canvas element
- \`width\`, \`height\` - Canvas dimensions in pixels
- \`OrbitControls\` - Interactive camera controls
- \`EffectComposer\`, \`RenderPass\`, \`UnrealBloomPass\` - Post-processing effects

## Basic Template
\`\`\`javascript
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
renderer.setSize(width, height);
renderer.setClearColor(0x1a1a2e);  // Dark background

// Add objects here...

camera.position.z = 5;
renderer.render(scene, camera);  // Static render
\`\`\`

## Example: Rotating Cube with Lighting
\`\`\`javascript
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
renderer.setSize(width, height);
renderer.setClearColor(0x1a1a2e);

const cube = new THREE.Mesh(
  new THREE.BoxGeometry(1, 1, 1),
  new THREE.MeshStandardMaterial({ color: 0x00ff88 })
);
scene.add(cube);

// Lighting - keep intensity at 1 or below
scene.add(new THREE.DirectionalLight(0xffffff, 1));
scene.add(new THREE.AmbientLight(0x404040));

camera.position.z = 3;

function animate() {
  requestAnimationFrame(animate);
  cube.rotation.x += 0.01;
  cube.rotation.y += 0.01;
  renderer.render(scene, camera);
}
animate();
\`\`\`

## Example: Interactive OrbitControls
\`\`\`javascript
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
renderer.setSize(width, height);
renderer.setClearColor(0x2d2d44);

const controls = new OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;

const sphere = new THREE.Mesh(
  new THREE.SphereGeometry(1, 32, 32),
  new THREE.MeshStandardMaterial({ color: 0xff6b6b, roughness: 0.4 })
);
scene.add(sphere);

scene.add(new THREE.DirectionalLight(0xffffff, 1));
scene.add(new THREE.AmbientLight(0x404040));

camera.position.z = 4;

function animate() {
  requestAnimationFrame(animate);
  controls.update();
  renderer.render(scene, camera);
}
animate();
\`\`\`

## Tips
- Always set \`renderer.setClearColor()\` to a dark color
- Keep light intensity ≤ 1 to avoid washed-out scenes
- Use \`MeshStandardMaterial\` for realistic lighting
- For animations, use \`requestAnimationFrame\`
`;

const resourceUri = "ui://threejs/mcp-app.html";

// =============================================================================
// Server Setup
// =============================================================================

/**
 * Creates a new MCP server instance with tools and resources registered.
 * Each HTTP session needs its own server instance because McpServer only supports one transport.
 */
export function createServer(): McpServer {
  const server = new McpServer({
    name: "Three.js Server",
    version: "1.0.0",
  });

  // Tool 1: show_threejs_scene
  registerAppTool(
    server,
    "show_threejs_scene",
    {
      title: "Show Three.js Scene",
      description:
        "Render an interactive 3D scene with custom Three.js code. Available globals: THREE, OrbitControls, EffectComposer, RenderPass, UnrealBloomPass, canvas, width, height.",
      inputSchema: {
        code: z
          .string()
          .default(DEFAULT_THREEJS_CODE)
          .describe("JavaScript code to render the 3D scene"),
        height: z
          .number()
          .int()
          .positive()
          .default(400)
          .describe("Height in pixels"),
      },
      outputSchema: z.object({
        code: z.string(),
        height: z.number(),
      }),
      _meta: { ui: { resourceUri } },
    },
    async ({ code, height }) => {
      const data = { code, height };
      return {
        content: [{ type: "text", text: JSON.stringify(data) }],
        structuredContent: data,
      };
    },
  );

  // Tool 2: learn_threejs (not a UI tool, just returns documentation)
  server.registerTool(
    "learn_threejs",
    {
      title: "Learn Three.js",
      description:
        "Get documentation and examples for using the Three.js widget",
      inputSchema: {},
    },
    async () => {
      return {
        content: [{ type: "text", text: THREEJS_DOCUMENTATION }],
      };
    },
  );

  // Resource registration
  registerAppResource(
    server,
    resourceUri,
    resourceUri,
    { mimeType: RESOURCE_MIME_TYPE, description: "Three.js Widget UI" },
    async (): Promise<ReadResourceResult> => {
      const html = await fs.readFile(
        path.join(DIST_DIR, "mcp-app.html"),
        "utf-8",
      );

      return {
        contents: [
          {
            uri: resourceUri,
            mimeType: RESOURCE_MIME_TYPE,
            text: html,
          },
        ],
      };
    },
  );

  return server;
}

async function main() {
  if (process.argv.includes("--stdio")) {
    await createServer().connect(new StdioServerTransport());
  } else {
    const port = parseInt(process.env.PORT ?? "3108", 10);
    await startServer(createServer, { port, name: "Three.js Server" });
  }
}

main().catch((e) => {
  console.error(e);
  process.exit(1);
});