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/**
* Three.js App Component
*
* Renders interactive 3D scenes using Three.js with streaming code preview.
* Receives all MCP App props from the wrapper.
*/
import { useState, useEffect, useRef } from "react";
import * as THREE from "three";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
import { EffectComposer } from "three/examples/jsm/postprocessing/EffectComposer.js";
import { RenderPass } from "three/examples/jsm/postprocessing/RenderPass.js";
import { UnrealBloomPass } from "three/examples/jsm/postprocessing/UnrealBloomPass.js";
import type { WidgetProps } from "./mcp-app-wrapper.tsx";
// =============================================================================
// Types
// =============================================================================
interface ThreeJSToolInput {
code?: string;
height?: number;
}
type ThreeJSAppProps = WidgetProps<ThreeJSToolInput>;
// =============================================================================
// Constants
// =============================================================================
// Default demo code shown when no code is provided
const DEFAULT_THREEJS_CODE = `const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
renderer.setSize(width, height);
renderer.setClearColor(0x1a1a2e);
const cube = new THREE.Mesh(
new THREE.BoxGeometry(1, 1, 1),
new THREE.MeshStandardMaterial({ color: 0x00ff88 })
);
// Start with an isometric-ish rotation to show 3 faces
cube.rotation.x = 0.5;
cube.rotation.y = 0.7;
scene.add(cube);
// Better lighting: key light + fill light + ambient
const keyLight = new THREE.DirectionalLight(0xffffff, 1.2);
keyLight.position.set(1, 1, 2);
scene.add(keyLight);
const fillLight = new THREE.DirectionalLight(0x8888ff, 0.4);
fillLight.position.set(-1, 0, -1);
scene.add(fillLight);
scene.add(new THREE.AmbientLight(0x404040, 0.5));
camera.position.z = 3;
function animate() {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();`;
// =============================================================================
// Streaming Preview
// =============================================================================
const SHIMMER_STYLE = `
@keyframes shimmer {
0% { background-position: 200% 0; }
100% { background-position: -200% 0; }
}
`;
function LoadingShimmer({ height, code }: { height: number; code?: string }) {
const preRef = useRef<HTMLPreElement>(null);
useEffect(() => {
if (preRef.current) preRef.current.scrollTop = preRef.current.scrollHeight;
}, [code]);
return (
<div
style={{
width: "100%",
height,
borderRadius: 8,
padding: 16,
boxSizing: "border-box",
display: "flex",
flexDirection: "column",
overflow: "hidden",
background:
"linear-gradient(90deg, #1a1a2e 25%, #2d2d44 50%, #1a1a2e 75%)",
backgroundSize: "200% 100%",
animation: "shimmer 1.5s ease-in-out infinite",
}}
>
<style>{SHIMMER_STYLE}</style>
<div
style={{
color: "#888",
fontFamily: "system-ui",
fontSize: 12,
marginBottom: 8,
}}
>
🎮 Three.js
</div>
{code && (
<pre
ref={preRef}
style={{
margin: 0,
padding: 0,
flex: 1,
overflow: "auto",
color: "#aaa",
fontFamily: "monospace",
fontSize: 11,
lineHeight: 1.4,
whiteSpace: "pre-wrap",
wordBreak: "break-word",
}}
>
{code}
</pre>
)}
</div>
);
}
// =============================================================================
// Three.js Execution
// =============================================================================
const threeContext = {
THREE,
OrbitControls,
EffectComposer,
RenderPass,
UnrealBloomPass,
};
async function executeThreeCode(
code: string,
canvas: HTMLCanvasElement,
width: number,
height: number,
): Promise<void> {
const fn = new Function(
"ctx",
"canvas",
"width",
"height",
`const { THREE, OrbitControls, EffectComposer, RenderPass, UnrealBloomPass } = ctx;
return (async () => { ${code} })();`,
);
await fn(threeContext, canvas, width, height);
}
// =============================================================================
// Main Component
// =============================================================================
export default function ThreeJSApp({
toolInputs,
toolInputsPartial,
toolResult: _toolResult,
hostContext,
callServerTool: _callServerTool,
sendMessage: _sendMessage,
openLink: _openLink,
sendLog: _sendLog,
}: ThreeJSAppProps) {
const [error, setError] = useState<string | null>(null);
const canvasRef = useRef<HTMLCanvasElement>(null);
const containerRef = useRef<HTMLDivElement>(null);
const height = toolInputs?.height ?? toolInputsPartial?.height ?? 400;
const code = toolInputs?.code || DEFAULT_THREEJS_CODE;
const partialCode = toolInputsPartial?.code;
const isStreaming = !toolInputs && !!toolInputsPartial;
const safeAreaInsets = hostContext?.safeAreaInsets;
const containerStyle = {
paddingTop: safeAreaInsets?.top,
paddingRight: safeAreaInsets?.right,
paddingBottom: safeAreaInsets?.bottom,
paddingLeft: safeAreaInsets?.left,
};
useEffect(() => {
if (!code || !canvasRef.current || !containerRef.current) return;
setError(null);
const width = containerRef.current.offsetWidth || 800;
executeThreeCode(code, canvasRef.current, width, height).catch((e) =>
setError(e instanceof Error ? e.message : "Unknown error"),
);
}, [code, height]);
if (isStreaming || !code) {
return (
<div style={containerStyle}>
<LoadingShimmer height={height} code={partialCode} />
</div>
);
}
return (
<div
ref={containerRef}
className="threejs-container"
style={containerStyle}
>
<canvas
id="threejs-canvas"
ref={canvasRef}
style={{
width: "100%",
height,
borderRadius: 8,
display: "block",
background: "#1a1a2e",
}}
/>
{error && <div className="error-overlay">Error: {error}</div>}
</div>
);
}