File size: 9,366 Bytes
e36aeda | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 | // Copyright 2015 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package ssa
import (
"cmd/internal/src"
)
// findlive returns the reachable blocks and live values in f.
// The caller should call f.Cache.freeBoolSlice(live) when it is done with it.
func findlive(f *Func) (reachable []bool, live []bool) {
reachable = ReachableBlocks(f)
var order []*Value
live, order = liveValues(f, reachable)
f.Cache.freeValueSlice(order)
return
}
// ReachableBlocks returns the reachable blocks in f.
func ReachableBlocks(f *Func) []bool {
reachable := make([]bool, f.NumBlocks())
reachable[f.Entry.ID] = true
p := make([]*Block, 0, 64) // stack-like worklist
p = append(p, f.Entry)
for len(p) > 0 {
// Pop a reachable block
b := p[len(p)-1]
p = p[:len(p)-1]
// Mark successors as reachable
s := b.Succs
if b.Kind == BlockFirst {
s = s[:1]
}
for _, e := range s {
c := e.b
if int(c.ID) >= len(reachable) {
f.Fatalf("block %s >= f.NumBlocks()=%d?", c, len(reachable))
}
if !reachable[c.ID] {
reachable[c.ID] = true
p = append(p, c) // push
}
}
}
return reachable
}
// liveValues returns the live values in f and a list of values that are eligible
// to be statements in reversed data flow order.
// The second result is used to help conserve statement boundaries for debugging.
// reachable is a map from block ID to whether the block is reachable.
// The caller should call f.Cache.freeBoolSlice(live) and f.Cache.freeValueSlice(liveOrderStmts).
// when they are done with the return values.
func liveValues(f *Func, reachable []bool) (live []bool, liveOrderStmts []*Value) {
live = f.Cache.allocBoolSlice(f.NumValues())
liveOrderStmts = f.Cache.allocValueSlice(f.NumValues())[:0]
// After regalloc, consider all values to be live.
// See the comment at the top of regalloc.go and in deadcode for details.
if f.RegAlloc != nil {
for i := range live {
live[i] = true
}
return
}
// Record all the inline indexes we need
var liveInlIdx map[int]bool
pt := f.Config.ctxt.PosTable
for _, b := range f.Blocks {
for _, v := range b.Values {
i := pt.Pos(v.Pos).Base().InliningIndex()
if i < 0 {
continue
}
if liveInlIdx == nil {
liveInlIdx = map[int]bool{}
}
liveInlIdx[i] = true
}
i := pt.Pos(b.Pos).Base().InliningIndex()
if i < 0 {
continue
}
if liveInlIdx == nil {
liveInlIdx = map[int]bool{}
}
liveInlIdx[i] = true
}
// Find all live values
q := f.Cache.allocValueSlice(f.NumValues())[:0]
defer f.Cache.freeValueSlice(q)
// Starting set: all control values of reachable blocks are live.
// Calls are live (because callee can observe the memory state).
for _, b := range f.Blocks {
if !reachable[b.ID] {
continue
}
for _, v := range b.ControlValues() {
if !live[v.ID] {
live[v.ID] = true
q = append(q, v)
if v.Pos.IsStmt() != src.PosNotStmt {
liveOrderStmts = append(liveOrderStmts, v)
}
}
}
for _, v := range b.Values {
if (opcodeTable[v.Op].call || opcodeTable[v.Op].hasSideEffects || opcodeTable[v.Op].nilCheck) && !live[v.ID] {
live[v.ID] = true
q = append(q, v)
if v.Pos.IsStmt() != src.PosNotStmt {
liveOrderStmts = append(liveOrderStmts, v)
}
}
if v.Op == OpInlMark {
if !liveInlIdx[int(v.AuxInt)] {
// We don't need marks for bodies that
// have been completely optimized away.
// TODO: save marks only for bodies which
// have a faulting instruction or a call?
continue
}
live[v.ID] = true
q = append(q, v)
if v.Pos.IsStmt() != src.PosNotStmt {
liveOrderStmts = append(liveOrderStmts, v)
}
}
}
}
// Compute transitive closure of live values.
for len(q) > 0 {
// pop a reachable value
v := q[len(q)-1]
q[len(q)-1] = nil
q = q[:len(q)-1]
for i, x := range v.Args {
if v.Op == OpPhi && !reachable[v.Block.Preds[i].b.ID] {
continue
}
if !live[x.ID] {
live[x.ID] = true
q = append(q, x) // push
if x.Pos.IsStmt() != src.PosNotStmt {
liveOrderStmts = append(liveOrderStmts, x)
}
}
}
}
return
}
// deadcode removes dead code from f.
func deadcode(f *Func) {
// deadcode after regalloc is forbidden for now. Regalloc
// doesn't quite generate legal SSA which will lead to some
// required moves being eliminated. See the comment at the
// top of regalloc.go for details.
if f.RegAlloc != nil {
f.Fatalf("deadcode after regalloc")
}
// Find reachable blocks.
reachable := ReachableBlocks(f)
// Get rid of edges from dead to live code.
for _, b := range f.Blocks {
if reachable[b.ID] {
continue
}
for i := 0; i < len(b.Succs); {
e := b.Succs[i]
if reachable[e.b.ID] {
b.removeEdge(i)
} else {
i++
}
}
}
// Get rid of dead edges from live code.
for _, b := range f.Blocks {
if !reachable[b.ID] {
continue
}
if b.Kind != BlockFirst {
continue
}
b.removeEdge(1)
b.Kind = BlockPlain
b.Likely = BranchUnknown
}
// Splice out any copies introduced during dead block removal.
copyelim(f)
// Find live values.
live, order := liveValues(f, reachable)
defer func() { f.Cache.freeBoolSlice(live) }()
defer func() { f.Cache.freeValueSlice(order) }()
// Remove dead & duplicate entries from namedValues map.
s := f.newSparseSet(f.NumValues())
defer f.retSparseSet(s)
i := 0
for _, name := range f.Names {
j := 0
s.clear()
values := f.NamedValues[*name]
for _, v := range values {
if live[v.ID] && !s.contains(v.ID) {
values[j] = v
j++
s.add(v.ID)
}
}
if j == 0 {
delete(f.NamedValues, *name)
} else {
f.Names[i] = name
i++
for k := len(values) - 1; k >= j; k-- {
values[k] = nil
}
f.NamedValues[*name] = values[:j]
}
}
clear(f.Names[i:])
f.Names = f.Names[:i]
pendingLines := f.cachedLineStarts // Holds statement boundaries that need to be moved to a new value/block
pendingLines.clear()
// Unlink values and conserve statement boundaries
for i, b := range f.Blocks {
if !reachable[b.ID] {
// TODO what if control is statement boundary? Too late here.
b.ResetControls()
}
for _, v := range b.Values {
if !live[v.ID] {
v.resetArgs()
if v.Pos.IsStmt() == src.PosIsStmt && reachable[b.ID] {
pendingLines.set(v.Pos, int32(i)) // TODO could be more than one pos for a line
}
}
}
}
// Find new homes for lost lines -- require earliest in data flow with same line that is also in same block
for i := len(order) - 1; i >= 0; i-- {
w := order[i]
if j, ok := pendingLines.get(w.Pos); ok && f.Blocks[j] == w.Block {
w.Pos = w.Pos.WithIsStmt()
pendingLines.remove(w.Pos)
}
}
// Any boundary that failed to match a live value can move to a block end
pendingLines.foreachEntry(func(j int32, l uint, bi int32) {
b := f.Blocks[bi]
if b.Pos.Line() == l && b.Pos.FileIndex() == j {
b.Pos = b.Pos.WithIsStmt()
}
})
// Remove dead values from blocks' value list. Return dead
// values to the allocator.
for _, b := range f.Blocks {
i := 0
for _, v := range b.Values {
if live[v.ID] {
b.Values[i] = v
i++
} else {
f.freeValue(v)
}
}
b.truncateValues(i)
}
// Remove unreachable blocks. Return dead blocks to allocator.
i = 0
for _, b := range f.Blocks {
if reachable[b.ID] {
f.Blocks[i] = b
i++
} else {
if len(b.Values) > 0 {
b.Fatalf("live values in unreachable block %v: %v", b, b.Values)
}
f.freeBlock(b)
}
}
// zero remainder to help GC
clear(f.Blocks[i:])
f.Blocks = f.Blocks[:i]
}
// removeEdge removes the i'th outgoing edge from b (and
// the corresponding incoming edge from b.Succs[i].b).
// Note that this potentially reorders successors of b, so it
// must be used very carefully.
func (b *Block) removeEdge(i int) {
e := b.Succs[i]
c := e.b
j := e.i
// Adjust b.Succs
b.removeSucc(i)
// Adjust c.Preds
c.removePred(j)
// Remove phi args from c's phis.
for _, v := range c.Values {
if v.Op != OpPhi {
continue
}
c.removePhiArg(v, j)
// Note: this is trickier than it looks. Replacing
// a Phi with a Copy can in general cause problems because
// Phi and Copy don't have exactly the same semantics.
// Phi arguments always come from a predecessor block,
// whereas copies don't. This matters in loops like:
// 1: x = (Phi y)
// y = (Add x 1)
// goto 1
// If we replace Phi->Copy, we get
// 1: x = (Copy y)
// y = (Add x 1)
// goto 1
// (Phi y) refers to the *previous* value of y, whereas
// (Copy y) refers to the *current* value of y.
// The modified code has a cycle and the scheduler
// will barf on it.
//
// Fortunately, this situation can only happen for dead
// code loops. We know the code we're working with is
// not dead, so we're ok.
// Proof: If we have a potential bad cycle, we have a
// situation like this:
// x = (Phi z)
// y = (op1 x ...)
// z = (op2 y ...)
// Where opX are not Phi ops. But such a situation
// implies a cycle in the dominator graph. In the
// example, x.Block dominates y.Block, y.Block dominates
// z.Block, and z.Block dominates x.Block (treating
// "dominates" as reflexive). Cycles in the dominator
// graph can only happen in an unreachable cycle.
}
}
|