File size: 26,302 Bytes
e36aeda | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 | // Copyright 2024 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Package maps implements Go's builtin map type.
package maps
import (
"internal/abi"
"internal/goarch"
"internal/runtime/math"
"internal/runtime/sys"
"unsafe"
)
// This package contains the implementation of Go's builtin map type.
//
// The map design is based on Abseil's "Swiss Table" map design
// (https://abseil.io/about/design/swisstables), with additional modifications
// to cover Go's additional requirements, discussed below.
//
// Terminology:
// - Slot: A storage location of a single key/element pair.
// - Group: A group of abi.MapGroupSlots (8) slots, plus a control word.
// - Control word: An 8-byte word which denotes whether each slot is empty,
// deleted, or used. If a slot is used, its control byte also contains the
// lower 7 bits of the hash (H2).
// - H1: Upper 57 bits of a hash.
// - H2: Lower 7 bits of a hash.
// - Table: A complete "Swiss Table" hash table. A table consists of one or
// more groups for storage plus metadata to handle operation and determining
// when to grow.
// - Map: The top-level Map type consists of zero or more tables for storage.
// The upper bits of the hash select which table a key belongs to.
// - Directory: Array of the tables used by the map.
//
// At its core, the table design is similar to a traditional open-addressed
// hash table. Storage consists of an array of groups, which effectively means
// an array of key/elem slots with some control words interspersed. Lookup uses
// the hash to determine an initial group to check. If, due to collisions, this
// group contains no match, the probe sequence selects the next group to check
// (see below for more detail about the probe sequence).
//
// The key difference occurs within a group. In a standard open-addressed
// linear probed hash table, we would check each slot one at a time to find a
// match. A swiss table utilizes the extra control word to check all 8 slots in
// parallel.
//
// Each byte in the control word corresponds to one of the slots in the group.
// In each byte, 1 bit is used to indicate whether the slot is in use, or if it
// is empty/deleted. The other 7 bits contain the lower 7 bits of the hash for
// the key in that slot. See [ctrl] for the exact encoding.
//
// During lookup, we can use some clever bitwise manipulation to compare all 8
// 7-bit hashes against the input hash in parallel (see [ctrlGroup.matchH2]).
// That is, we effectively perform 8 steps of probing in a single operation.
// With SIMD instructions, this could be extended to 16 slots with a 16-byte
// control word.
//
// Since we only use 7 bits of the 64 bit hash, there is a 1 in 128 (~0.7%)
// probability of false positive on each slot, but that's fine: we always need
// double check each match with a standard key comparison regardless.
//
// Probing
//
// Probing is done using the upper 57 bits (H1) of the hash as an index into
// the groups array. Probing walks through the groups using quadratic probing
// until it finds a group with a match or a group with an empty slot. See
// [probeSeq] for specifics about the probe sequence. Note the probe
// invariants: the number of groups must be a power of two, and the end of a
// probe sequence must be a group with an empty slot (the table can never be
// 100% full).
//
// Deletion
//
// Probing stops when it finds a group with an empty slot. This affects
// deletion: when deleting from a completely full group, we must not mark the
// slot as empty, as there could be more slots used later in a probe sequence
// and this deletion would cause probing to stop too early. Instead, we mark
// such slots as "deleted" with a tombstone. If the group still has an empty
// slot, we don't need a tombstone and directly mark the slot empty. Insert
// prioritizes reuse of tombstones over filling an empty slots. Otherwise,
// tombstones are only completely cleared during grow, as an in-place cleanup
// complicates iteration.
//
// Growth
//
// The probe sequence depends on the number of groups. Thus, when growing the
// group count all slots must be reordered to match the new probe sequence. In
// other words, an entire table must be grown at once.
//
// In order to support incremental growth, the map splits its contents across
// multiple tables. Each table is still a full hash table, but an individual
// table may only service a subset of the hash space. Growth occurs on
// individual tables, so while an entire table must grow at once, each of these
// grows is only a small portion of a map. The maximum size of a single grow is
// limited by limiting the maximum size of a table before it is split into
// multiple tables.
//
// A map starts with a single table. Up to [maxTableCapacity], growth simply
// replaces this table with a replacement with double capacity. Beyond this
// limit, growth splits the table into two.
//
// The map uses "extendible hashing" to select which table to use. In
// extendible hashing, we use the upper bits of the hash as an index into an
// array of tables (called the "directory"). The number of bits uses increases
// as the number of tables increases. For example, when there is only 1 table,
// we use 0 bits (no selection necessary). When there are 2 tables, we use 1
// bit to select either the 0th or 1st table. [Map.globalDepth] is the number
// of bits currently used for table selection, and by extension (1 <<
// globalDepth), the size of the directory.
//
// Note that each table has its own load factor and grows independently. If the
// 1st bucket grows, it will split. We'll need 2 bits to select tables, though
// we'll have 3 tables total rather than 4. We support this by allowing
// multiple indices to point to the same table. This example:
//
// directory (globalDepth=2)
// +----+
// | 00 | --\
// +----+ +--> table (localDepth=1)
// | 01 | --/
// +----+
// | 10 | ------> table (localDepth=2)
// +----+
// | 11 | ------> table (localDepth=2)
// +----+
//
// Tables track the depth they were created at (localDepth). It is necessary to
// grow the directory when splitting a table where globalDepth == localDepth.
//
// Iteration
//
// Iteration is the most complex part of the map due to Go's generous iteration
// semantics. A summary of semantics from the spec:
// 1. Adding and/or deleting entries during iteration MUST NOT cause iteration
// to return the same entry more than once.
// 2. Entries added during iteration MAY be returned by iteration.
// 3. Entries modified during iteration MUST return their latest value.
// 4. Entries deleted during iteration MUST NOT be returned by iteration.
// 5. Iteration order is unspecified. In the implementation, it is explicitly
// randomized.
//
// If the map never grows, these semantics are straightforward: just iterate
// over every table in the directory and every group and slot in each table.
// These semantics all land as expected.
//
// If the map grows during iteration, things complicate significantly. First
// and foremost, we need to track which entries we already returned to satisfy
// (1). There are three types of grow:
// a. A table replaced by a single larger table.
// b. A table split into two replacement tables.
// c. Growing the directory (occurs as part of (b) if necessary).
//
// For all of these cases, the replacement table(s) will have a different probe
// sequence, so simply tracking the current group and slot indices is not
// sufficient.
//
// For (a) and (b), note that grows of tables other than the one we are
// currently iterating over are irrelevant.
//
// We handle (a) and (b) by having the iterator keep a reference to the table
// it is currently iterating over, even after the table is replaced. We keep
// iterating over the original table to maintain the iteration order and avoid
// violating (1). Any new entries added only to the replacement table(s) will
// be skipped (allowed by (2)). To avoid violating (3) or (4), while we use the
// original table to select the keys, we must look them up again in the new
// table(s) to determine if they have been modified or deleted. There is yet
// another layer of complexity if the key does not compare equal itself. See
// [Iter.Next] for the gory details.
//
// Note that for (b) once we finish iterating over the old table we'll need to
// skip the next entry in the directory, as that contains the second split of
// the old table. We can use the old table's localDepth to determine the next
// logical index to use.
//
// For (b), we must adjust the current directory index when the directory
// grows. This is more straightforward, as the directory orders remains the
// same after grow, so we just double the index if the directory size doubles.
// Extracts the H1 portion of a hash: the 57 upper bits.
// TODO(prattmic): what about 32-bit systems?
func h1(h uintptr) uintptr {
return h >> 7
}
// Extracts the H2 portion of a hash: the 7 bits not used for h1.
//
// These are used as an occupied control byte.
func h2(h uintptr) uintptr {
return h & 0x7f
}
// Note: changes here must be reflected in cmd/compile/internal/reflectdata/map.go:MapType.
type Map struct {
// The number of filled slots (i.e. the number of elements in all
// tables). Excludes deleted slots.
// Must be first (known by the compiler, for len() builtin).
used uint64
// seed is the hash seed, computed as a unique random number per map.
seed uintptr
// The directory of tables.
//
// Normally dirPtr points to an array of table pointers
//
// dirPtr *[dirLen]*table
//
// The length (dirLen) of this array is `1 << globalDepth`. Multiple
// entries may point to the same table. See top-level comment for more
// details.
//
// Small map optimization: if the map always contained
// abi.MapGroupSlots or fewer entries, it fits entirely in a
// single group. In that case dirPtr points directly to a single group.
//
// dirPtr *group
//
// In this case, dirLen is 0. used counts the number of used slots in
// the group. Note that small maps never have deleted slots (as there
// is no probe sequence to maintain).
dirPtr unsafe.Pointer
dirLen int
// The number of bits to use in table directory lookups.
globalDepth uint8
// The number of bits to shift out of the hash for directory lookups.
// On 64-bit systems, this is 64 - globalDepth.
globalShift uint8
// writing is a flag that is toggled (XOR 1) while the map is being
// written. Normally it is set to 1 when writing, but if there are
// multiple concurrent writers, then toggling increases the probability
// that both sides will detect the race.
writing uint8
// tombstonePossible is false if we know that no table in this map
// contains a tombstone.
tombstonePossible bool
// clearSeq is a sequence counter of calls to Clear. It is used to
// detect map clears during iteration.
clearSeq uint64
}
// Use 64-bit hash on 64-bit systems, except on Wasm, where we use
// 32-bit hash (see runtime/hash32.go).
const Use64BitHash = goarch.PtrSize == 8 && goarch.IsWasm == 0
func depthToShift(depth uint8) uint8 {
if !Use64BitHash {
return 32 - depth
}
return 64 - depth
}
// If m is non-nil, it should be used rather than allocating.
//
// maxAlloc should be runtime.maxAlloc.
//
// TODO(prattmic): Put maxAlloc somewhere accessible.
func NewMap(mt *abi.MapType, hint uintptr, m *Map, maxAlloc uintptr) *Map {
if m == nil {
m = new(Map)
}
m.seed = uintptr(rand())
if hint <= abi.MapGroupSlots {
// A small map can fill all 8 slots, so no need to increase
// target capacity.
//
// In fact, since an 8 slot group is what the first assignment
// to an empty map would allocate anyway, it doesn't matter if
// we allocate here or on the first assignment.
//
// Thus we just return without allocating. (We'll save the
// allocation completely if no assignment comes.)
// Note that the compiler may have initialized m.dirPtr with a
// pointer to a stack-allocated group, in which case we already
// have a group. The control word is already initialized.
return m
}
// Full size map.
// Set initial capacity to hold hint entries without growing in the
// average case.
targetCapacity := (hint * abi.MapGroupSlots) / maxAvgGroupLoad
if targetCapacity < hint { // overflow
return m // return an empty map.
}
dirSize := (uint64(targetCapacity) + maxTableCapacity - 1) / maxTableCapacity
dirSize, overflow := alignUpPow2(dirSize)
if overflow || dirSize > uint64(math.MaxUintptr) {
return m // return an empty map.
}
// Reject hints that are obviously too large.
groups, overflow := math.MulUintptr(uintptr(dirSize), maxTableCapacity)
if overflow {
return m // return an empty map.
} else {
mem, overflow := math.MulUintptr(groups, mt.GroupSize)
if overflow || mem > maxAlloc {
return m // return an empty map.
}
}
m.globalDepth = uint8(sys.TrailingZeros64(dirSize))
m.globalShift = depthToShift(m.globalDepth)
directory := make([]*table, dirSize)
for i := range directory {
// TODO: Think more about initial table capacity.
directory[i] = newTable(mt, uint64(targetCapacity)/dirSize, i, m.globalDepth)
}
m.dirPtr = unsafe.Pointer(&directory[0])
m.dirLen = len(directory)
return m
}
func NewEmptyMap() *Map {
m := new(Map)
m.seed = uintptr(rand())
// See comment in NewMap. No need to eager allocate a group.
return m
}
func (m *Map) directoryIndex(hash uintptr) uintptr {
if m.dirLen == 1 {
return 0
}
return hash >> (m.globalShift & 63)
}
func (m *Map) directoryAt(i uintptr) *table {
return *(**table)(unsafe.Pointer(uintptr(m.dirPtr) + goarch.PtrSize*i))
}
func (m *Map) directorySet(i uintptr, nt *table) {
*(**table)(unsafe.Pointer(uintptr(m.dirPtr) + goarch.PtrSize*i)) = nt
}
func (m *Map) replaceTable(nt *table) {
// The number of entries that reference the same table doubles for each
// time the globalDepth grows without the table splitting.
entries := 1 << (m.globalDepth - nt.localDepth)
for i := 0; i < entries; i++ {
//m.directory[nt.index+i] = nt
m.directorySet(uintptr(nt.index+i), nt)
}
}
func (m *Map) installTableSplit(old, left, right *table) {
if old.localDepth == m.globalDepth {
// No room for another level in the directory. Grow the
// directory.
newDir := make([]*table, m.dirLen*2)
for i := range m.dirLen {
t := m.directoryAt(uintptr(i))
newDir[2*i] = t
newDir[2*i+1] = t
// t may already exist in multiple indices. We should
// only update t.index once. Since the index must
// increase, seeing the original index means this must
// be the first time we've encountered this table.
if t.index == i {
t.index = 2 * i
}
}
m.globalDepth++
m.globalShift--
//m.directory = newDir
m.dirPtr = unsafe.Pointer(&newDir[0])
m.dirLen = len(newDir)
}
// N.B. left and right may still consume multiple indices if the
// directory has grown multiple times since old was last split.
left.index = old.index
m.replaceTable(left)
entries := 1 << (m.globalDepth - left.localDepth)
right.index = left.index + entries
m.replaceTable(right)
}
func (m *Map) Used() uint64 {
return m.used
}
// Get performs a lookup of the key that key points to. It returns a pointer to
// the element, or false if the key doesn't exist.
func (m *Map) Get(typ *abi.MapType, key unsafe.Pointer) (unsafe.Pointer, bool) {
return m.getWithoutKey(typ, key)
}
func (m *Map) getWithKey(typ *abi.MapType, key unsafe.Pointer) (unsafe.Pointer, unsafe.Pointer, bool) {
if m.Used() == 0 {
return nil, nil, false
}
if m.writing != 0 {
fatal("concurrent map read and map write")
}
hash := typ.Hasher(key, m.seed)
if m.dirLen == 0 {
return m.getWithKeySmall(typ, hash, key)
}
idx := m.directoryIndex(hash)
return m.directoryAt(idx).getWithKey(typ, hash, key)
}
func (m *Map) getWithoutKey(typ *abi.MapType, key unsafe.Pointer) (unsafe.Pointer, bool) {
if m.Used() == 0 {
return nil, false
}
if m.writing != 0 {
fatal("concurrent map read and map write")
}
hash := typ.Hasher(key, m.seed)
if m.dirLen == 0 {
_, elem, ok := m.getWithKeySmall(typ, hash, key)
return elem, ok
}
idx := m.directoryIndex(hash)
return m.directoryAt(idx).getWithoutKey(typ, hash, key)
}
func (m *Map) getWithKeySmall(typ *abi.MapType, hash uintptr, key unsafe.Pointer) (unsafe.Pointer, unsafe.Pointer, bool) {
g := groupReference{
data: m.dirPtr,
}
match := g.ctrls().matchH2(h2(hash))
for match != 0 {
i := match.first()
slotKey := g.key(typ, i)
if typ.IndirectKey() {
slotKey = *((*unsafe.Pointer)(slotKey))
}
if typ.Key.Equal(key, slotKey) {
slotElem := g.elem(typ, i)
if typ.IndirectElem() {
slotElem = *((*unsafe.Pointer)(slotElem))
}
return slotKey, slotElem, true
}
match = match.removeFirst()
}
// No match here means key is not in the map.
// (A single group means no need to probe or check for empty).
return nil, nil, false
}
func (m *Map) Put(typ *abi.MapType, key, elem unsafe.Pointer) {
slotElem := m.PutSlot(typ, key)
typedmemmove(typ.Elem, slotElem, elem)
}
// PutSlot returns a pointer to the element slot where an inserted element
// should be written.
//
// PutSlot never returns nil.
func (m *Map) PutSlot(typ *abi.MapType, key unsafe.Pointer) unsafe.Pointer {
if m.writing != 0 {
fatal("concurrent map writes")
}
hash := typ.Hasher(key, m.seed)
// Set writing after calling Hasher, since Hasher may panic, in which
// case we have not actually done a write.
m.writing ^= 1 // toggle, see comment on writing
if m.dirPtr == nil {
m.growToSmall(typ)
}
if m.dirLen == 0 {
if m.used < abi.MapGroupSlots {
elem := m.putSlotSmall(typ, hash, key)
if m.writing == 0 {
fatal("concurrent map writes")
}
m.writing ^= 1
return elem
}
// Can't fit another entry, grow to full size map.
//
// TODO(prattmic): If this is an update to an existing key then
// we actually don't need to grow.
m.growToTable(typ)
}
for {
idx := m.directoryIndex(hash)
elem, ok := m.directoryAt(idx).PutSlot(typ, m, hash, key)
if !ok {
continue
}
if m.writing == 0 {
fatal("concurrent map writes")
}
m.writing ^= 1
return elem
}
}
func (m *Map) putSlotSmall(typ *abi.MapType, hash uintptr, key unsafe.Pointer) unsafe.Pointer {
g := groupReference{
data: m.dirPtr,
}
match := g.ctrls().matchH2(h2(hash))
// Look for an existing slot containing this key.
for match != 0 {
i := match.first()
slotKey := g.key(typ, i)
if typ.IndirectKey() {
slotKey = *((*unsafe.Pointer)(slotKey))
}
if typ.Key.Equal(key, slotKey) {
if typ.NeedKeyUpdate() {
typedmemmove(typ.Key, slotKey, key)
}
slotElem := g.elem(typ, i)
if typ.IndirectElem() {
slotElem = *((*unsafe.Pointer)(slotElem))
}
return slotElem
}
match = match.removeFirst()
}
// There can't be deleted slots, small maps can't have them
// (see deleteSmall). Use matchEmptyOrDeleted as it is a bit
// more efficient than matchEmpty.
match = g.ctrls().matchEmptyOrDeleted()
if match == 0 {
fatal("small map with no empty slot (concurrent map writes?)")
return nil
}
i := match.first()
slotKey := g.key(typ, i)
if typ.IndirectKey() {
kmem := newobject(typ.Key)
*(*unsafe.Pointer)(slotKey) = kmem
slotKey = kmem
}
typedmemmove(typ.Key, slotKey, key)
slotElem := g.elem(typ, i)
if typ.IndirectElem() {
emem := newobject(typ.Elem)
*(*unsafe.Pointer)(slotElem) = emem
slotElem = emem
}
g.ctrls().set(i, ctrl(h2(hash)))
m.used++
return slotElem
}
func (m *Map) growToSmall(typ *abi.MapType) {
grp := newGroups(typ, 1)
m.dirPtr = grp.data
g := groupReference{
data: m.dirPtr,
}
g.ctrls().setEmpty()
}
func (m *Map) growToTable(typ *abi.MapType) {
tab := newTable(typ, 2*abi.MapGroupSlots, 0, 0)
g := groupReference{
data: m.dirPtr,
}
for i := uintptr(0); i < abi.MapGroupSlots; i++ {
if (g.ctrls().get(i) & ctrlEmpty) == ctrlEmpty {
// Empty
continue
}
key := g.key(typ, i)
if typ.IndirectKey() {
key = *((*unsafe.Pointer)(key))
}
elem := g.elem(typ, i)
if typ.IndirectElem() {
elem = *((*unsafe.Pointer)(elem))
}
hash := typ.Hasher(key, m.seed)
tab.uncheckedPutSlot(typ, hash, key, elem)
}
directory := make([]*table, 1)
directory[0] = tab
m.dirPtr = unsafe.Pointer(&directory[0])
m.dirLen = len(directory)
m.globalDepth = 0
m.globalShift = depthToShift(m.globalDepth)
}
func (m *Map) Delete(typ *abi.MapType, key unsafe.Pointer) {
if m == nil || m.Used() == 0 {
if err := mapKeyError(typ, key); err != nil {
panic(err) // see issue 23734
}
return
}
if m.writing != 0 {
fatal("concurrent map writes")
}
hash := typ.Hasher(key, m.seed)
// Set writing after calling Hasher, since Hasher may panic, in which
// case we have not actually done a write.
m.writing ^= 1 // toggle, see comment on writing
if m.dirLen == 0 {
m.deleteSmall(typ, hash, key)
} else {
idx := m.directoryIndex(hash)
if m.directoryAt(idx).Delete(typ, m, hash, key) {
m.tombstonePossible = true
}
}
if m.used == 0 {
// Reset the hash seed to make it more difficult for attackers
// to repeatedly trigger hash collisions. See
// https://go.dev/issue/25237.
m.seed = uintptr(rand())
}
if m.writing == 0 {
fatal("concurrent map writes")
}
m.writing ^= 1
}
func (m *Map) deleteSmall(typ *abi.MapType, hash uintptr, key unsafe.Pointer) {
g := groupReference{
data: m.dirPtr,
}
match := g.ctrls().matchH2(h2(hash))
for match != 0 {
i := match.first()
slotKey := g.key(typ, i)
origSlotKey := slotKey
if typ.IndirectKey() {
slotKey = *((*unsafe.Pointer)(slotKey))
}
if typ.Key.Equal(key, slotKey) {
m.used--
if typ.IndirectKey() {
// Clearing the pointer is sufficient.
*(*unsafe.Pointer)(origSlotKey) = nil
} else if typ.Key.Pointers() {
// Only bother clearing if there are pointers.
typedmemclr(typ.Key, slotKey)
}
slotElem := g.elem(typ, i)
if typ.IndirectElem() {
// Clearing the pointer is sufficient.
*(*unsafe.Pointer)(slotElem) = nil
} else {
// Unlike keys, always clear the elem (even if
// it contains no pointers), as compound
// assignment operations depend on cleared
// deleted values. See
// https://go.dev/issue/25936.
typedmemclr(typ.Elem, slotElem)
}
// We only have 1 group, so it is OK to immediately
// reuse deleted slots.
g.ctrls().set(i, ctrlEmpty)
return
}
match = match.removeFirst()
}
}
// Clear deletes all entries from the map resulting in an empty map.
func (m *Map) Clear(typ *abi.MapType) {
if m == nil || m.Used() == 0 && !m.tombstonePossible {
return
}
if m.writing != 0 {
fatal("concurrent map writes")
}
m.writing ^= 1 // toggle, see comment on writing
if m.dirLen == 0 {
m.clearSmall(typ)
} else {
var lastTab *table
for i := range m.dirLen {
t := m.directoryAt(uintptr(i))
if t == lastTab {
continue
}
t.Clear(typ)
lastTab = t
}
m.used = 0
m.tombstonePossible = false
// TODO: shrink directory?
}
m.clearSeq++
// Reset the hash seed to make it more difficult for attackers to
// repeatedly trigger hash collisions. See https://go.dev/issue/25237.
m.seed = uintptr(rand())
if m.writing == 0 {
fatal("concurrent map writes")
}
m.writing ^= 1
}
func (m *Map) clearSmall(typ *abi.MapType) {
g := groupReference{
data: m.dirPtr,
}
typedmemclr(typ.Group, g.data)
g.ctrls().setEmpty()
m.used = 0
}
func (m *Map) Clone(typ *abi.MapType) *Map {
// Note: this should never be called with a nil map.
if m.writing != 0 {
fatal("concurrent map clone and map write")
}
// Shallow copy the Map structure.
m2 := new(Map)
*m2 = *m
m = m2
// We need to just deep copy the dirPtr field.
if m.dirPtr == nil {
// delayed group allocation, nothing to do.
} else if m.dirLen == 0 {
// Clone one group.
oldGroup := groupReference{data: m.dirPtr}
newGroup := groupReference{data: newGroups(typ, 1).data}
cloneGroup(typ, newGroup, oldGroup)
m.dirPtr = newGroup.data
} else {
// Clone each (different) table.
oldDir := unsafe.Slice((**table)(m.dirPtr), m.dirLen)
newDir := make([]*table, m.dirLen)
for i, t := range oldDir {
if i > 0 && t == oldDir[i-1] {
newDir[i] = newDir[i-1]
continue
}
newDir[i] = t.clone(typ)
}
m.dirPtr = unsafe.Pointer(&newDir[0])
}
return m
}
func mapKeyError(t *abi.MapType, p unsafe.Pointer) error {
if !t.HashMightPanic() {
return nil
}
return mapKeyError2(t.Key, p)
}
func mapKeyError2(t *abi.Type, p unsafe.Pointer) error {
if t.TFlag&abi.TFlagRegularMemory != 0 {
return nil
}
switch t.Kind() {
case abi.Float32, abi.Float64, abi.Complex64, abi.Complex128, abi.String:
return nil
case abi.Interface:
i := (*abi.InterfaceType)(unsafe.Pointer(t))
var t *abi.Type
var pdata *unsafe.Pointer
if len(i.Methods) == 0 {
a := (*abi.EmptyInterface)(p)
t = a.Type
if t == nil {
return nil
}
pdata = &a.Data
} else {
a := (*abi.NonEmptyInterface)(p)
if a.ITab == nil {
return nil
}
t = a.ITab.Type
pdata = &a.Data
}
if t.Equal == nil {
return unhashableTypeError{t}
}
if t.IsDirectIface() {
return mapKeyError2(t, unsafe.Pointer(pdata))
} else {
return mapKeyError2(t, *pdata)
}
case abi.Array:
a := (*abi.ArrayType)(unsafe.Pointer(t))
for i := uintptr(0); i < a.Len; i++ {
if err := mapKeyError2(a.Elem, unsafe.Pointer(uintptr(p)+i*a.Elem.Size_)); err != nil {
return err
}
}
return nil
case abi.Struct:
s := (*abi.StructType)(unsafe.Pointer(t))
for _, f := range s.Fields {
if f.Name.IsBlank() {
continue
}
if err := mapKeyError2(f.Typ, unsafe.Pointer(uintptr(p)+f.Offset)); err != nil {
return err
}
}
return nil
default:
// Should never happen, keep this case for robustness.
return unhashableTypeError{t}
}
}
type unhashableTypeError struct{ typ *abi.Type }
func (unhashableTypeError) RuntimeError() {}
func (e unhashableTypeError) Error() string { return "hash of unhashable type: " + typeString(e.typ) }
// Pushed from runtime
//
//go:linkname typeString
func typeString(typ *abi.Type) string
|