| // Copyright 2010 The Go Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style | |
| // license that can be found in the LICENSE file. | |
| package image | |
| import ( | |
| "image/color" | |
| ) | |
| var ( | |
| // Black is an opaque black uniform image. | |
| Black = NewUniform(color.Black) | |
| // White is an opaque white uniform image. | |
| White = NewUniform(color.White) | |
| // Transparent is a fully transparent uniform image. | |
| Transparent = NewUniform(color.Transparent) | |
| // Opaque is a fully opaque uniform image. | |
| Opaque = NewUniform(color.Opaque) | |
| ) | |
| // Uniform is an infinite-sized [Image] of uniform color. | |
| // It implements the [color.Color], [color.Model], and [Image] interfaces. | |
| type Uniform struct { | |
| C color.Color | |
| } | |
| func (c *Uniform) RGBA() (r, g, b, a uint32) { | |
| return c.C.RGBA() | |
| } | |
| func (c *Uniform) ColorModel() color.Model { | |
| return c | |
| } | |
| func (c *Uniform) Convert(color.Color) color.Color { | |
| return c.C | |
| } | |
| func (c *Uniform) Bounds() Rectangle { return Rectangle{Point{-1e9, -1e9}, Point{1e9, 1e9}} } | |
| func (c *Uniform) At(x, y int) color.Color { return c.C } | |
| func (c *Uniform) RGBA64At(x, y int) color.RGBA64 { | |
| r, g, b, a := c.C.RGBA() | |
| return color.RGBA64{uint16(r), uint16(g), uint16(b), uint16(a)} | |
| } | |
| // Opaque scans the entire image and reports whether it is fully opaque. | |
| func (c *Uniform) Opaque() bool { | |
| _, _, _, a := c.C.RGBA() | |
| return a == 0xffff | |
| } | |
| // NewUniform returns a new [Uniform] image of the given color. | |
| func NewUniform(c color.Color) *Uniform { | |
| return &Uniform{c} | |
| } | |