| // Copyright 2009 The Go Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style | |
| // license that can be found in the LICENSE file. | |
| // Package rand implements pseudo-random number generators suitable for tasks | |
| // such as simulation, but it should not be used for security-sensitive work. | |
| // | |
| // Random numbers are generated by a [Source], usually wrapped in a [Rand]. | |
| // Both types should be used by a single goroutine at a time: sharing among | |
| // multiple goroutines requires some kind of synchronization. | |
| // | |
| // Top-level functions, such as [Float64] and [Int], | |
| // are safe for concurrent use by multiple goroutines. | |
| // | |
| // This package's outputs might be easily predictable regardless of how it's | |
| // seeded. For random numbers suitable for security-sensitive work, see the | |
| // crypto/rand package. | |
| package rand | |
| import ( | |
| "internal/godebug" | |
| "sync" | |
| "sync/atomic" | |
| _ "unsafe" // for go:linkname | |
| ) | |
| // A Source represents a source of uniformly-distributed | |
| // pseudo-random int64 values in the range [0, 1<<63). | |
| // | |
| // A Source is not safe for concurrent use by multiple goroutines. | |
| type Source interface { | |
| Int63() int64 | |
| Seed(seed int64) | |
| } | |
| // A Source64 is a [Source] that can also generate | |
| // uniformly-distributed pseudo-random uint64 values in | |
| // the range [0, 1<<64) directly. | |
| // If a [Rand] r's underlying [Source] s implements Source64, | |
| // then r.Uint64 returns the result of one call to s.Uint64 | |
| // instead of making two calls to s.Int63. | |
| type Source64 interface { | |
| Source | |
| Uint64() uint64 | |
| } | |
| // NewSource returns a new pseudo-random [Source] seeded with the given value. | |
| // Unlike the default [Source] used by top-level functions, this source is not | |
| // safe for concurrent use by multiple goroutines. | |
| // The returned [Source] implements [Source64]. | |
| func NewSource(seed int64) Source { | |
| return newSource(seed) | |
| } | |
| func newSource(seed int64) *rngSource { | |
| var rng rngSource | |
| rng.Seed(seed) | |
| return &rng | |
| } | |
| // A Rand is a source of random numbers. | |
| type Rand struct { | |
| src Source | |
| s64 Source64 // non-nil if src is source64 | |
| // readVal contains remainder of 63-bit integer used for bytes | |
| // generation during most recent Read call. | |
| // It is saved so next Read call can start where the previous | |
| // one finished. | |
| readVal int64 | |
| // readPos indicates the number of low-order bytes of readVal | |
| // that are still valid. | |
| readPos int8 | |
| } | |
| // New returns a new [Rand] that uses random values from src | |
| // to generate other random values. | |
| func New(src Source) *Rand { | |
| s64, _ := src.(Source64) | |
| return &Rand{src: src, s64: s64} | |
| } | |
| // Seed uses the provided seed value to initialize the generator to a deterministic state. | |
| // Seed should not be called concurrently with any other [Rand] method. | |
| func (r *Rand) Seed(seed int64) { | |
| if lk, ok := r.src.(*lockedSource); ok { | |
| lk.seedPos(seed, &r.readPos) | |
| return | |
| } | |
| r.src.Seed(seed) | |
| r.readPos = 0 | |
| } | |
| // Int63 returns a non-negative pseudo-random 63-bit integer as an int64. | |
| func (r *Rand) Int63() int64 { return r.src.Int63() } | |
| // Uint32 returns a pseudo-random 32-bit value as a uint32. | |
| func (r *Rand) Uint32() uint32 { return uint32(r.Int63() >> 31) } | |
| // Uint64 returns a pseudo-random 64-bit value as a uint64. | |
| func (r *Rand) Uint64() uint64 { | |
| if r.s64 != nil { | |
| return r.s64.Uint64() | |
| } | |
| return uint64(r.Int63())>>31 | uint64(r.Int63())<<32 | |
| } | |
| // Int31 returns a non-negative pseudo-random 31-bit integer as an int32. | |
| func (r *Rand) Int31() int32 { return int32(r.Int63() >> 32) } | |
| // Int returns a non-negative pseudo-random int. | |
| func (r *Rand) Int() int { | |
| u := uint(r.Int63()) | |
| return int(u << 1 >> 1) // clear sign bit if int == int32 | |
| } | |
| // Int63n returns, as an int64, a non-negative pseudo-random number in the half-open interval [0,n). | |
| // It panics if n <= 0. | |
| func (r *Rand) Int63n(n int64) int64 { | |
| if n <= 0 { | |
| panic("invalid argument to Int63n") | |
| } | |
| if n&(n-1) == 0 { // n is power of two, can mask | |
| return r.Int63() & (n - 1) | |
| } | |
| max := int64((1 << 63) - 1 - (1<<63)%uint64(n)) | |
| v := r.Int63() | |
| for v > max { | |
| v = r.Int63() | |
| } | |
| return v % n | |
| } | |
| // Int31n returns, as an int32, a non-negative pseudo-random number in the half-open interval [0,n). | |
| // It panics if n <= 0. | |
| func (r *Rand) Int31n(n int32) int32 { | |
| if n <= 0 { | |
| panic("invalid argument to Int31n") | |
| } | |
| if n&(n-1) == 0 { // n is power of two, can mask | |
| return r.Int31() & (n - 1) | |
| } | |
| max := int32((1 << 31) - 1 - (1<<31)%uint32(n)) | |
| v := r.Int31() | |
| for v > max { | |
| v = r.Int31() | |
| } | |
| return v % n | |
| } | |
| // int31n returns, as an int32, a non-negative pseudo-random number in the half-open interval [0,n). | |
| // n must be > 0, but int31n does not check this; the caller must ensure it. | |
| // int31n exists because Int31n is inefficient, but Go 1 compatibility | |
| // requires that the stream of values produced by math/rand remain unchanged. | |
| // int31n can thus only be used internally, by newly introduced APIs. | |
| // | |
| // For implementation details, see: | |
| // https://lemire.me/blog/2016/06/27/a-fast-alternative-to-the-modulo-reduction | |
| // https://lemire.me/blog/2016/06/30/fast-random-shuffling | |
| func (r *Rand) int31n(n int32) int32 { | |
| v := r.Uint32() | |
| prod := uint64(v) * uint64(n) | |
| low := uint32(prod) | |
| if low < uint32(n) { | |
| thresh := uint32(-n) % uint32(n) | |
| for low < thresh { | |
| v = r.Uint32() | |
| prod = uint64(v) * uint64(n) | |
| low = uint32(prod) | |
| } | |
| } | |
| return int32(prod >> 32) | |
| } | |
| // Intn returns, as an int, a non-negative pseudo-random number in the half-open interval [0,n). | |
| // It panics if n <= 0. | |
| func (r *Rand) Intn(n int) int { | |
| if n <= 0 { | |
| panic("invalid argument to Intn") | |
| } | |
| if n <= 1<<31-1 { | |
| return int(r.Int31n(int32(n))) | |
| } | |
| return int(r.Int63n(int64(n))) | |
| } | |
| // Float64 returns, as a float64, a pseudo-random number in the half-open interval [0.0,1.0). | |
| func (r *Rand) Float64() float64 { | |
| // A clearer, simpler implementation would be: | |
| // return float64(r.Int63n(1<<53)) / (1<<53) | |
| // However, Go 1 shipped with | |
| // return float64(r.Int63()) / (1 << 63) | |
| // and we want to preserve that value stream. | |
| // | |
| // There is one bug in the value stream: r.Int63() may be so close | |
| // to 1<<63 that the division rounds up to 1.0, and we've guaranteed | |
| // that the result is always less than 1.0. | |
| // | |
| // We tried to fix this by mapping 1.0 back to 0.0, but since float64 | |
| // values near 0 are much denser than near 1, mapping 1 to 0 caused | |
| // a theoretically significant overshoot in the probability of returning 0. | |
| // Instead of that, if we round up to 1, just try again. | |
| // Getting 1 only happens 1/2⁵³ of the time, so most clients | |
| // will not observe it anyway. | |
| again: | |
| f := float64(r.Int63()) / (1 << 63) | |
| if f == 1 { | |
| goto again // resample; this branch is taken O(never) | |
| } | |
| return f | |
| } | |
| // Float32 returns, as a float32, a pseudo-random number in the half-open interval [0.0,1.0). | |
| func (r *Rand) Float32() float32 { | |
| // Same rationale as in Float64: we want to preserve the Go 1 value | |
| // stream except we want to fix it not to return 1.0 | |
| // This only happens 1/2²⁴ of the time (plus the 1/2⁵³ of the time in Float64). | |
| again: | |
| f := float32(r.Float64()) | |
| if f == 1 { | |
| goto again // resample; this branch is taken O(very rarely) | |
| } | |
| return f | |
| } | |
| // Perm returns, as a slice of n ints, a pseudo-random permutation of the integers | |
| // in the half-open interval [0,n). | |
| func (r *Rand) Perm(n int) []int { | |
| m := make([]int, n) | |
| // In the following loop, the iteration when i=0 always swaps m[0] with m[0]. | |
| // A change to remove this useless iteration is to assign 1 to i in the init | |
| // statement. But Perm also effects r. Making this change will affect | |
| // the final state of r. So this change can't be made for compatibility | |
| // reasons for Go 1. | |
| for i := 0; i < n; i++ { | |
| j := r.Intn(i + 1) | |
| m[i] = m[j] | |
| m[j] = i | |
| } | |
| return m | |
| } | |
| // Shuffle pseudo-randomizes the order of elements. | |
| // n is the number of elements. Shuffle panics if n < 0. | |
| // swap swaps the elements with indexes i and j. | |
| func (r *Rand) Shuffle(n int, swap func(i, j int)) { | |
| if n < 0 { | |
| panic("invalid argument to Shuffle") | |
| } | |
| // Fisher-Yates shuffle: https://en.wikipedia.org/wiki/Fisher%E2%80%93Yates_shuffle | |
| // Shuffle really ought not be called with n that doesn't fit in 32 bits. | |
| // Not only will it take a very long time, but with 2³¹! possible permutations, | |
| // there's no way that any PRNG can have a big enough internal state to | |
| // generate even a minuscule percentage of the possible permutations. | |
| // Nevertheless, the right API signature accepts an int n, so handle it as best we can. | |
| i := n - 1 | |
| for ; i > 1<<31-1-1; i-- { | |
| j := int(r.Int63n(int64(i + 1))) | |
| swap(i, j) | |
| } | |
| for ; i > 0; i-- { | |
| j := int(r.int31n(int32(i + 1))) | |
| swap(i, j) | |
| } | |
| } | |
| // Read generates len(p) random bytes and writes them into p. It | |
| // always returns len(p) and a nil error. | |
| // Read should not be called concurrently with any other Rand method. | |
| func (r *Rand) Read(p []byte) (n int, err error) { | |
| switch src := r.src.(type) { | |
| case *lockedSource: | |
| return src.read(p, &r.readVal, &r.readPos) | |
| case *runtimeSource: | |
| return src.read(p, &r.readVal, &r.readPos) | |
| } | |
| return read(p, r.src, &r.readVal, &r.readPos) | |
| } | |
| func read(p []byte, src Source, readVal *int64, readPos *int8) (n int, err error) { | |
| pos := *readPos | |
| val := *readVal | |
| rng, _ := src.(*rngSource) | |
| for n = 0; n < len(p); n++ { | |
| if pos == 0 { | |
| if rng != nil { | |
| val = rng.Int63() | |
| } else { | |
| val = src.Int63() | |
| } | |
| pos = 7 | |
| } | |
| p[n] = byte(val) | |
| val >>= 8 | |
| pos-- | |
| } | |
| *readPos = pos | |
| *readVal = val | |
| return | |
| } | |
| /* | |
| * Top-level convenience functions | |
| */ | |
| // globalRandGenerator is the source of random numbers for the top-level | |
| // convenience functions. When possible it uses the runtime fastrand64 | |
| // function to avoid locking. This is not possible if the user called Seed, | |
| // either explicitly or implicitly via GODEBUG=randautoseed=0. | |
| var globalRandGenerator atomic.Pointer[Rand] | |
| var randautoseed = godebug.New("randautoseed") | |
| // randseednop controls whether the global Seed is a no-op. | |
| var randseednop = godebug.New("randseednop") | |
| // globalRand returns the generator to use for the top-level convenience | |
| // functions. | |
| func globalRand() *Rand { | |
| if r := globalRandGenerator.Load(); r != nil { | |
| return r | |
| } | |
| // This is the first call. Initialize based on GODEBUG. | |
| var r *Rand | |
| if randautoseed.Value() == "0" { | |
| randautoseed.IncNonDefault() | |
| r = New(new(lockedSource)) | |
| r.Seed(1) | |
| } else { | |
| r = &Rand{ | |
| src: &runtimeSource{}, | |
| s64: &runtimeSource{}, | |
| } | |
| } | |
| if !globalRandGenerator.CompareAndSwap(nil, r) { | |
| // Two different goroutines called some top-level | |
| // function at the same time. While the results in | |
| // that case are unpredictable, if we just use r here, | |
| // and we are using a seed, we will most likely return | |
| // the same value for both calls. That doesn't seem ideal. | |
| // Just use the first one to get in. | |
| return globalRandGenerator.Load() | |
| } | |
| return r | |
| } | |
| //go:linkname runtime_rand runtime.rand | |
| func runtime_rand() uint64 | |
| // runtimeSource is an implementation of Source64 that uses the runtime | |
| // fastrand functions. | |
| type runtimeSource struct { | |
| // The mutex is used to avoid race conditions in Read. | |
| mu sync.Mutex | |
| } | |
| func (*runtimeSource) Int63() int64 { | |
| return int64(runtime_rand() & rngMask) | |
| } | |
| func (*runtimeSource) Seed(int64) { | |
| panic("internal error: call to runtimeSource.Seed") | |
| } | |
| func (*runtimeSource) Uint64() uint64 { | |
| return runtime_rand() | |
| } | |
| func (fs *runtimeSource) read(p []byte, readVal *int64, readPos *int8) (n int, err error) { | |
| fs.mu.Lock() | |
| n, err = read(p, fs, readVal, readPos) | |
| fs.mu.Unlock() | |
| return | |
| } | |
| // Seed uses the provided seed value to initialize the default Source to a | |
| // deterministic state. Seed values that have the same remainder when | |
| // divided by 2³¹-1 generate the same pseudo-random sequence. | |
| // Seed, unlike the [Rand.Seed] method, is safe for concurrent use. | |
| // | |
| // If Seed is not called, the generator is seeded randomly at program startup. | |
| // | |
| // Prior to Go 1.20, the generator was seeded like Seed(1) at program startup. | |
| // To force the old behavior, call Seed(1) at program startup. | |
| // Alternately, set GODEBUG=randautoseed=0 in the environment | |
| // before making any calls to functions in this package. | |
| // | |
| // Deprecated: As of Go 1.20 there is no reason to call Seed with | |
| // a random value. Programs that call Seed with a known value to get | |
| // a specific sequence of results should use New(NewSource(seed)) to | |
| // obtain a local random generator. | |
| // | |
| // As of Go 1.24 [Seed] is a no-op. To restore the previous behavior set | |
| // GODEBUG=randseednop=0. | |
| func Seed(seed int64) { | |
| if randseednop.Value() != "0" { | |
| return | |
| } | |
| randseednop.IncNonDefault() | |
| orig := globalRandGenerator.Load() | |
| // If we are already using a lockedSource, we can just re-seed it. | |
| if orig != nil { | |
| if _, ok := orig.src.(*lockedSource); ok { | |
| orig.Seed(seed) | |
| return | |
| } | |
| } | |
| // Otherwise either | |
| // 1) orig == nil, which is the normal case when Seed is the first | |
| // top-level function to be called, or | |
| // 2) orig is already a runtimeSource, in which case we need to change | |
| // to a lockedSource. | |
| // Either way we do the same thing. | |
| r := New(new(lockedSource)) | |
| r.Seed(seed) | |
| if !globalRandGenerator.CompareAndSwap(orig, r) { | |
| // Something changed underfoot. Retry to be safe. | |
| Seed(seed) | |
| } | |
| } | |
| // Int63 returns a non-negative pseudo-random 63-bit integer as an int64 | |
| // from the default [Source]. | |
| func Int63() int64 { return globalRand().Int63() } | |
| // Uint32 returns a pseudo-random 32-bit value as a uint32 | |
| // from the default [Source]. | |
| func Uint32() uint32 { return globalRand().Uint32() } | |
| // Uint64 returns a pseudo-random 64-bit value as a uint64 | |
| // from the default [Source]. | |
| func Uint64() uint64 { return globalRand().Uint64() } | |
| // Int31 returns a non-negative pseudo-random 31-bit integer as an int32 | |
| // from the default [Source]. | |
| func Int31() int32 { return globalRand().Int31() } | |
| // Int returns a non-negative pseudo-random int from the default [Source]. | |
| func Int() int { return globalRand().Int() } | |
| // Int63n returns, as an int64, a non-negative pseudo-random number in the half-open interval [0,n) | |
| // from the default [Source]. | |
| // It panics if n <= 0. | |
| func Int63n(n int64) int64 { return globalRand().Int63n(n) } | |
| // Int31n returns, as an int32, a non-negative pseudo-random number in the half-open interval [0,n) | |
| // from the default [Source]. | |
| // It panics if n <= 0. | |
| func Int31n(n int32) int32 { return globalRand().Int31n(n) } | |
| // Intn returns, as an int, a non-negative pseudo-random number in the half-open interval [0,n) | |
| // from the default [Source]. | |
| // It panics if n <= 0. | |
| func Intn(n int) int { return globalRand().Intn(n) } | |
| // Float64 returns, as a float64, a pseudo-random number in the half-open interval [0.0,1.0) | |
| // from the default [Source]. | |
| func Float64() float64 { return globalRand().Float64() } | |
| // Float32 returns, as a float32, a pseudo-random number in the half-open interval [0.0,1.0) | |
| // from the default [Source]. | |
| func Float32() float32 { return globalRand().Float32() } | |
| // Perm returns, as a slice of n ints, a pseudo-random permutation of the integers | |
| // in the half-open interval [0,n) from the default [Source]. | |
| func Perm(n int) []int { return globalRand().Perm(n) } | |
| // Shuffle pseudo-randomizes the order of elements using the default [Source]. | |
| // n is the number of elements. Shuffle panics if n < 0. | |
| // swap swaps the elements with indexes i and j. | |
| func Shuffle(n int, swap func(i, j int)) { globalRand().Shuffle(n, swap) } | |
| // Read generates len(p) random bytes from the default [Source] and | |
| // writes them into p. It always returns len(p) and a nil error. | |
| // Read, unlike the [Rand.Read] method, is safe for concurrent use. | |
| // | |
| // Deprecated: For almost all use cases, [crypto/rand.Read] is more appropriate. | |
| // If a deterministic source is required, use [math/rand/v2.ChaCha8.Read]. | |
| func Read(p []byte) (n int, err error) { return globalRand().Read(p) } | |
| // NormFloat64 returns a normally distributed float64 in the range | |
| // [-[math.MaxFloat64], +[math.MaxFloat64]] with | |
| // standard normal distribution (mean = 0, stddev = 1) | |
| // from the default [Source]. | |
| // To produce a different normal distribution, callers can | |
| // adjust the output using: | |
| // | |
| // sample = NormFloat64() * desiredStdDev + desiredMean | |
| func NormFloat64() float64 { return globalRand().NormFloat64() } | |
| // ExpFloat64 returns an exponentially distributed float64 in the range | |
| // (0, +[math.MaxFloat64]] with an exponential distribution whose rate parameter | |
| // (lambda) is 1 and whose mean is 1/lambda (1) from the default [Source]. | |
| // To produce a distribution with a different rate parameter, | |
| // callers can adjust the output using: | |
| // | |
| // sample = ExpFloat64() / desiredRateParameter | |
| func ExpFloat64() float64 { return globalRand().ExpFloat64() } | |
| type lockedSource struct { | |
| lk sync.Mutex | |
| s *rngSource | |
| } | |
| func (r *lockedSource) Int63() (n int64) { | |
| r.lk.Lock() | |
| n = r.s.Int63() | |
| r.lk.Unlock() | |
| return | |
| } | |
| func (r *lockedSource) Uint64() (n uint64) { | |
| r.lk.Lock() | |
| n = r.s.Uint64() | |
| r.lk.Unlock() | |
| return | |
| } | |
| func (r *lockedSource) Seed(seed int64) { | |
| r.lk.Lock() | |
| r.seed(seed) | |
| r.lk.Unlock() | |
| } | |
| // seedPos implements Seed for a lockedSource without a race condition. | |
| func (r *lockedSource) seedPos(seed int64, readPos *int8) { | |
| r.lk.Lock() | |
| r.seed(seed) | |
| *readPos = 0 | |
| r.lk.Unlock() | |
| } | |
| // seed seeds the underlying source. | |
| // The caller must have locked r.lk. | |
| func (r *lockedSource) seed(seed int64) { | |
| if r.s == nil { | |
| r.s = newSource(seed) | |
| } else { | |
| r.s.Seed(seed) | |
| } | |
| } | |
| // read implements Read for a lockedSource without a race condition. | |
| func (r *lockedSource) read(p []byte, readVal *int64, readPos *int8) (n int, err error) { | |
| r.lk.Lock() | |
| n, err = read(p, r.s, readVal, readPos) | |
| r.lk.Unlock() | |
| return | |
| } | |