| // Copyright 2009 The Go Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style | |
| // license that can be found in the LICENSE file. | |
| // Deep equality test via reflection | |
| package reflect | |
| import ( | |
| "internal/bytealg" | |
| "unsafe" | |
| ) | |
| // During deepValueEqual, must keep track of checks that are | |
| // in progress. The comparison algorithm assumes that all | |
| // checks in progress are true when it reencounters them. | |
| // Visited comparisons are stored in a map indexed by visit. | |
| type visit struct { | |
| a1 unsafe.Pointer | |
| a2 unsafe.Pointer | |
| typ Type | |
| } | |
| // Tests for deep equality using reflected types. The map argument tracks | |
| // comparisons that have already been seen, which allows short circuiting on | |
| // recursive types. | |
| func deepValueEqual(v1, v2 Value, visited map[visit]bool) bool { | |
| if !v1.IsValid() || !v2.IsValid() { | |
| return v1.IsValid() == v2.IsValid() | |
| } | |
| if v1.Type() != v2.Type() { | |
| return false | |
| } | |
| // We want to avoid putting more in the visited map than we need to. | |
| // For any possible reference cycle that might be encountered, | |
| // hard(v1, v2) needs to return true for at least one of the types in the cycle, | |
| // and it's safe and valid to get Value's internal pointer. | |
| hard := func(v1, v2 Value) bool { | |
| switch v1.Kind() { | |
| case Pointer: | |
| if !v1.typ().Pointers() { | |
| // not-in-heap pointers can't be cyclic. | |
| // At least, all of our current uses of internal/runtime/sys.NotInHeap | |
| // have that property. The runtime ones aren't cyclic (and we don't use | |
| // DeepEqual on them anyway), and the cgo-generated ones are | |
| // all empty structs. | |
| return false | |
| } | |
| fallthrough | |
| case Map, Slice, Interface: | |
| // Nil pointers cannot be cyclic. Avoid putting them in the visited map. | |
| return !v1.IsNil() && !v2.IsNil() | |
| } | |
| return false | |
| } | |
| if hard(v1, v2) { | |
| // For a Pointer or Map value, we need to check flagIndir, | |
| // which we do by calling the pointer method. | |
| // For Slice or Interface, flagIndir is always set, | |
| // and using v.ptr suffices. | |
| ptrval := func(v Value) unsafe.Pointer { | |
| switch v.Kind() { | |
| case Pointer, Map: | |
| return v.pointer() | |
| default: | |
| return v.ptr | |
| } | |
| } | |
| addr1 := ptrval(v1) | |
| addr2 := ptrval(v2) | |
| if uintptr(addr1) > uintptr(addr2) { | |
| // Canonicalize order to reduce number of entries in visited. | |
| // Assumes non-moving garbage collector. | |
| addr1, addr2 = addr2, addr1 | |
| } | |
| // Short circuit if references are already seen. | |
| typ := v1.Type() | |
| v := visit{addr1, addr2, typ} | |
| if visited[v] { | |
| return true | |
| } | |
| // Remember for later. | |
| visited[v] = true | |
| } | |
| switch v1.Kind() { | |
| case Array: | |
| for i := 0; i < v1.Len(); i++ { | |
| if !deepValueEqual(v1.Index(i), v2.Index(i), visited) { | |
| return false | |
| } | |
| } | |
| return true | |
| case Slice: | |
| if v1.IsNil() != v2.IsNil() { | |
| return false | |
| } | |
| if v1.Len() != v2.Len() { | |
| return false | |
| } | |
| if v1.UnsafePointer() == v2.UnsafePointer() { | |
| return true | |
| } | |
| // Special case for []byte, which is common. | |
| if v1.Type().Elem().Kind() == Uint8 { | |
| return bytealg.Equal(v1.Bytes(), v2.Bytes()) | |
| } | |
| for i := 0; i < v1.Len(); i++ { | |
| if !deepValueEqual(v1.Index(i), v2.Index(i), visited) { | |
| return false | |
| } | |
| } | |
| return true | |
| case Interface: | |
| if v1.IsNil() || v2.IsNil() { | |
| return v1.IsNil() == v2.IsNil() | |
| } | |
| return deepValueEqual(v1.Elem(), v2.Elem(), visited) | |
| case Pointer: | |
| if v1.UnsafePointer() == v2.UnsafePointer() { | |
| return true | |
| } | |
| return deepValueEqual(v1.Elem(), v2.Elem(), visited) | |
| case Struct: | |
| for i, n := 0, v1.NumField(); i < n; i++ { | |
| if !deepValueEqual(v1.Field(i), v2.Field(i), visited) { | |
| return false | |
| } | |
| } | |
| return true | |
| case Map: | |
| if v1.IsNil() != v2.IsNil() { | |
| return false | |
| } | |
| if v1.Len() != v2.Len() { | |
| return false | |
| } | |
| if v1.UnsafePointer() == v2.UnsafePointer() { | |
| return true | |
| } | |
| iter := v1.MapRange() | |
| for iter.Next() { | |
| val1 := iter.Value() | |
| val2 := v2.MapIndex(iter.Key()) | |
| if !val1.IsValid() || !val2.IsValid() || !deepValueEqual(val1, val2, visited) { | |
| return false | |
| } | |
| } | |
| return true | |
| case Func: | |
| if v1.IsNil() && v2.IsNil() { | |
| return true | |
| } | |
| // Can't do better than this: | |
| return false | |
| case Int, Int8, Int16, Int32, Int64: | |
| return v1.Int() == v2.Int() | |
| case Uint, Uint8, Uint16, Uint32, Uint64, Uintptr: | |
| return v1.Uint() == v2.Uint() | |
| case String: | |
| return v1.String() == v2.String() | |
| case Bool: | |
| return v1.Bool() == v2.Bool() | |
| case Float32, Float64: | |
| return v1.Float() == v2.Float() | |
| case Complex64, Complex128: | |
| return v1.Complex() == v2.Complex() | |
| default: | |
| // Normal equality suffices | |
| return valueInterface(v1, false) == valueInterface(v2, false) | |
| } | |
| } | |
| // DeepEqual reports whether x and y are “deeply equal,” defined as follows. | |
| // Two values of identical type are deeply equal if one of the following cases applies. | |
| // Values of distinct types are never deeply equal. | |
| // | |
| // Array values are deeply equal when their corresponding elements are deeply equal. | |
| // | |
| // Struct values are deeply equal if their corresponding fields, | |
| // both exported and unexported, are deeply equal. | |
| // | |
| // Func values are deeply equal if both are nil; otherwise they are not deeply equal. | |
| // | |
| // Interface values are deeply equal if they hold deeply equal concrete values. | |
| // | |
| // Map values are deeply equal when all of the following are true: | |
| // they are both nil or both non-nil, they have the same length, | |
| // and either they are the same map object or their corresponding keys | |
| // (matched using Go equality) map to deeply equal values. | |
| // | |
| // Pointer values are deeply equal if they are equal using Go's == operator | |
| // or if they point to deeply equal values. | |
| // | |
| // Slice values are deeply equal when all of the following are true: | |
| // they are both nil or both non-nil, they have the same length, | |
| // and either they point to the same initial entry of the same underlying array | |
| // (that is, &x[0] == &y[0]) or their corresponding elements (up to length) are deeply equal. | |
| // Note that a non-nil empty slice and a nil slice (for example, []byte{} and []byte(nil)) | |
| // are not deeply equal. | |
| // | |
| // Other values - numbers, bools, strings, and channels - are deeply equal | |
| // if they are equal using Go's == operator. | |
| // | |
| // In general DeepEqual is a recursive relaxation of Go's == operator. | |
| // However, this idea is impossible to implement without some inconsistency. | |
| // Specifically, it is possible for a value to be unequal to itself, | |
| // either because it is of func type (uncomparable in general) | |
| // or because it is a floating-point NaN value (not equal to itself in floating-point comparison), | |
| // or because it is an array, struct, or interface containing | |
| // such a value. | |
| // On the other hand, pointer values are always equal to themselves, | |
| // even if they point at or contain such problematic values, | |
| // because they compare equal using Go's == operator, and that | |
| // is a sufficient condition to be deeply equal, regardless of content. | |
| // DeepEqual has been defined so that the same short-cut applies | |
| // to slices and maps: if x and y are the same slice or the same map, | |
| // they are deeply equal regardless of content. | |
| // | |
| // As DeepEqual traverses the data values it may find a cycle. The | |
| // second and subsequent times that DeepEqual compares two pointer | |
| // values that have been compared before, it treats the values as | |
| // equal rather than examining the values to which they point. | |
| // This ensures that DeepEqual terminates. | |
| func DeepEqual(x, y any) bool { | |
| if x == nil || y == nil { | |
| return x == y | |
| } | |
| v1 := ValueOf(x) | |
| v2 := ValueOf(y) | |
| if v1.Type() != v2.Type() { | |
| return false | |
| } | |
| return deepValueEqual(v1, v2, make(map[visit]bool)) | |
| } | |