| // Copyright 2018 The Go Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style | |
| // license that can be found in the LICENSE file. | |
| //go:build js && wasm | |
| package js | |
| import ( | |
| "internal/synctest" | |
| "sync" | |
| ) | |
| var ( | |
| funcsMu sync.Mutex | |
| funcs = make(map[uint32]func(Value, []Value) any) | |
| nextFuncID uint32 = 1 | |
| ) | |
| // Func is a wrapped Go function to be called by JavaScript. | |
| type Func struct { | |
| Value // the JavaScript function that invokes the Go function | |
| bubble *synctest.Bubble | |
| id uint32 | |
| } | |
| // FuncOf returns a function to be used by JavaScript. | |
| // | |
| // The Go function fn is called with the value of JavaScript's "this" keyword and the | |
| // arguments of the invocation. The return value of the invocation is | |
| // the result of the Go function mapped back to JavaScript according to ValueOf. | |
| // | |
| // Invoking the wrapped Go function from JavaScript will | |
| // pause the event loop and spawn a new goroutine. | |
| // Other wrapped functions which are triggered during a call from Go to JavaScript | |
| // get executed on the same goroutine. | |
| // | |
| // As a consequence, if one wrapped function blocks, JavaScript's event loop | |
| // is blocked until that function returns. Hence, calling any async JavaScript | |
| // API, which requires the event loop, like fetch (http.Client), will cause an | |
| // immediate deadlock. Therefore a blocking function should explicitly start a | |
| // new goroutine. | |
| // | |
| // Func.Release must be called to free up resources when the function will not be invoked any more. | |
| func FuncOf(fn func(this Value, args []Value) any) Func { | |
| funcsMu.Lock() | |
| id := nextFuncID | |
| nextFuncID++ | |
| bubble := synctest.Acquire() | |
| if bubble != nil { | |
| origFn := fn | |
| fn = func(this Value, args []Value) any { | |
| var r any | |
| bubble.Run(func() { | |
| r = origFn(this, args) | |
| }) | |
| return r | |
| } | |
| } | |
| funcs[id] = fn | |
| funcsMu.Unlock() | |
| return Func{ | |
| id: id, | |
| bubble: bubble, | |
| Value: jsGo.Call("_makeFuncWrapper", id), | |
| } | |
| } | |
| // Release frees up resources allocated for the function. | |
| // The function must not be invoked after calling Release. | |
| // It is allowed to call Release while the function is still running. | |
| func (c Func) Release() { | |
| c.bubble.Release() | |
| funcsMu.Lock() | |
| delete(funcs, c.id) | |
| funcsMu.Unlock() | |
| } | |
| // setEventHandler is defined in the runtime package. | |
| func setEventHandler(fn func() bool) | |
| func init() { | |
| setEventHandler(handleEvent) | |
| } | |
| // handleEvent retrieves the pending event (window._pendingEvent) and calls the js.Func on it. | |
| // It returns true if an event was handled. | |
| func handleEvent() bool { | |
| // Retrieve the event from js | |
| cb := jsGo.Get("_pendingEvent") | |
| if cb.IsNull() { | |
| return false | |
| } | |
| jsGo.Set("_pendingEvent", Null()) | |
| id := uint32(cb.Get("id").Int()) | |
| if id == 0 { // zero indicates deadlock | |
| select {} | |
| } | |
| // Retrieve the associated js.Func | |
| funcsMu.Lock() | |
| f, ok := funcs[id] | |
| funcsMu.Unlock() | |
| if !ok { | |
| Global().Get("console").Call("error", "call to released function") | |
| return true | |
| } | |
| // Call the js.Func with arguments | |
| this := cb.Get("this") | |
| argsObj := cb.Get("args") | |
| args := make([]Value, argsObj.Length()) | |
| for i := range args { | |
| args[i] = argsObj.Index(i) | |
| } | |
| result := f(this, args) | |
| // Return the result to js | |
| cb.Set("result", result) | |
| return true | |
| } | |