File size: 6,388 Bytes
0bedb61 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 | import { useEffect, useRef, useCallback, useState } from 'react';
import { useSharedValue, withTiming, Easing, runOnJS } from 'react-native-reanimated';
import { MathQuestion } from '../types';
import { generateQuestions } from '../constants/gameData';
interface GameEngineConfig {
totalQuestions?: number;
timePerQuestion?: number; // seconds
basePoints?: number;
comboMultiplier?: number;
}
interface GameEngineReturn {
questions: MathQuestion[];
currentQuestionIndex: number;
score: number;
combo: number;
maxCombo: number;
correctAnswers: number;
isGameOver: boolean;
timerProgress: ReturnType<typeof useSharedValue>;
answerFeedback: (boolean | null)[];
handleAnswer: (selectedAnswer: number) => void;
totalQuestions: number;
avgTime: number;
}
export const useGameEngine = (
config: GameEngineConfig = {},
onGameOver?: (results: {
score: number;
combo: number;
correctAnswers: number;
totalQuestions: number;
accuracy: number;
avgTime: number;
}) => void
): GameEngineReturn => {
const {
totalQuestions = 10,
timePerQuestion = 15,
basePoints = 100,
comboMultiplier = 0.5,
} = config;
const [questions] = useState(() => generateQuestions(totalQuestions));
const [currentQuestionIndex, setCurrentQuestionIndex] = useState(0);
const [score, setScore] = useState(0);
const [combo, setCombo] = useState(0);
const [maxCombo, setMaxCombo] = useState(0);
const [correctAnswers, setCorrectAnswers] = useState(0);
const [isGameOver, setIsGameOver] = useState(false);
const [answerFeedback, setAnswerFeedback] = useState<(boolean | null)[]>(
Array(4).fill(null)
);
const [answerDisabled, setAnswerDisabled] = useState(false);
const timerProgress = useSharedValue(1);
const questionStartTime = useRef(Date.now());
const totalTimeSpent = useRef(0);
const timerRef = useRef<ReturnType<typeof setTimeout> | null>(null);
// Start timer for current question
const startTimer = useCallback(() => {
timerProgress.value = 1;
timerProgress.value = withTiming(0, {
duration: timePerQuestion * 1000,
easing: Easing.linear,
});
questionStartTime.current = Date.now();
// Auto timeout
if (timerRef.current) clearTimeout(timerRef.current);
timerRef.current = setTimeout(() => {
handleTimeout();
}, timePerQuestion * 1000);
}, [timePerQuestion]);
useEffect(() => {
if (!isGameOver) {
startTimer();
}
return () => {
if (timerRef.current) clearTimeout(timerRef.current);
};
}, [currentQuestionIndex, isGameOver]);
const handleTimeout = () => {
if (isGameOver) return;
setCombo(0);
moveToNextQuestion();
};
const moveToNextQuestion = () => {
if (timerRef.current) clearTimeout(timerRef.current);
const timeSpent = (Date.now() - questionStartTime.current) / 1000;
totalTimeSpent.current += timeSpent;
if (currentQuestionIndex >= totalQuestions - 1) {
// Game over
setIsGameOver(true);
const accuracy = Math.round((correctAnswers / totalQuestions) * 100);
const avgTime = Math.round((totalTimeSpent.current / totalQuestions) * 10) / 10;
if (onGameOver) {
setTimeout(() => {
onGameOver({
score,
combo: maxCombo,
correctAnswers,
totalQuestions,
accuracy,
avgTime,
});
}, 800);
}
} else {
setTimeout(() => {
setCurrentQuestionIndex((prev) => prev + 1);
setAnswerFeedback(Array(4).fill(null));
setAnswerDisabled(false);
}, 600);
}
};
const handleAnswer = (selectedAnswer: number) => {
if (answerDisabled || isGameOver) return;
setAnswerDisabled(true);
if (timerRef.current) clearTimeout(timerRef.current);
const question = questions[currentQuestionIndex];
const isCorrect = selectedAnswer === question.correctAnswer;
// Set feedback for each option
const feedback = question.options.map((opt) => {
if (opt === question.correctAnswer) return true;
if (opt === selectedAnswer && !isCorrect) return false;
return null;
});
setAnswerFeedback(feedback);
const timeSpent = (Date.now() - questionStartTime.current) / 1000;
totalTimeSpent.current += timeSpent;
if (isCorrect) {
const newCombo = combo + 1;
const comboBonus = Math.floor(basePoints * comboMultiplier * (newCombo - 1));
const timeBonus = Math.floor(Math.max(0, (timePerQuestion - timeSpent) * 10));
const points = basePoints + comboBonus + timeBonus;
setScore((prev) => prev + points);
setCombo(newCombo);
setMaxCombo((prev) => Math.max(prev, newCombo));
setCorrectAnswers((prev) => prev + 1);
} else {
setCombo(0);
}
// Move to next question after short delay
if (currentQuestionIndex >= totalQuestions - 1) {
// Last question - game over
setTimeout(() => {
setIsGameOver(true);
const finalCorrect = isCorrect ? correctAnswers + 1 : correctAnswers;
const accuracy = Math.round((finalCorrect / totalQuestions) * 100);
const avgTime = Math.round((totalTimeSpent.current / totalQuestions) * 10) / 10;
if (onGameOver) {
onGameOver({
score: isCorrect ? score + basePoints + Math.floor(basePoints * comboMultiplier * combo) : score,
combo: Math.max(maxCombo, isCorrect ? combo + 1 : combo),
correctAnswers: finalCorrect,
totalQuestions,
accuracy,
avgTime,
});
}
}, 800);
} else {
setTimeout(() => {
setCurrentQuestionIndex((prev) => prev + 1);
setAnswerFeedback(Array(4).fill(null));
setAnswerDisabled(false);
}, 600);
}
};
return {
questions,
currentQuestionIndex,
score,
combo,
maxCombo,
correctAnswers,
isGameOver,
timerProgress,
answerFeedback,
handleAnswer,
totalQuestions,
avgTime: totalTimeSpent.current > 0
? Math.round((totalTimeSpent.current / Math.max(currentQuestionIndex, 1)) * 10) / 10
: 0,
};
};
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