--- license: mit language: - en - ar - it - es - fr - tr - ur - ug - uk - vi - pa - ps - hi - so - gd - ga - fi - nn - nb - 'no' - su - ne - nl - ii - na - nd - nr - ng - nv - ny - se - aa - ab - ae - af - ak - am - an - as - av - ay - az - hy - sq - ba - be - bg - bh - bi - bm - bn - bo - br - bs - eu - my - ca - ce - ch - co - cr - cs - cu - cv - cy - hr - kw - zh - da - de - dv - dz - ee - el - eo - et - fa - ff - fj - fo - fy - gl - gn - gu - gv - ka - lg - ha - he - ho - ht - hu - hz - ia - id - ie - ig - ik - io - is - iu - ja - jv - kg - ki - kj - kk - kl - km - kn - ko - ku - ks - ky - kv - rn - kr - rw - la - lb - li - ln - lo - lt - lu - lv - mg - mh - mi - mk - ml - mn - mr - ms - mt - oc - oj - om - or - os - pi - pl - pt - qu - rm - ro - ru - sa - sc - sd - sg - si - sk - sl - sm - sn - sr - ss - st - sv - sw - ta - te - tg - th - ti - tk - tl - tn - to - ts - tt - tw - ty - uz - ve - vo - wa - wo - xh - yi - yo - za - zu --- from diffusers import DiffusionPipeline import torch # Load a model specialized in 2D/Pixel Art (or standard Stable Diffusion) pipeline = DiffusionPipeline.from_pretrained( "stabilityai/stable-diffusion-2", torch_dtype=torch.float16 ).to("cuda") # Prompt for a 2D game asset prompt = "2D pixel art forest background for a platformer game, high quality, consistent style" image = pipeline(prompt).images[0] image.save("game_background.png")