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"""
Patch Cross-Attention Shape Classifier β€” VAE-Matched (8Γ—16Γ—16)
================================================================
Replaces Conv3d backbone with v11-style decomposition + cross-attention.

Input: (B, 8, 16, 16) binary voxel grid
  β†’ Decompose into patches (macro grid)
  β†’ Shared patch encoder (MLP + handcrafted)
  β†’ Positional embedding
  β†’ Cross-attention layers (patches attend to each other)
  β†’ Pool β†’ Classify

Patch scheme: 2Γ—4Γ—4 patches β†’ 4Γ—4Γ—4 macro grid (64 patches, 32 voxels each)
  - Preserves aspect ratio at macro level
  - 32 voxels per patch = tractable for shared MLP
  - 64 patches = reasonable sequence length for attention
"""

import math
import torch
import torch.nn as nn
import torch.nn.functional as F

# === Grid Constants ===========================================================
GZ = 8
GY = 16
GX = 16
GRID_SHAPE = (GZ, GY, GX)
GRID_VOLUME = GZ * GY * GX  # 2048

# Patch decomposition
PATCH_Z = 2
PATCH_Y = 4
PATCH_X = 4
PATCH_VOL = PATCH_Z * PATCH_Y * PATCH_X  # 32

MACRO_Z = GZ // PATCH_Z   # 4
MACRO_Y = GY // PATCH_Y   # 4
MACRO_X = GX // PATCH_X   # 4
MACRO_N = MACRO_Z * MACRO_Y * MACRO_X  # 64

# Shape classes
NUM_CLASSES = 38
NUM_CURVATURES = 8

CLASS_NAMES = [
    "point", "line_x", "line_y", "line_z", "line_diag",
    "cross", "l_shape", "collinear",
    "triangle_xy", "triangle_xz", "triangle_3d",
    "square_xy", "square_xz", "rectangle", "coplanar", "plane",
    "tetrahedron", "pyramid", "pentachoron",
    "cube", "cuboid", "triangular_prism", "octahedron",
    "arc", "helix", "circle", "ellipse", "disc",
    "sphere", "hemisphere", "cylinder", "cone", "capsule",
    "torus", "shell", "tube", "bowl", "saddle",
]

CURVATURE_NAMES = ["none", "convex", "concave", "cylindrical",
                   "conical", "toroidal", "hyperbolic", "helical"]


# === SwiGLU ===================================================================

class SwiGLU(nn.Module):
    def __init__(self, in_dim, out_dim):
        super().__init__()
        self.w1 = nn.Linear(in_dim, out_dim)
        self.w2 = nn.Linear(in_dim, out_dim)

    def forward(self, x):
        return self.w1(x) * F.silu(self.w2(x))


# === Patch Encoder ============================================================

class PatchEncoder(nn.Module):
    """
    Shared encoder for each 2Γ—4Γ—4 local patch.
    Input: (M, 2, 4, 4) binary grids where M = B * 64
    Output: (M, patch_feat_dim) feature vectors
    """

    def __init__(self, patch_feat_dim=96):
        super().__init__()

        # Learned features from raw voxels
        self.mlp = nn.Sequential(
            nn.Linear(PATCH_VOL, 256), nn.GELU(),
            nn.Linear(256, 128), nn.GELU(),
            nn.Linear(128, patch_feat_dim))

        # Handcrafted: occupancy(1) + 3 axis std(3) + surface ratio(1)
        #            + z_spread(1) + yx_spread(1) = 7
        n_hand = 7
        self.combine = nn.Sequential(
            nn.Linear(patch_feat_dim + n_hand, patch_feat_dim), nn.GELU(),
            nn.Linear(patch_feat_dim, patch_feat_dim))

    def forward(self, patches):
        """patches: (M, 2, 4, 4)"""
        M = patches.shape[0]
        flat = patches.reshape(M, -1)

        learned = self.mlp(flat)

        # Handcrafted features
        occ = flat.mean(dim=-1, keepdim=True)

        ax_z = patches.mean(dim=(2, 3)).std(dim=1, keepdim=True)
        ax_y = patches.mean(dim=(1, 3)).std(dim=1, keepdim=True)
        ax_x = patches.mean(dim=(1, 2)).std(dim=1, keepdim=True)

        # Surface ratio
        padded = F.pad(patches.unsqueeze(1), (1,1,1,1,1,1), mode='constant', value=0)
        neighbors = F.avg_pool3d(padded, kernel_size=3, stride=1, padding=0)
        neighbors = neighbors.squeeze(1)
        surface = ((neighbors < 1.0) & (patches > 0.5)).float().sum(dim=(1,2,3))
        total = flat.sum(dim=-1).clamp(min=1)
        surf_ratio = (surface / total).unsqueeze(-1)

        # Spread: how much of the z vs yx space is used
        z_spread = (patches.sum(dim=(2, 3)) > 0).float().mean(dim=1, keepdim=True)
        yx_spread = (patches.sum(dim=1) > 0).float().mean(dim=(1, 2)).unsqueeze(-1)

        hand = torch.cat([occ, ax_z, ax_y, ax_x, surf_ratio, z_spread, yx_spread], dim=-1)

        return self.combine(torch.cat([learned, hand], dim=-1))


# === Cross-Attention Block ====================================================

class CrossAttentionBlock(nn.Module):
    """
    Pre-norm transformer block: LN β†’ MHA β†’ residual β†’ LN β†’ FFN β†’ residual.
    Patches cross-attend to each other (self-attention over patch sequence).
    """

    def __init__(self, embed_dim, num_heads=8, ff_mult=2, dropout=0.05):
        super().__init__()
        self.ln1 = nn.LayerNorm(embed_dim)
        self.attn = nn.MultiheadAttention(
            embed_dim, num_heads=num_heads, batch_first=True, dropout=dropout)
        self.ln2 = nn.LayerNorm(embed_dim)
        self.ff = nn.Sequential(
            nn.Linear(embed_dim, embed_dim * ff_mult), nn.GELU(),
            nn.Linear(embed_dim * ff_mult, embed_dim),
            nn.Dropout(dropout))

    def forward(self, x):
        # Self-attention (each patch attends to all patches)
        normed = self.ln1(x)
        attn_out, _ = self.attn(normed, normed, normed)
        x = x + attn_out
        x = x + self.ff(self.ln2(x))
        return x


# === Main Classifier ==========================================================

class PatchCrossAttentionClassifier(nn.Module):
    """
    8Γ—16Γ—16 β†’ patch decomposition β†’ shared encoder β†’ cross-attention β†’ classify.

    Architecture:
      1. Decompose (B, 8, 16, 16) into (B, 64, 2, 4, 4) patches
      2. Shared PatchEncoder β†’ (B, 64, patch_feat_dim)
      3. Project + add 3D positional embedding β†’ (B, 64, embed_dim)
      4. N cross-attention layers
      5. Global pool β†’ classify

    ~2-3M params depending on config.
    """

    def __init__(self, n_classes=NUM_CLASSES, embed_dim=128, patch_feat_dim=96,
                 n_layers=3, n_heads=8, dropout=0.05):
        super().__init__()
        self.embed_dim = embed_dim
        self.patch_feat_dim = patch_feat_dim

        # Shared patch encoder
        self.patch_encoder = PatchEncoder(patch_feat_dim)

        # Project patch features + occupancy + position β†’ embed_dim
        patch_in = patch_feat_dim + 1 + 3  # feat + occ + 3D pos
        self.patch_proj = nn.Sequential(
            nn.Linear(patch_in, embed_dim), nn.GELU(),
            nn.Linear(embed_dim, embed_dim))

        # Learnable 3D positional embedding for macro grid
        self.pos_embed = nn.Parameter(torch.randn(1, MACRO_N, embed_dim) * 0.02)

        # Cross-attention layers
        self.layers = nn.ModuleList([
            CrossAttentionBlock(embed_dim, n_heads, ff_mult=2, dropout=dropout)
            for _ in range(n_layers)
        ])

        # Final norm before pooling
        self.final_ln = nn.LayerNorm(embed_dim)

        # Global features: occupancy stats from full grid
        n_global = 11  # same as VAEShapeClassifier handcrafted
        self.global_proj = nn.Sequential(
            nn.Linear(n_global, 64), nn.GELU(),
            nn.Linear(64, 64))

        # Classification
        class_in = embed_dim + 64  # pooled attention + global features
        self.class_in = class_in
        self.classifier = nn.Sequential(
            nn.Linear(class_in, 256), nn.GELU(), nn.Dropout(0.1),
            nn.Linear(256, 128), nn.GELU(),
            nn.Linear(128, n_classes))

        # Auxiliary heads
        self.dim_head = nn.Sequential(
            nn.Linear(class_in, 64), nn.GELU(), nn.Linear(64, 4))
        self.curved_head = nn.Sequential(
            nn.Linear(class_in, 64), nn.GELU(), nn.Linear(64, 1))
        self.curv_type_head = nn.Sequential(
            nn.Linear(class_in, 64), nn.GELU(), nn.Linear(64, NUM_CURVATURES))

        # Precompute macro grid positions (normalized)
        coords = torch.stack(torch.meshgrid(
            torch.arange(MACRO_Z, dtype=torch.float32) / max(MACRO_Z - 1, 1),
            torch.arange(MACRO_Y, dtype=torch.float32) / max(MACRO_Y - 1, 1),
            torch.arange(MACRO_X, dtype=torch.float32) / max(MACRO_X - 1, 1),
            indexing="ij"), dim=-1)
        self.register_buffer("macro_pos", coords.reshape(1, MACRO_N, 3))

    def _decompose_patches(self, grid):
        """
        (B, 8, 16, 16) β†’ (B*64, 2, 4, 4)

        Reshape into (B, 4, 2, 4, 4, 4, 4) then permute/flatten.
        Z: 8 = 4 macro Γ— 2 local
        Y: 16 = 4 macro Γ— 4 local
        X: 16 = 4 macro Γ— 4 local
        """
        B = grid.shape[0]
        # (B, 8, 16, 16) β†’ (B, MZ, PZ, MY, PY, MX, PX)
        x = grid.reshape(B, MACRO_Z, PATCH_Z, MACRO_Y, PATCH_Y, MACRO_X, PATCH_X)
        # β†’ (B, MZ, MY, MX, PZ, PY, PX)
        x = x.permute(0, 1, 3, 5, 2, 4, 6).contiguous()
        # β†’ (B*64, 2, 4, 4)
        return x.reshape(B * MACRO_N, PATCH_Z, PATCH_Y, PATCH_X)

    def _global_features(self, grid):
        """Extract global geometric statistics from (B, 8, 16, 16) grid."""
        B = grid.shape[0]
        flat = grid.reshape(B, -1)

        occ = flat.mean(dim=-1, keepdim=True)

        ax_z = grid.mean(dim=(2, 3)).std(dim=1, keepdim=True)
        ax_y = grid.mean(dim=(1, 3)).std(dim=1, keepdim=True)
        ax_x = grid.mean(dim=(1, 2)).std(dim=1, keepdim=True)

        # Surface ratio
        padded = F.pad(grid.unsqueeze(1), (1,1,1,1,1,1), mode='constant', value=0)
        neighbors = F.avg_pool3d(padded, kernel_size=3, stride=1, padding=0)
        neighbors = neighbors.squeeze(1)
        surface = ((neighbors < 1.0) & (grid > 0.5)).float().sum(dim=(1,2,3))
        total = flat.sum(dim=-1).clamp(min=1)
        surf_ratio = (surface / total).unsqueeze(-1)

        # Axis projection symmetry
        proj_z = grid.max(dim=1).values
        proj_y = grid.max(dim=2).values
        proj_x = grid.max(dim=3).values

        sym_z = 1.0 - (proj_z - torch.flip(proj_z, [1, 2])).abs().mean(dim=(1, 2))
        sym_y = 1.0 - (proj_y - torch.flip(proj_y, [1, 2])).abs().mean(dim=(1, 2))
        sym_x = 1.0 - (proj_x - torch.flip(proj_x, [1, 2])).abs().mean(dim=(1, 2))
        sym = torch.stack([sym_z, sym_y, sym_x], dim=-1)

        # Spatial extent
        z_extent = (grid.sum(dim=(2, 3)) > 0).float().sum(dim=1, keepdim=True) / GZ
        y_extent = (grid.sum(dim=(1, 3)) > 0).float().sum(dim=1, keepdim=True) / GY
        x_extent = (grid.sum(dim=(1, 2)) > 0).float().sum(dim=1, keepdim=True) / GX
        extent = torch.cat([z_extent, y_extent, x_extent], dim=-1)

        return torch.cat([occ, ax_z, ax_y, ax_x, surf_ratio, sym, extent], dim=-1)

    def forward(self, grid, labels=None):
        """
        grid: (B, 8, 16, 16) binary voxel grid
        """
        B = grid.shape[0]

        # === Global features ===
        global_feat = self.global_proj(self._global_features(grid))

        # === Patch decomposition + encoding ===
        patches = self._decompose_patches(grid)          # (B*64, 2, 4, 4)
        patch_feats = self.patch_encoder(patches)         # (B*64, patch_feat_dim)
        patch_feats = patch_feats.reshape(B, MACRO_N, self.patch_feat_dim)

        # Per-patch occupancy
        patch_occ = patches.reshape(B, MACRO_N, PATCH_VOL).mean(dim=-1, keepdim=True)

        # Combine: features + occupancy + position
        pos = self.macro_pos.expand(B, -1, -1)
        patch_input = torch.cat([patch_feats, patch_occ, pos], dim=-1)
        x = self.patch_proj(patch_input)

        # Add learnable positional embedding
        x = x + self.pos_embed

        # === Cross-attention layers ===
        for layer in self.layers:
            x = layer(x)

        x = self.final_ln(x)

        # === Pool: mean over patches ===
        pooled = x.mean(dim=1)  # (B, embed_dim)

        # === Combine with global features ===
        feat = torch.cat([pooled, global_feat], dim=-1)  # (B, class_in)

        # === Classification ===
        class_logits = self.classifier(feat)
        dim_logits = self.dim_head(feat)
        is_curved = self.curved_head(feat)
        curv_logits = self.curv_type_head(feat)

        return {
            "class_logits": class_logits,
            "dim_logits": dim_logits,
            "is_curved_pred": is_curved,
            "curv_type_logits": curv_logits,
            "features": feat,
        }


# === Confidence ===============================================================

def compute_confidence(logits):
    probs = F.softmax(logits, dim=-1)
    max_prob, _ = probs.max(dim=-1)
    top2 = probs.topk(2, dim=-1).values
    margin = top2[:, 0] - top2[:, 1]
    log_probs = F.log_softmax(logits, dim=-1)
    entropy = -(probs * log_probs).sum(dim=-1)
    max_entropy = math.log(logits.shape[-1])
    return {"max_prob": max_prob, "margin": margin,
            "entropy": entropy / max_entropy, "confidence": margin}


# === Sanity check =============================================================
if __name__ == "__main__":
    _m = PatchCrossAttentionClassifier()
    _n = sum(p.numel() for p in _m.parameters())
    print(f'PatchCrossAttentionClassifier: {_n:,} params')
    print(f'  Patches: {MACRO_Z}Γ—{MACRO_Y}Γ—{MACRO_X} = {MACRO_N} patches of {PATCH_Z}Γ—{PATCH_Y}Γ—{PATCH_X}')
    _dummy = torch.zeros(2, GZ, GY, GX)
    with torch.no_grad():
        _out = _m(_dummy)
    print(f'  class_logits: {_out["class_logits"].shape}')
    print(f'  features: {_out["features"].shape}')
    print(f'  class_in: {_m.class_in}')
    del _m, _dummy, _out