Final PPO + Curiosity model trained for 10M steps using Optuna best parameters
Browse files- Pyramids.onnx +3 -0
- Pyramids/Pyramids-10000092.onnx +3 -0
- Pyramids/Pyramids-10000092.pt +3 -0
- Pyramids/checkpoint.pt +3 -0
- Pyramids/events.out.tfevents.1767769877.MSI.30528.0 +3 -0
- README.md +35 -0
- config.json +1 -0
- configuration.yaml +92 -0
- run_logs/Player-0.log +62 -0
- run_logs/timers.json +368 -0
- run_logs/training_status.json +29 -0
Pyramids.onnx
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version https://git-lfs.github.com/spec/v1
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oid sha256:a5b88ac4622db45d719d7aedd91ac4d4e26e23009c3f8f59c964dfda1f029ab6
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Pyramids/Pyramids-10000092.onnx
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Pyramids/Pyramids-10000092.pt
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version https://git-lfs.github.com/spec/v1
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oid sha256:b88e8c472fe71123e8fa8332906e954fb2e04741f856d572f876cea0a7a68f05
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size 10002540
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Pyramids/checkpoint.pt
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version https://git-lfs.github.com/spec/v1
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size 10001973
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Pyramids/events.out.tfevents.1767769877.MSI.30528.0
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version https://git-lfs.github.com/spec/v1
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oid sha256:15f332014eefc956dbdfcff08a6973c3f1f2d78e8e40efe4217e80ba6268a081
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size 2806201
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README.md
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---
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library_name: ml-agents
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tags:
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- Pyramids
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- deep-reinforcement-learning
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- reinforcement-learning
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- ML-Agents-Pyramids
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---
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# **ppo** Agent playing **Pyramids**
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This is a trained model of a **ppo** agent playing **Pyramids**
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using the [Unity ML-Agents Library](https://github.com/Unity-Technologies/ml-agents).
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## Usage (with ML-Agents)
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The Documentation: https://unity-technologies.github.io/ml-agents/ML-Agents-Toolkit-Documentation/
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We wrote a complete tutorial to learn to train your first agent using ML-Agents and publish it to the Hub:
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- A *short tutorial* where you teach Huggy the Dog 🐶 to fetch the stick and then play with him directly in your
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browser: https://huggingface.co/learn/deep-rl-course/unitbonus1/introduction
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- A *longer tutorial* to understand how works ML-Agents:
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https://huggingface.co/learn/deep-rl-course/unit5/introduction
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### Resume the training
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```bash
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mlagents-learn <your_configuration_file_path.yaml> --run-id=<run_id> --resume
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```
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### Watch your Agent play
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You can watch your agent **playing directly in your browser**
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1. If the environment is part of ML-Agents official environments, go to https://huggingface.co/unity
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2. Step 1: Find your model_id: Adi070204/Pyramids
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3. Step 2: Select your *.nn /*.onnx file
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4. Click on Watch the agent play 👀
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config.json
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{"default_settings": null, "behaviors": {"Pyramids": {"trainer_type": "ppo", "hyperparameters": {"batch_size": 256, "buffer_size": 8192, "learning_rate": 0.0001372997890189161, "beta": 0.01351357680858339, "epsilon": 0.17507156497694998, "lambd": 0.938254088365818, "num_epoch": 4, "shared_critic": false, "learning_rate_schedule": "linear", "beta_schedule": "linear", "epsilon_schedule": "linear"}, "checkpoint_interval": 500000, "network_settings": {"normalize": false, "hidden_units": 512, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "reward_signals": {"extrinsic": {"gamma": 0.99, "strength": 1.0, "network_settings": {"normalize": false, "hidden_units": 128, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}}, "curiosity": {"gamma": 0.99, "strength": 0.03179884085275296, "network_settings": {"normalize": false, "hidden_units": 256, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "learning_rate": 1.1017411344137119e-05, "encoding_size": null}}, "init_path": null, "keep_checkpoints": 1, "even_checkpoints": false, "max_steps": 10000000, "time_horizon": 128, "summary_freq": 20000, "threaded": false, "self_play": null, "behavioral_cloning": null}}, "env_settings": {"env_path": "Builds\\UnityEnvironment.exe", "env_args": null, "base_port": 8000, "num_envs": 1, "num_areas": 1, "timeout_wait": 60, "seed": -1, "max_lifetime_restarts": 10, "restarts_rate_limit_n": 1, "restarts_rate_limit_period_s": 60}, "engine_settings": {"width": 84, "height": 84, "quality_level": 5, "time_scale": 20.0, "target_frame_rate": -1, "capture_frame_rate": 60, "no_graphics": true, "no_graphics_monitor": false}, "environment_parameters": null, "checkpoint_settings": {"run_id": "pyramids_final_best", "initialize_from": null, "load_model": false, "resume": false, "force": true, "train_model": false, "inference": false, "results_dir": "results"}, "torch_settings": {"device": null}, "debug": false}
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configuration.yaml
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default_settings: null
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behaviors:
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Pyramids:
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trainer_type: ppo
|
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hyperparameters:
|
| 6 |
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batch_size: 256
|
| 7 |
+
buffer_size: 8192
|
| 8 |
+
learning_rate: 0.0001372997890189161
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| 9 |
+
beta: 0.01351357680858339
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| 10 |
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epsilon: 0.17507156497694998
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| 11 |
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lambd: 0.938254088365818
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| 12 |
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num_epoch: 4
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| 13 |
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shared_critic: false
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| 14 |
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learning_rate_schedule: linear
|
| 15 |
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beta_schedule: linear
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| 16 |
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epsilon_schedule: linear
|
| 17 |
+
checkpoint_interval: 500000
|
| 18 |
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network_settings:
|
| 19 |
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normalize: false
|
| 20 |
+
hidden_units: 512
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num_layers: 2
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vis_encode_type: simple
|
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memory: null
|
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goal_conditioning_type: hyper
|
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deterministic: false
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reward_signals:
|
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extrinsic:
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gamma: 0.99
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strength: 1.0
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network_settings:
|
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normalize: false
|
| 32 |
+
hidden_units: 128
|
| 33 |
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num_layers: 2
|
| 34 |
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vis_encode_type: simple
|
| 35 |
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memory: null
|
| 36 |
+
goal_conditioning_type: hyper
|
| 37 |
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deterministic: false
|
| 38 |
+
curiosity:
|
| 39 |
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gamma: 0.99
|
| 40 |
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strength: 0.03179884085275296
|
| 41 |
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network_settings:
|
| 42 |
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normalize: false
|
| 43 |
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hidden_units: 256
|
| 44 |
+
num_layers: 2
|
| 45 |
+
vis_encode_type: simple
|
| 46 |
+
memory: null
|
| 47 |
+
goal_conditioning_type: hyper
|
| 48 |
+
deterministic: false
|
| 49 |
+
learning_rate: 1.1017411344137119e-05
|
| 50 |
+
encoding_size: null
|
| 51 |
+
init_path: null
|
| 52 |
+
keep_checkpoints: 1
|
| 53 |
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even_checkpoints: false
|
| 54 |
+
max_steps: 10000000
|
| 55 |
+
time_horizon: 128
|
| 56 |
+
summary_freq: 20000
|
| 57 |
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threaded: false
|
| 58 |
+
self_play: null
|
| 59 |
+
behavioral_cloning: null
|
| 60 |
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env_settings:
|
| 61 |
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env_path: Builds\UnityEnvironment.exe
|
| 62 |
+
env_args: null
|
| 63 |
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base_port: 8000
|
| 64 |
+
num_envs: 1
|
| 65 |
+
num_areas: 1
|
| 66 |
+
timeout_wait: 60
|
| 67 |
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seed: -1
|
| 68 |
+
max_lifetime_restarts: 10
|
| 69 |
+
restarts_rate_limit_n: 1
|
| 70 |
+
restarts_rate_limit_period_s: 60
|
| 71 |
+
engine_settings:
|
| 72 |
+
width: 84
|
| 73 |
+
height: 84
|
| 74 |
+
quality_level: 5
|
| 75 |
+
time_scale: 20.0
|
| 76 |
+
target_frame_rate: -1
|
| 77 |
+
capture_frame_rate: 60
|
| 78 |
+
no_graphics: true
|
| 79 |
+
no_graphics_monitor: false
|
| 80 |
+
environment_parameters: null
|
| 81 |
+
checkpoint_settings:
|
| 82 |
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run_id: pyramids_final_best
|
| 83 |
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initialize_from: null
|
| 84 |
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load_model: false
|
| 85 |
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resume: false
|
| 86 |
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force: true
|
| 87 |
+
train_model: false
|
| 88 |
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inference: false
|
| 89 |
+
results_dir: results
|
| 90 |
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torch_settings:
|
| 91 |
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device: null
|
| 92 |
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debug: false
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run_logs/Player-0.log
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Mono path[0] = 'C:/python/Reinforcement-Learning/ml-agents/Builds/UnityEnvironment_Data/Managed'
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Mono config path = 'C:/python/Reinforcement-Learning/ml-agents/Builds/MonoBleedingEdge/etc'
|
| 3 |
+
Input System module state changed to: Initialized.
|
| 4 |
+
[Physics::Module] Initialized fallback backend.
|
| 5 |
+
[Physics::Module] Id: 0xdecafbad
|
| 6 |
+
Initialize engine version: 6000.0.40f1 (157d81624ddf)
|
| 7 |
+
[Subsystems] Discovering subsystems at path C:/python/Reinforcement-Learning/ml-agents/Builds/UnityEnvironment_Data/UnitySubsystems
|
| 8 |
+
Forcing GfxDevice: Null
|
| 9 |
+
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
|
| 10 |
+
NullGfxDevice:
|
| 11 |
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Version: NULL 1.0 [1.0]
|
| 12 |
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Renderer: Null Device
|
| 13 |
+
Vendor: Unity Technologies
|
| 14 |
+
Begin MonoManager ReloadAssembly
|
| 15 |
+
- Loaded All Assemblies, in 0.171 seconds
|
| 16 |
+
- Finished resetting the current domain, in 0.003 seconds
|
| 17 |
+
[Physics::Module] Selected backend.
|
| 18 |
+
[Physics::Module] Name: PhysX
|
| 19 |
+
[Physics::Module] Id: 0xf2b8ea05
|
| 20 |
+
[Physics::Module] SDK Version: 4.1.2
|
| 21 |
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[Physics::Module] Integration Version: 1.0.0
|
| 22 |
+
[Physics::Module] Threading Mode: Multi-Threaded
|
| 23 |
+
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
| 24 |
+
Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding.
|
| 25 |
+
ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
| 26 |
+
ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
| 27 |
+
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
|
| 28 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
| 29 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
| 30 |
+
ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
| 31 |
+
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
|
| 32 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
| 33 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
| 34 |
+
WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
|
| 35 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
| 36 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
| 37 |
+
ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
| 38 |
+
WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
|
| 39 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
| 40 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
| 41 |
+
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
|
| 42 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
| 43 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
| 44 |
+
ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
| 45 |
+
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
|
| 46 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
| 47 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
| 48 |
+
WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
|
| 49 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
| 50 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
| 51 |
+
ERROR: Shader ML-Agents/GridPattern shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
| 52 |
+
WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
|
| 53 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
| 54 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
| 55 |
+
UnloadTime: 0.464900 ms
|
| 56 |
+
Registered Communicator in Agent.
|
| 57 |
+
ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
| 58 |
+
[Physics::Module] Cleanup current backned.
|
| 59 |
+
[Physics::Module] Id: 0xf2b8ea05
|
| 60 |
+
Input System module state changed to: ShutdownInProgress.
|
| 61 |
+
Input System polling thread exited.
|
| 62 |
+
Input System module state changed to: Shutdown.
|
run_logs/timers.json
ADDED
|
@@ -0,0 +1,368 @@
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|
run_logs/training_status.json
ADDED
|
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|
| 1 |
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{
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| 2 |
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| 3 |
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| 4 |
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|
| 5 |
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| 23 |
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| 24 |
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| 25 |
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| 26 |
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| 28 |
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| 29 |
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