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  - reinforcement-learning
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  - ML-Agents-SnowballTarget
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  ---
 
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- # **ppo** Agent playing **SnowballTarget**
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- This is a trained model of a **ppo** agent playing **SnowballTarget**
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- using the [Unity ML-Agents Library](https://github.com/Unity-Technologies/ml-agents).
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- ## Usage (with ML-Agents)
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- The Documentation: https://unity-technologies.github.io/ml-agents/ML-Agents-Toolkit-Documentation/
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- We wrote a complete tutorial to learn to train your first agent using ML-Agents and publish it to the Hub:
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- - A *short tutorial* where you teach Huggy the Dog 🐢 to fetch the stick and then play with him directly in your
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- browser: https://huggingface.co/learn/deep-rl-course/unitbonus1/introduction
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- - A *longer tutorial* to understand how works ML-Agents:
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- https://huggingface.co/learn/deep-rl-course/unit5/introduction
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- ### Resume the training
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- ```bash
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- mlagents-learn <your_configuration_file_path.yaml> --run-id=<run_id> --resume
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- ```
 
 
 
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- ### Watch your Agent play
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- You can watch your agent **playing directly in your browser**
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- 1. If the environment is part of ML-Agents official environments, go to https://huggingface.co/unity
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- 2. Step 1: Find your model_id: Adilbai/ppo-SnowballTarget
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- 3. Step 2: Select your *.nn /*.onnx file
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- 4. Click on Watch the agent play πŸ‘€
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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  - reinforcement-learning
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  - ML-Agents-SnowballTarget
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  ---
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+ # PPO-SnowballTarget Reinforcement Learning Model
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+ ## Model Description
 
 
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+ This model is a Proximal Policy Optimization (PPO) agent trained to play the SnowballTarget environment from Unity ML-Agents. The agent, named Julien the Bear 🐻, learns to accurately throw snowballs at spawning targets to maximize rewards.
 
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+ ## Model Details
 
 
 
 
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+ ### Model Architecture
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+ - **Algorithm**: Proximal Policy Optimization (PPO)
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+ - **Framework**: Unity ML-Agents with PyTorch backend
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+ - **Agent**: Julien the Bear (3D character)
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+ - **Policy Network**: Actor-Critic architecture
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+ - Actor: Outputs action probabilities
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+ - Critic: Estimates state values for advantage calculation
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+ ### Environment: SnowballTarget
 
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+ SnowballTarget is an environment created at Hugging Face using assets from Kay Lousberg where you train an agent called Julien the bear 🐻 that learns to hit targets with snowballs.
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+
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+ **Environment Details:**
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+ - **Objective**: Train Julien the Bear to accurately throw snowballs at targets
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+ - **Setting**: 3D winter environment with spawning targets
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+ - **Agent**: Single agent (Julien the Bear)
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+ - **Targets**: Dynamically spawning targets that need to be hit with snowballs
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+
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+ ### Observation Space
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+ The agent observes:
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+ - Agent's position and rotation
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+ - Target positions and states
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+ - Snowball trajectory information
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+ - Environmental spatial relationships
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+ - Ray-cast sensors for spatial awareness
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+
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+ ### Action Space
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+ - **Continuous Actions**: Aiming direction and throw force
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+ - **Action Dimensions**: Typically 2-3 continuous values
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+ - Horizontal aiming angle
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+ - Vertical aiming angle
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+ - Throw force/power
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+
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+ ### Reward Structure
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+ - **Positive Rewards**:
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+ - +1.0 for hitting a target
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+ - Distance-based reward bonuses for accurate shots
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+ - **Negative Rewards**:
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+ - Small time penalty to encourage efficiency
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+ - Penalty for missing targets
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+
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+ ## Training Configuration
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+
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+ ### PPO Hyperparameters
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+ - **Algorithm**: Proximal Policy Optimization (PPO)
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+ - **Training Framework**: Unity ML-Agents
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+ - **Batch Size**: Typical ML-Agents default (1024-2048)
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+ - **Learning Rate**: Adaptive (typically 3e-4)
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+ - **Entropy Coefficient**: Encourages exploration
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+ - **Value Function Coefficient**: Balances actor-critic training
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+ - **PPO Clipping**: Ξ΅ = 0.2 (standard PPO clipping range)
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+
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+ ### Training Process
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+ - **Environment**: Unity ML-Agents SnowballTarget
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+ - **Training Method**: Parallel environment instances
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+ - **Episode Length**: Variable (until all targets hit or timeout)
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+ - **Success Criteria**: Consistent target hitting accuracy
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+
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+ ## Performance Metrics
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+
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+ The model is evaluated based on:
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+ - **Hit Accuracy**: Percentage of targets successfully hit
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+ - **Average Reward**: Cumulative reward per episode
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+ - **Training Stability**: Consistent improvement over training steps
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+ - **Efficiency**: Time to hit targets (faster is better)
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+
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+ ### Expected Performance
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+ - **Target Hit Rate**: >80% accuracy on target hitting
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+ - **Convergence**: Stable policy after sufficient training episodes
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+ - **Generalization**: Ability to hit targets in various positions
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+
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+ ## Usage
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+
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+ ### Loading the Model
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+ ```python
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+ from mlagents_envs import UnityToPythonWrapper
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+ from mlagents_envs.side_channel.engine_configuration_channel import EngineConfigurationChannel
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+
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+ # Load the trained model
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+ # Model files should include .onnx policy file and configuration
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+ ```
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+ ### Resume the training
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+ ```bash
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+ mlagents-learn <your_configuration_file_path.yaml> --run-id=<run_id> --resume
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+ ```
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+
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+ ### Running Inference
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+ ```python
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+ # The model can be used directly in Unity ML-Agents environments
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+ # or deployed to Unity builds for real-time inference
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+ ```
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+
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+ ## Technical Implementation
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+
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+ ### PPO Algorithm Features
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+ - **Policy Clipping**: Prevents large policy updates
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+ - **Advantage Estimation**: GAE (Generalized Advantage Estimation)
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+ - **Value Function**: Shared network with actor for efficiency
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+ - **Batch Training**: Multiple parallel environments for sample efficiency
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+
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+ ### Unity ML-Agents Integration
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+ - **Python API**: Training through Python interface
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+ - **Unity Side**: Real-time environment simulation
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+ - **Observation Collection**: Automated sensor data gathering
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+ - **Action Execution**: Smooth character animation and physics
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+
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+ ## Files Structure
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+
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+ ```
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+ β”œβ”€β”€ SnowballTarget.onnx # Trained policy network
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+ β”œβ”€β”€ configuration.yaml # Training configuration
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+ β”œβ”€β”€ run_logs/ # Training metrics and logs
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+ └── results/ # Training results and statistics
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+ ```
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+
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+ ## Limitations and Considerations
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+
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+ 1. **Environment Specific**: Model is trained specifically for SnowballTarget environment
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+ 2. **Unity Dependency**: Requires Unity ML-Agents framework for deployment
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+ 3. **Physics Sensitivity**: Performance may vary with different physics settings
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+ 4. **Target Patterns**: May not generalize to significantly different target spawn patterns
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+
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+ ## Applications
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+
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+ - **Game AI**: Can be integrated into Unity games as intelligent NPC behavior
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+ - **Educational**: Demonstrates reinforcement learning in 3D environments
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+ - **Research**: Benchmark for continuous control and aiming tasks
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+ - **Interactive Demos**: Can be deployed in web builds for demonstrations
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+
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+ ## Ethical Considerations
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+
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+ This model represents a benign gaming scenario with no ethical concerns:
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+ - **Content**: Family-friendly winter sports theme
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+ - **Violence**: Non-violent snowball throwing activity
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+ - **Educational Value**: Suitable for learning about AI and reinforcement learning
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+
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+ ## Unity ML-Agents Version Compatibility
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+
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+ - **ML-Agents**: Compatible with Unity ML-Agents toolkit
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+ - **Unity Version**: Works with Unity 2021.3+ LTS
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+ - **Python Package**: Requires `mlagents` Python package
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+
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+ ## Training Environment
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+
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+ - **Unity Editor**: 3D environment simulation
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+ - **ML-Agents**: Python training interface
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+ - **Hardware**: GPU-accelerated training recommended
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+ - **Parallel Environments**: Multiple instances for efficient training
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+
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+ ## Citation
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+
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+ If you use this model, please cite:
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+
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+ ```bibtex
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+ @misc{ppo-snowballtarget-2024,
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+ title={PPO-SnowballTarget: Reinforcement Learning Agent for Unity ML-Agents},
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+ author={Adilbai},
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+ year={2024},
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+ publisher={Hugging Face Hub},
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+ url={https://huggingface.co/Adilbai/ppo-SnowballTarget}
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+ }
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+ ```
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+
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+ ## References
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+
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+ - Schulman, J., et al. (2017). Proximal Policy Optimization Algorithms. arXiv preprint arXiv:1707.06347.
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+ - Unity Technologies. Unity ML-Agents Toolkit. https://github.com/Unity-Technologies/ml-agents
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+ - Hugging Face Deep RL Course: https://huggingface.co/learn/deep-rl-course
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+ - Kay Lousberg (Environment Assets): https://www.kaylousberg.com/
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