Reinforcement Learning
ml-agents
TensorBoard
ONNX
unity-ml-agents
deep-reinforcement-learning
ML-Agents-SoccerTwos
Instructions to use Agog/Soccer with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- ml-agents
How to use Agog/Soccer with ml-agents:
mlagents-load-from-hf --repo-id="Agog/Soccer" --local-dir="./downloads"
- Notebooks
- Google Colab
- Kaggle
Push
Browse files- SoccerTwos.onnx +1 -1
- SoccerTwos/{SoccerTwos-285037451.onnx → SoccerTwos-375999927.onnx} +1 -1
- SoccerTwos/{SoccerTwos-285037451.pt → SoccerTwos-375999927.pt} +1 -1
- SoccerTwos/{SoccerTwos-285058939.onnx → SoccerTwos-377338163.onnx} +1 -1
- SoccerTwos/{SoccerTwos-285058939.pt → SoccerTwos-377338163.pt} +1 -1
- SoccerTwos/checkpoint.pt +1 -1
- SoccerTwos/events.out.tfevents.1678295952.jonatan-System-Product-Name.243033.0 +3 -0
- SoccerTwos/events.out.tfevents.1678299324.jonatan-System-Product-Name.251128.0 +3 -0
- SoccerTwos/events.out.tfevents.1678299391.jonatan-System-Product-Name.251436.0 +3 -0
- SoccerTwos/events.out.tfevents.1678306490.jonatan-System-Product-Name.274388.0 +3 -0
- SoccerTwos/events.out.tfevents.1678315581.jonatan-System-Product-Name.308366.0 +3 -0
- SoccerTwos/events.out.tfevents.1678315683.jonatan-System-Product-Name.308760.0 +3 -0
- SoccerTwos/events.out.tfevents.1678358228.jonatan-System-Product-Name.384844.0 +3 -0
- SoccerTwos/events.out.tfevents.1678358282.jonatan-System-Product-Name.385158.0 +3 -0
- config.json +1 -1
- configuration.yaml +1 -1
- run_logs/Player-0.log +67 -66
- run_logs/Player-1.log +15 -15
- run_logs/Player-2.log +15 -15
- run_logs/Player-3.log +16 -16
- run_logs/timers.json +204 -204
- run_logs/training_status.json +14 -14
SoccerTwos.onnx
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SoccerTwos/{SoccerTwos-285037451.onnx → SoccerTwos-375999927.onnx}
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SoccerTwos/{SoccerTwos-285037451.pt → SoccerTwos-375999927.pt}
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SoccerTwos/{SoccerTwos-285058939.onnx → SoccerTwos-377338163.onnx}
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SoccerTwos/{SoccerTwos-285058939.pt → SoccerTwos-377338163.pt}
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SoccerTwos/checkpoint.pt
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SoccerTwos/events.out.tfevents.1678295952.jonatan-System-Product-Name.243033.0
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SoccerTwos/events.out.tfevents.1678299324.jonatan-System-Product-Name.251128.0
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SoccerTwos/events.out.tfevents.1678299391.jonatan-System-Product-Name.251436.0
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SoccerTwos/events.out.tfevents.1678306490.jonatan-System-Product-Name.274388.0
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SoccerTwos/events.out.tfevents.1678315581.jonatan-System-Product-Name.308366.0
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SoccerTwos/events.out.tfevents.1678315683.jonatan-System-Product-Name.308760.0
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SoccerTwos/events.out.tfevents.1678358228.jonatan-System-Product-Name.384844.0
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SoccerTwos/events.out.tfevents.1678358282.jonatan-System-Product-Name.385158.0
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config.json
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{"default_settings": null, "behaviors": {"SoccerTwos": {"trainer_type": "poca", "hyperparameters": {"batch_size": 2048, "buffer_size": 20480, "learning_rate": 0.0002, "beta": 0.
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{"default_settings": null, "behaviors": {"SoccerTwos": {"trainer_type": "poca", "hyperparameters": {"batch_size": 2048, "buffer_size": 20480, "learning_rate": 0.0002, "beta": 0.015, "epsilon": 0.2, "lambd": 0.95, "num_epoch": 3, "learning_rate_schedule": "linear", "beta_schedule": "linear", "epsilon_schedule": "constant"}, "checkpoint_interval": 2000000, "network_settings": {"normalize": false, "hidden_units": 1024, "num_layers": 5, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "reward_signals": {"extrinsic": {"gamma": 0.98, "strength": 1.0, "network_settings": {"normalize": false, "hidden_units": 128, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}}}, "init_path": null, "keep_checkpoints": 2, "even_checkpoints": false, "max_steps": 800000000, "time_horizon": 1000, "summary_freq": 100000, "threaded": false, "self_play": {"save_steps": 200000, "team_change": 200000, "swap_steps": 2000, "window": 100, "play_against_latest_model_ratio": 0.5, "initial_elo": 1200.0}, "behavioral_cloning": null}}, "env_settings": {"env_path": "ml-agents/training-envs-executables/SoccerTwos/SoccerTwos.x86_64", "env_args": null, "base_port": 5005, "num_envs": 4, "num_areas": 1, "seed": -1, "max_lifetime_restarts": 10, "restarts_rate_limit_n": 1, "restarts_rate_limit_period_s": 60}, "engine_settings": {"width": 84, "height": 84, "quality_level": 5, "time_scale": 20, "target_frame_rate": -1, "capture_frame_rate": 60, "no_graphics": true}, "environment_parameters": null, "checkpoint_settings": {"run_id": "0045", "initialize_from": null, "load_model": false, "resume": true, "force": false, "train_model": false, "inference": false, "results_dir": "results"}, "torch_settings": {"device": null}, "debug": false}
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configuration.yaml
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batch_size: 2048
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buffer_size: 20480
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learning_rate: 0.0002
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beta: 0.
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epsilon: 0.2
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lambd: 0.95
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num_epoch: 3
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batch_size: 2048
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buffer_size: 20480
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learning_rate: 0.0002
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beta: 0.015
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epsilon: 0.2
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lambd: 0.95
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num_epoch: 3
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run_logs/Player-0.log
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Mono config path = '/home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
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Preloaded 'lib_burst_generated.so'
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Preloaded 'libgrpc_csharp_ext.x64.so'
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Display 0 'C32F391 32"': 1920x1080 (primary device).
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Desktop is 1920 x 1080 @ 60 Hz
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Initialize engine version: 2021.3.14f1 (eee1884e7226)
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[Subsystems] Discovering subsystems at path /home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
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t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoki
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ng_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_A
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RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t
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ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
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GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod G
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L_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_NV_memory_object_sparse GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_
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blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_sha
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der_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_par
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| 23 |
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titioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KH
|
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R_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
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[ALLOC_TEMP_Job.Worker 6]
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[ALLOC_TEMP_Job.Worker 5]
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[ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
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[ALLOC_TEMP_Job.Worker 8]
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[ALLOC_DEFAULT] Dual Thread Allocator
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Peak main deferred allocation count
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[ALLOC_BUCKET]
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Peak Allocated bytes 1.
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Mono config path = '/home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
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Preloaded 'lib_burst_generated.so'
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Initialize engine version: 2021.3.14f1 (eee1884e7226)
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Begin MonoManager ReloadAssembly
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ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Unsupported: 'Standard' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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WARNING: Shader Unsupported: 'Standard' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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Registered Communicator in Agent.
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requesting resize 84 x 84
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Setting up 6 worker threads for Enlighten.
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Memory Statistics:
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[ALLOC_TEMP_TLS] TLS Allocator
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StackAllocators :
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[ALLOC_TEMP_MAIN]
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[ALLOC_TEMP_Job.Worker 4]
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[ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
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[ALLOC_TEMP_Job.Worker 9]
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[ALLOC_TEMP_Job.Worker 8]
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[ALLOC_TEMP_Job.Worker 7]
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[ALLOC_TEMP_Job.Worker 2]
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[ALLOC_TEMP_Background Job.Worker 3]
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Initial Block Size 32.0 KB
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[ALLOC_TEMP_Job.Worker 10]
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Initial Block Size 256.0 KB
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[ALLOC_DEFAULT] Dual Thread Allocator
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[ALLOC_BUCKET]
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Large Block size 4.0 MB
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[ALLOC_DEFAULT_MAIN]
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Peak usage frame count: [4.0 MB-8.0 MB]: 14812 frames
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[ALLOC_DEFAULT_THREAD]
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Peak usage frame count: [16.0 MB-32.0 MB]: 14812 frames
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Requested Block Size 16.0 MB
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[ALLOC_TEMP_JOB_1_FRAME]
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[ALLOC_GFX] Dual Thread Allocator
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[ALLOC_BUCKET]
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Large Block size 4.0 MB
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Peak Allocated bytes 1.0 MB
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[ALLOC_GFX_MAIN]
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Peak usage frame count: [32.0 KB-64.0 KB]: 14811 frames, [64.0 KB-128.0 KB]: 1 frames
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| 259 |
Requested Block Size 16.0 MB
|
| 260 |
Peak Block count 1
|
| 261 |
+
Peak Allocated memory 65.6 KB
|
| 262 |
Peak Large allocation bytes 0 B
|
| 263 |
[ALLOC_GFX_THREAD]
|
| 264 |
+
Peak usage frame count: [128.0 KB-256.0 KB]: 14812 frames
|
| 265 |
Requested Block Size 16.0 MB
|
| 266 |
Peak Block count 1
|
| 267 |
+
Peak Allocated memory 173.5 KB
|
| 268 |
Peak Large allocation bytes 0 B
|
| 269 |
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
|
| 270 |
Peak main deferred allocation count 0
|
| 271 |
[ALLOC_BUCKET]
|
| 272 |
Large Block size 4.0 MB
|
| 273 |
Used Block count 1
|
| 274 |
+
Peak Allocated bytes 1.0 MB
|
| 275 |
[ALLOC_CACHEOBJECTS_MAIN]
|
| 276 |
+
Peak usage frame count: [0.5 MB-1.0 MB]: 14812 frames
|
| 277 |
Requested Block Size 4.0 MB
|
| 278 |
Peak Block count 1
|
| 279 |
+
Peak Allocated memory 0.6 MB
|
| 280 |
Peak Large allocation bytes 0 B
|
| 281 |
[ALLOC_CACHEOBJECTS_THREAD]
|
| 282 |
+
Peak usage frame count: [0.5 MB-1.0 MB]: 14811 frames, [4.0 MB-8.0 MB]: 1 frames
|
| 283 |
Requested Block Size 4.0 MB
|
| 284 |
+
Peak Block count 2
|
| 285 |
+
Peak Allocated memory 4.2 MB
|
| 286 |
Peak Large allocation bytes 0 B
|
| 287 |
[ALLOC_TYPETREE] Dual Thread Allocator
|
| 288 |
Peak main deferred allocation count 0
|
| 289 |
[ALLOC_BUCKET]
|
| 290 |
Large Block size 4.0 MB
|
| 291 |
Used Block count 1
|
| 292 |
+
Peak Allocated bytes 1.0 MB
|
| 293 |
[ALLOC_TYPETREE_MAIN]
|
| 294 |
+
Peak usage frame count: [0-1.0 KB]: 14812 frames
|
| 295 |
Requested Block Size 2.0 MB
|
| 296 |
Peak Block count 1
|
| 297 |
Peak Allocated memory 1.0 KB
|
| 298 |
Peak Large allocation bytes 0 B
|
| 299 |
[ALLOC_TYPETREE_THREAD]
|
| 300 |
+
Peak usage frame count: [1.0 KB-2.0 KB]: 14811 frames, [2.0 KB-4.0 KB]: 1 frames
|
| 301 |
Requested Block Size 2.0 MB
|
| 302 |
Peak Block count 1
|
| 303 |
Peak Allocated memory 2.2 KB
|
run_logs/Player-1.log
CHANGED
|
@@ -11,7 +11,7 @@ NullGfxDevice:
|
|
| 11 |
Renderer: Null Device
|
| 12 |
Vendor: Unity Technologies
|
| 13 |
Begin MonoManager ReloadAssembly
|
| 14 |
-
- Completed reload, in 0.
|
| 15 |
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
| 16 |
ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
| 17 |
ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
|
@@ -36,7 +36,7 @@ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/f
|
|
| 36 |
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
|
| 37 |
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
| 38 |
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
| 39 |
-
UnloadTime: 0.
|
| 40 |
Registered Communicator in Agent.
|
| 41 |
ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
| 42 |
requesting resize 84 x 84
|
|
@@ -45,7 +45,7 @@ Memory Statistics:
|
|
| 45 |
[ALLOC_TEMP_TLS] TLS Allocator
|
| 46 |
StackAllocators :
|
| 47 |
[ALLOC_TEMP_MAIN]
|
| 48 |
-
Peak usage frame count: [8.0 KB-16.0 KB]:
|
| 49 |
Initial Block Size 4.0 MB
|
| 50 |
Current Block Size 4.0 MB
|
| 51 |
Peak Allocated Bytes 2.1 MB
|
|
@@ -211,22 +211,22 @@ Memory Statistics:
|
|
| 211 |
Peak Allocated Bytes 0 B
|
| 212 |
Overflow Count 0
|
| 213 |
[ALLOC_DEFAULT] Dual Thread Allocator
|
| 214 |
-
Peak main deferred allocation count
|
| 215 |
[ALLOC_BUCKET]
|
| 216 |
Large Block size 4.0 MB
|
| 217 |
Used Block count 1
|
| 218 |
Peak Allocated bytes 1.0 MB
|
| 219 |
[ALLOC_DEFAULT_MAIN]
|
| 220 |
-
Peak usage frame count: [4.0 MB-8.0 MB]:
|
| 221 |
Requested Block Size 16.0 MB
|
| 222 |
Peak Block count 1
|
| 223 |
-
Peak Allocated memory 4.
|
| 224 |
Peak Large allocation bytes 0 B
|
| 225 |
[ALLOC_DEFAULT_THREAD]
|
| 226 |
-
Peak usage frame count: [16.0 MB-32.0 MB]:
|
| 227 |
Requested Block Size 16.0 MB
|
| 228 |
Peak Block count 1
|
| 229 |
-
Peak Allocated memory 17.
|
| 230 |
Peak Large allocation bytes 16.0 MB
|
| 231 |
[ALLOC_TEMP_JOB_1_FRAME]
|
| 232 |
Initial Block Size 2.0 MB
|
|
@@ -255,13 +255,13 @@ Memory Statistics:
|
|
| 255 |
Used Block count 1
|
| 256 |
Peak Allocated bytes 1.0 MB
|
| 257 |
[ALLOC_GFX_MAIN]
|
| 258 |
-
Peak usage frame count: [32.0 KB-64.0 KB]:
|
| 259 |
Requested Block Size 16.0 MB
|
| 260 |
Peak Block count 1
|
| 261 |
Peak Allocated memory 65.6 KB
|
| 262 |
Peak Large allocation bytes 0 B
|
| 263 |
[ALLOC_GFX_THREAD]
|
| 264 |
-
Peak usage frame count: [128.0 KB-256.0 KB]:
|
| 265 |
Requested Block Size 16.0 MB
|
| 266 |
Peak Block count 1
|
| 267 |
Peak Allocated memory 173.5 KB
|
|
@@ -273,16 +273,16 @@ Memory Statistics:
|
|
| 273 |
Used Block count 1
|
| 274 |
Peak Allocated bytes 1.0 MB
|
| 275 |
[ALLOC_CACHEOBJECTS_MAIN]
|
| 276 |
-
Peak usage frame count: [0.5 MB-1.0 MB]:
|
| 277 |
Requested Block Size 4.0 MB
|
| 278 |
Peak Block count 1
|
| 279 |
Peak Allocated memory 0.6 MB
|
| 280 |
Peak Large allocation bytes 0 B
|
| 281 |
[ALLOC_CACHEOBJECTS_THREAD]
|
| 282 |
-
Peak usage frame count: [0.5 MB-1.0 MB]:
|
| 283 |
Requested Block Size 4.0 MB
|
| 284 |
Peak Block count 2
|
| 285 |
-
Peak Allocated memory 4.
|
| 286 |
Peak Large allocation bytes 0 B
|
| 287 |
[ALLOC_TYPETREE] Dual Thread Allocator
|
| 288 |
Peak main deferred allocation count 0
|
|
@@ -291,13 +291,13 @@ Memory Statistics:
|
|
| 291 |
Used Block count 1
|
| 292 |
Peak Allocated bytes 1.0 MB
|
| 293 |
[ALLOC_TYPETREE_MAIN]
|
| 294 |
-
Peak usage frame count: [0-1.0 KB]:
|
| 295 |
Requested Block Size 2.0 MB
|
| 296 |
Peak Block count 1
|
| 297 |
Peak Allocated memory 1.0 KB
|
| 298 |
Peak Large allocation bytes 0 B
|
| 299 |
[ALLOC_TYPETREE_THREAD]
|
| 300 |
-
Peak usage frame count: [1.0 KB-2.0 KB]:
|
| 301 |
Requested Block Size 2.0 MB
|
| 302 |
Peak Block count 1
|
| 303 |
Peak Allocated memory 2.2 KB
|
|
|
|
| 11 |
Renderer: Null Device
|
| 12 |
Vendor: Unity Technologies
|
| 13 |
Begin MonoManager ReloadAssembly
|
| 14 |
+
- Completed reload, in 0.061 seconds
|
| 15 |
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
| 16 |
ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
| 17 |
ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
|
|
|
| 36 |
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
|
| 37 |
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
| 38 |
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
| 39 |
+
UnloadTime: 0.768731 ms
|
| 40 |
Registered Communicator in Agent.
|
| 41 |
ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
| 42 |
requesting resize 84 x 84
|
|
|
|
| 45 |
[ALLOC_TEMP_TLS] TLS Allocator
|
| 46 |
StackAllocators :
|
| 47 |
[ALLOC_TEMP_MAIN]
|
| 48 |
+
Peak usage frame count: [8.0 KB-16.0 KB]: 14379 frames, [2.0 MB-4.0 MB]: 1 frames
|
| 49 |
Initial Block Size 4.0 MB
|
| 50 |
Current Block Size 4.0 MB
|
| 51 |
Peak Allocated Bytes 2.1 MB
|
|
|
|
| 211 |
Peak Allocated Bytes 0 B
|
| 212 |
Overflow Count 0
|
| 213 |
[ALLOC_DEFAULT] Dual Thread Allocator
|
| 214 |
+
Peak main deferred allocation count 2
|
| 215 |
[ALLOC_BUCKET]
|
| 216 |
Large Block size 4.0 MB
|
| 217 |
Used Block count 1
|
| 218 |
Peak Allocated bytes 1.0 MB
|
| 219 |
[ALLOC_DEFAULT_MAIN]
|
| 220 |
+
Peak usage frame count: [4.0 MB-8.0 MB]: 14380 frames
|
| 221 |
Requested Block Size 16.0 MB
|
| 222 |
Peak Block count 1
|
| 223 |
+
Peak Allocated memory 4.9 MB
|
| 224 |
Peak Large allocation bytes 0 B
|
| 225 |
[ALLOC_DEFAULT_THREAD]
|
| 226 |
+
Peak usage frame count: [16.0 MB-32.0 MB]: 14380 frames
|
| 227 |
Requested Block Size 16.0 MB
|
| 228 |
Peak Block count 1
|
| 229 |
+
Peak Allocated memory 17.4 MB
|
| 230 |
Peak Large allocation bytes 16.0 MB
|
| 231 |
[ALLOC_TEMP_JOB_1_FRAME]
|
| 232 |
Initial Block Size 2.0 MB
|
|
|
|
| 255 |
Used Block count 1
|
| 256 |
Peak Allocated bytes 1.0 MB
|
| 257 |
[ALLOC_GFX_MAIN]
|
| 258 |
+
Peak usage frame count: [32.0 KB-64.0 KB]: 14379 frames, [64.0 KB-128.0 KB]: 1 frames
|
| 259 |
Requested Block Size 16.0 MB
|
| 260 |
Peak Block count 1
|
| 261 |
Peak Allocated memory 65.6 KB
|
| 262 |
Peak Large allocation bytes 0 B
|
| 263 |
[ALLOC_GFX_THREAD]
|
| 264 |
+
Peak usage frame count: [128.0 KB-256.0 KB]: 14380 frames
|
| 265 |
Requested Block Size 16.0 MB
|
| 266 |
Peak Block count 1
|
| 267 |
Peak Allocated memory 173.5 KB
|
|
|
|
| 273 |
Used Block count 1
|
| 274 |
Peak Allocated bytes 1.0 MB
|
| 275 |
[ALLOC_CACHEOBJECTS_MAIN]
|
| 276 |
+
Peak usage frame count: [0.5 MB-1.0 MB]: 14380 frames
|
| 277 |
Requested Block Size 4.0 MB
|
| 278 |
Peak Block count 1
|
| 279 |
Peak Allocated memory 0.6 MB
|
| 280 |
Peak Large allocation bytes 0 B
|
| 281 |
[ALLOC_CACHEOBJECTS_THREAD]
|
| 282 |
+
Peak usage frame count: [0.5 MB-1.0 MB]: 14379 frames, [4.0 MB-8.0 MB]: 1 frames
|
| 283 |
Requested Block Size 4.0 MB
|
| 284 |
Peak Block count 2
|
| 285 |
+
Peak Allocated memory 4.4 MB
|
| 286 |
Peak Large allocation bytes 0 B
|
| 287 |
[ALLOC_TYPETREE] Dual Thread Allocator
|
| 288 |
Peak main deferred allocation count 0
|
|
|
|
| 291 |
Used Block count 1
|
| 292 |
Peak Allocated bytes 1.0 MB
|
| 293 |
[ALLOC_TYPETREE_MAIN]
|
| 294 |
+
Peak usage frame count: [0-1.0 KB]: 14380 frames
|
| 295 |
Requested Block Size 2.0 MB
|
| 296 |
Peak Block count 1
|
| 297 |
Peak Allocated memory 1.0 KB
|
| 298 |
Peak Large allocation bytes 0 B
|
| 299 |
[ALLOC_TYPETREE_THREAD]
|
| 300 |
+
Peak usage frame count: [1.0 KB-2.0 KB]: 14379 frames, [2.0 KB-4.0 KB]: 1 frames
|
| 301 |
Requested Block Size 2.0 MB
|
| 302 |
Peak Block count 1
|
| 303 |
Peak Allocated memory 2.2 KB
|
run_logs/Player-2.log
CHANGED
|
@@ -11,7 +11,7 @@ NullGfxDevice:
|
|
| 11 |
Renderer: Null Device
|
| 12 |
Vendor: Unity Technologies
|
| 13 |
Begin MonoManager ReloadAssembly
|
| 14 |
-
- Completed reload, in 0.
|
| 15 |
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
| 16 |
ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
| 17 |
ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
|
@@ -36,7 +36,7 @@ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/f
|
|
| 36 |
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
|
| 37 |
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
| 38 |
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
| 39 |
-
UnloadTime: 0.
|
| 40 |
Registered Communicator in Agent.
|
| 41 |
ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
| 42 |
requesting resize 84 x 84
|
|
@@ -45,7 +45,7 @@ Memory Statistics:
|
|
| 45 |
[ALLOC_TEMP_TLS] TLS Allocator
|
| 46 |
StackAllocators :
|
| 47 |
[ALLOC_TEMP_MAIN]
|
| 48 |
-
Peak usage frame count: [8.0 KB-16.0 KB]:
|
| 49 |
Initial Block Size 4.0 MB
|
| 50 |
Current Block Size 4.0 MB
|
| 51 |
Peak Allocated Bytes 2.1 MB
|
|
@@ -211,22 +211,22 @@ Memory Statistics:
|
|
| 211 |
Peak Allocated Bytes 0 B
|
| 212 |
Overflow Count 0
|
| 213 |
[ALLOC_DEFAULT] Dual Thread Allocator
|
| 214 |
-
Peak main deferred allocation count
|
| 215 |
[ALLOC_BUCKET]
|
| 216 |
Large Block size 4.0 MB
|
| 217 |
Used Block count 1
|
| 218 |
Peak Allocated bytes 1.0 MB
|
| 219 |
[ALLOC_DEFAULT_MAIN]
|
| 220 |
-
Peak usage frame count: [4.0 MB-8.0 MB]:
|
| 221 |
Requested Block Size 16.0 MB
|
| 222 |
Peak Block count 1
|
| 223 |
-
Peak Allocated memory 4.
|
| 224 |
Peak Large allocation bytes 0 B
|
| 225 |
[ALLOC_DEFAULT_THREAD]
|
| 226 |
-
Peak usage frame count: [16.0 MB-32.0 MB]:
|
| 227 |
Requested Block Size 16.0 MB
|
| 228 |
Peak Block count 1
|
| 229 |
-
Peak Allocated memory 17.
|
| 230 |
Peak Large allocation bytes 16.0 MB
|
| 231 |
[ALLOC_TEMP_JOB_1_FRAME]
|
| 232 |
Initial Block Size 2.0 MB
|
|
@@ -255,13 +255,13 @@ Memory Statistics:
|
|
| 255 |
Used Block count 1
|
| 256 |
Peak Allocated bytes 1.0 MB
|
| 257 |
[ALLOC_GFX_MAIN]
|
| 258 |
-
Peak usage frame count: [32.0 KB-64.0 KB]:
|
| 259 |
Requested Block Size 16.0 MB
|
| 260 |
Peak Block count 1
|
| 261 |
Peak Allocated memory 65.6 KB
|
| 262 |
Peak Large allocation bytes 0 B
|
| 263 |
[ALLOC_GFX_THREAD]
|
| 264 |
-
Peak usage frame count: [128.0 KB-256.0 KB]:
|
| 265 |
Requested Block Size 16.0 MB
|
| 266 |
Peak Block count 1
|
| 267 |
Peak Allocated memory 173.5 KB
|
|
@@ -273,16 +273,16 @@ Memory Statistics:
|
|
| 273 |
Used Block count 1
|
| 274 |
Peak Allocated bytes 1.0 MB
|
| 275 |
[ALLOC_CACHEOBJECTS_MAIN]
|
| 276 |
-
Peak usage frame count: [0.5 MB-1.0 MB]:
|
| 277 |
Requested Block Size 4.0 MB
|
| 278 |
Peak Block count 1
|
| 279 |
Peak Allocated memory 0.6 MB
|
| 280 |
Peak Large allocation bytes 0 B
|
| 281 |
[ALLOC_CACHEOBJECTS_THREAD]
|
| 282 |
-
Peak usage frame count: [0.5 MB-1.0 MB]:
|
| 283 |
Requested Block Size 4.0 MB
|
| 284 |
Peak Block count 2
|
| 285 |
-
Peak Allocated memory 4.
|
| 286 |
Peak Large allocation bytes 0 B
|
| 287 |
[ALLOC_TYPETREE] Dual Thread Allocator
|
| 288 |
Peak main deferred allocation count 0
|
|
@@ -291,13 +291,13 @@ Memory Statistics:
|
|
| 291 |
Used Block count 1
|
| 292 |
Peak Allocated bytes 1.0 MB
|
| 293 |
[ALLOC_TYPETREE_MAIN]
|
| 294 |
-
Peak usage frame count: [0-1.0 KB]:
|
| 295 |
Requested Block Size 2.0 MB
|
| 296 |
Peak Block count 1
|
| 297 |
Peak Allocated memory 1.0 KB
|
| 298 |
Peak Large allocation bytes 0 B
|
| 299 |
[ALLOC_TYPETREE_THREAD]
|
| 300 |
-
Peak usage frame count: [1.0 KB-2.0 KB]:
|
| 301 |
Requested Block Size 2.0 MB
|
| 302 |
Peak Block count 1
|
| 303 |
Peak Allocated memory 2.2 KB
|
|
|
|
| 11 |
Renderer: Null Device
|
| 12 |
Vendor: Unity Technologies
|
| 13 |
Begin MonoManager ReloadAssembly
|
| 14 |
+
- Completed reload, in 0.052 seconds
|
| 15 |
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
| 16 |
ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
| 17 |
ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
|
|
|
| 36 |
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
|
| 37 |
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
| 38 |
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
| 39 |
+
UnloadTime: 0.519635 ms
|
| 40 |
Registered Communicator in Agent.
|
| 41 |
ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
| 42 |
requesting resize 84 x 84
|
|
|
|
| 45 |
[ALLOC_TEMP_TLS] TLS Allocator
|
| 46 |
StackAllocators :
|
| 47 |
[ALLOC_TEMP_MAIN]
|
| 48 |
+
Peak usage frame count: [8.0 KB-16.0 KB]: 13920 frames, [2.0 MB-4.0 MB]: 1 frames
|
| 49 |
Initial Block Size 4.0 MB
|
| 50 |
Current Block Size 4.0 MB
|
| 51 |
Peak Allocated Bytes 2.1 MB
|
|
|
|
| 211 |
Peak Allocated Bytes 0 B
|
| 212 |
Overflow Count 0
|
| 213 |
[ALLOC_DEFAULT] Dual Thread Allocator
|
| 214 |
+
Peak main deferred allocation count 2
|
| 215 |
[ALLOC_BUCKET]
|
| 216 |
Large Block size 4.0 MB
|
| 217 |
Used Block count 1
|
| 218 |
Peak Allocated bytes 1.0 MB
|
| 219 |
[ALLOC_DEFAULT_MAIN]
|
| 220 |
+
Peak usage frame count: [4.0 MB-8.0 MB]: 13921 frames
|
| 221 |
Requested Block Size 16.0 MB
|
| 222 |
Peak Block count 1
|
| 223 |
+
Peak Allocated memory 4.9 MB
|
| 224 |
Peak Large allocation bytes 0 B
|
| 225 |
[ALLOC_DEFAULT_THREAD]
|
| 226 |
+
Peak usage frame count: [16.0 MB-32.0 MB]: 13921 frames
|
| 227 |
Requested Block Size 16.0 MB
|
| 228 |
Peak Block count 1
|
| 229 |
+
Peak Allocated memory 17.4 MB
|
| 230 |
Peak Large allocation bytes 16.0 MB
|
| 231 |
[ALLOC_TEMP_JOB_1_FRAME]
|
| 232 |
Initial Block Size 2.0 MB
|
|
|
|
| 255 |
Used Block count 1
|
| 256 |
Peak Allocated bytes 1.0 MB
|
| 257 |
[ALLOC_GFX_MAIN]
|
| 258 |
+
Peak usage frame count: [32.0 KB-64.0 KB]: 13920 frames, [64.0 KB-128.0 KB]: 1 frames
|
| 259 |
Requested Block Size 16.0 MB
|
| 260 |
Peak Block count 1
|
| 261 |
Peak Allocated memory 65.6 KB
|
| 262 |
Peak Large allocation bytes 0 B
|
| 263 |
[ALLOC_GFX_THREAD]
|
| 264 |
+
Peak usage frame count: [128.0 KB-256.0 KB]: 13921 frames
|
| 265 |
Requested Block Size 16.0 MB
|
| 266 |
Peak Block count 1
|
| 267 |
Peak Allocated memory 173.5 KB
|
|
|
|
| 273 |
Used Block count 1
|
| 274 |
Peak Allocated bytes 1.0 MB
|
| 275 |
[ALLOC_CACHEOBJECTS_MAIN]
|
| 276 |
+
Peak usage frame count: [0.5 MB-1.0 MB]: 13921 frames
|
| 277 |
Requested Block Size 4.0 MB
|
| 278 |
Peak Block count 1
|
| 279 |
Peak Allocated memory 0.6 MB
|
| 280 |
Peak Large allocation bytes 0 B
|
| 281 |
[ALLOC_CACHEOBJECTS_THREAD]
|
| 282 |
+
Peak usage frame count: [0.5 MB-1.0 MB]: 13920 frames, [4.0 MB-8.0 MB]: 1 frames
|
| 283 |
Requested Block Size 4.0 MB
|
| 284 |
Peak Block count 2
|
| 285 |
+
Peak Allocated memory 4.4 MB
|
| 286 |
Peak Large allocation bytes 0 B
|
| 287 |
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run_logs/Player-3.log
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run_logs/timers.json
CHANGED
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run_logs/training_status.json
CHANGED
|
@@ -2,32 +2,32 @@
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|
| 2 |
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| 3 |
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