--- license: other license_name: minimax-h3-community-license license_link: https://huggingface.co/MiniMaxAI/MiniMax-H3/blob/main/LICENSE base_model: MiniMaxAI/MiniMax-H3 pipeline_tag: video-to-video tags: - lora - video-to-video - game-rendering - minimax-h3 --- # AnyGameRenderer: Entity-Consistent Generative Rendering Across Games and an Entity-Level Benchmark AnyGameRenderer takes a crude gameplay recording (the "programmer art" agents produce: gray boxes and colored cylinders on flat ground) and a text prompt, and outputs the same gameplay re-rendered in the prompted style, frame-aligned with the input. This repository holds the **LoRA** (`anygamerenderer_lora.safetensors`, 2.4 GB) that turns [MiniMax-H3](https://huggingface.co/MiniMaxAI/MiniMax-H3) Ref2VA into AnyGameRenderer. Paper: https://arxiv.org/pdf/2610.31466 · Project page: https://alaya-lab.github.io/AnyGameRenderer/ · Inference code, the caption builder, and examples: https://github.com/AlayaLab/AnyGameRenderer. - 🎮 **Generalizes across genres:** one checkpoint renders tower defense, auto-battlers, top-down survivors, turn-based battles, kart racing, crowd runners, arena survival, co-op games, and shooters. - 🎯 **Keeps entity correspondence:** group counts stay correct, entities appear and disappear on the right frame, and small far-away entities are not lost. - 📹 **Its input is plain video:** gray blockouts, colored primitives, semantic maps, wireframes, and coarse mockups all work, with no per-object labels or engine hooks. - 🎨 **Any prompted style:** photoreal AAA, LEGO, Ghibli, crayon, synthwave, samurai, candy land … with the characters re-imagined to match. ## Files | file | size | what | |---|---|---| | `anygamerenderer_lora.safetensors` | 2.4 GB | LoRA on the MiniMax-H3 Ref2VA transformer: rank 128, alpha 128, on `attn.qkv_proj`, `attn.out_proj`, `mlp.fc1`, `mlp.fc2` of every block (musubi-tuner `networks.lora_minimax_h3` format). | The base weights (Ref2VA transformer, Qwen3-VL-32B text encoder, video and audio VAEs, ~123 GB) are not included; download them from [Comfy-Org/MiniMax-H3](https://huggingface.co/Comfy-Org/MiniMax-H3) after accepting the MiniMax-H3 Community License. ## Usage ```bash git clone https://github.com/AlayaLab/AnyGameRenderer.git && cd AnyGameRenderer bash setup_env.sh && conda activate agr bash download_weights.sh # base weights -> weights/ huggingface-cli download AlayaLab/AnyGameRenderer anygamerenderer_lora.safetensors --local-dir weights bash run_example.sh # renders the bundled examples (~17 min per 5 s clip on an 80 GB GPU) ``` Inputs are 1344×768, 24 fps clips of 2–15 s; captions are built from a short `spec.json` with `make_caption.py` (see the repo README and the `anygamerenderer-caption` skill for how to write one). ## Citation ```bibtex @article{liu2026anygamerenderer, title={AnyGameRenderer: Entity-Consistent Generative Rendering Across Games and an Entity-Level Benchmark}, author={Liu, Ruicong and Ouyang, Liangyang and Lan, Fengbo and Wang, Zhixiang and Zhang, Kaipeng}, journal={arXiv preprint arXiv:2610.31466}, year={2026} } ``` ## License The LoRA is a derivative of the MiniMax-H3 weights and is distributed under the [MiniMax-H3 Community License](https://huggingface.co/MiniMaxAI/MiniMax-H3/blob/main/LICENSE).