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#version 450 |
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#extension GL_EXT_shader_16bit_storage : require |
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#if ADD_RMS |
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#extension GL_KHR_shader_subgroup_arithmetic : enable |
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#extension GL_KHR_shader_subgroup_basic : enable |
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#endif |
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#include "types.glsl" |
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#include "generic_binary_head.glsl" |
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const uint num_threads = 256; |
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layout (binding = 3, std430) buffer PartialBuf {float partial_sums[];}; |
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layout(local_size_x = num_threads, local_size_y = 1, local_size_z = 1) in; |
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#if ADD_RMS |
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shared FLOAT_TYPE sumsh[num_threads]; |
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#endif |
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void main() { |
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uint idx = get_idx(); |
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uint orig_idx = idx; |
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const uint num_iter = 2; |
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FLOAT_TYPE sum_sq = 0; |
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[[unroll]] for (uint i = 0; i < num_iter; ++i) { |
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if (idx >= p.ne) { |
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continue; |
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} |
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uint i00, i01, i02, i03; |
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get_indices(idx, i00, i01, i02, i03); |
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FLOAT_TYPE sum = FLOAT_TYPE(data_a[get_aoffset() + src0_idx(i00, i01, i02, i03)]) + FLOAT_TYPE(data_b[get_boffset() + src1_idx(i00, i01, i02, i03)]); |
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sum_sq += sum*sum; |
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data_d[get_doffset() + dst_idx(i00, i01, i02, i03)] = D_TYPE(sum); |
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idx += num_threads; |
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} |
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#if ADD_RMS |
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if (p.param3 != 0) { |
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const uint NumSubgroups = num_threads / gl_SubgroupSize; |
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sum_sq = subgroupAdd(sum_sq); |
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if (gl_SubgroupInvocationID == 0) { |
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sumsh[gl_SubgroupID] = sum_sq; |
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} |
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barrier(); |
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[[unroll]] for (uint s = NumSubgroups / 2; s > 0; s >>= 1) { |
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if (gl_SubgroupID < s && gl_SubgroupInvocationID == 0) { |
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sum_sq += sumsh[gl_SubgroupID + s]; |
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sumsh[gl_SubgroupID] = sum_sq; |
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} |
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barrier(); |
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} |
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if (gl_SubgroupID == 0 && gl_SubgroupInvocationID == 0) { |
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partial_sums[orig_idx / (num_iter * num_threads)] = sum_sq; |
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} |
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} |
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#endif |
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} |
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