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#define(VARIANTS)
[
{
"SHADER_NAME": "soft_max_f32",
"DECLS": ["BASE_BINDINGS", "NOT_INPLACE", "NO_MASK", "NO_SINK"]
},
{
"SHADER_NAME": "soft_max_f32_inplace",
"DECLS": ["BASE_BINDINGS_INPLACE", "INPLACE", "NO_MASK", "NO_SINK"]
},
{
"SHADER_NAME": "soft_max_f32_sink",
"DECLS": ["SINK_BINDINGS", "NOT_INPLACE", "NO_MASK", "SINK"]
},
{
"SHADER_NAME": "soft_max_f32_sink_inplace",
"DECLS": ["SINK_BINDINGS_INPLACE", "INPLACE", "NO_MASK", "SINK"]
},
{
"SHADER_NAME": "soft_max_f32_mask_f32",
"REPLS": {
"MASK_TYPE" : "f32",
},
"DECLS": ["MASK_BINDINGS", "NOT_INPLACE", "MASK", "NO_SINK"]
},
{
"SHADER_NAME": "soft_max_f32_mask_f32_inplace",
"REPLS": {
"MASK_TYPE" : "f32",
},
"DECLS": ["MASK_BINDINGS_INPLACE", "INPLACE", "MASK", "NO_SINK"]
},
{
"SHADER_NAME": "soft_max_f32_mask_f16",
"REPLS": {
"MASK_TYPE" : "f16",
},
"DECLS": ["MASK_BINDINGS", "NOT_INPLACE", "MASK", "NO_SINK"]
},
{
"SHADER_NAME": "soft_max_f32_mask_f16_inplace",
"REPLS": {
"MASK_TYPE" : "f16",
},
"DECLS": ["MASK_BINDINGS_INPLACE", "INPLACE", "MASK", "NO_SINK"]
},
{
"SHADER_NAME": "soft_max_f32_mask_f32_sink",
"REPLS": {
"MASK_TYPE" : "f32",
},
"DECLS": ["MASK_SINK_BINDINGS", "NOT_INPLACE", "MASK", "SINK"]
},
{
"SHADER_NAME": "soft_max_f32_mask_f32_sink_inplace",
"REPLS": {
"MASK_TYPE" : "f32",
},
"DECLS": ["MASK_SINK_BINDINGS_INPLACE", "INPLACE", "MASK", "SINK"]
},
{
"SHADER_NAME": "soft_max_f32_mask_f16_sink",
"REPLS": {
"MASK_TYPE" : "f16",
},
"DECLS": ["MASK_SINK_BINDINGS", "NOT_INPLACE", "MASK", "SINK"]
},
{
"SHADER_NAME": "soft_max_f32_mask_f16_sink_inplace",
"REPLS": {
"MASK_TYPE" : "f16",
},
"DECLS": ["MASK_SINK_BINDINGS_INPLACE", "INPLACE", "MASK", "SINK"]
}
]
#end(VARIANTS)
#define(DECLS)
#decl(BASE_BINDINGS)
@group(0) @binding(1)
var<storage, read_write> dst: array<f32>;
@group(0) @binding(2)
var<uniform> params: Params;
#enddecl(BASE_BINDINGS)
#decl(BASE_BINDINGS_INPLACE)
@group(0) @binding(1)
var<uniform> params: Params;
#enddecl(BASE_BINDINGS_INPLACE)
#decl(SINK_BINDINGS)
@group(0) @binding(1)
var<storage, read_write> sinks: array<f32>;
@group(0) @binding(2)
var<storage, read_write> dst: array<f32>;
@group(0) @binding(3)
var<uniform> params: Params;
#enddecl(SINK_BINDINGS)
#decl(SINK_BINDINGS_INPLACE)
@group(0) @binding(1)
var<storage, read_write> sinks: array<f32>;
@group(0) @binding(2)
var<uniform> params: Params;
#enddecl(SINK_BINDINGS_INPLACE)
#decl(MASK_BINDINGS)
@group(0) @binding(1)
var<storage, read_write> mask: array<{{MASK_TYPE}}>;
@group(0) @binding(2)
var<storage, read_write> dst: array<f32>;
@group(0) @binding(3)
var<uniform> params: Params;
#enddecl(MASK_BINDINGS)
#decl(MASK_BINDINGS_INPLACE)
@group(0) @binding(1)
var<storage, read_write> mask: array<{{MASK_TYPE}}>;
@group(0) @binding(2)
var<uniform> params: Params;
#enddecl(MASK_BINDINGS_INPLACE)
#decl(MASK_SINK_BINDINGS)
@group(0) @binding(1)
var<storage, read_write> mask: array<{{MASK_TYPE}}>;
@group(0) @binding(2)
var<storage, read_write> sinks: array<f32>;
@group(0) @binding(3)
var<storage, read_write> dst: array<f32>;
@group(0) @binding(4)
var<uniform> params: Params;
#enddecl(MASK_SINK_BINDINGS)
#decl(MASK_SINK_BINDINGS_INPLACE)
@group(0) @binding(1)
var<storage, read_write> mask: array<{{MASK_TYPE}}>;
@group(0) @binding(2)
var<storage, read_write> sinks: array<f32>;
@group(0) @binding(3)
var<uniform> params: Params;
#enddecl(MASK_SINK_BINDINGS_INPLACE)
#decl(NOT_INPLACE)
fn inter_value(i: u32) -> f32 {
return dst[i];
}
fn update(i: u32, val: f32) {
dst[i] = val;
}
#enddecl(NOT_INPLACE)
#decl(INPLACE)
fn inter_value(i: u32) -> f32 {
return src[i];
}
fn update(i: u32, val: f32) {
src[i] = val;
}
#enddecl(INPLACE)
#decl(NO_MASK)
fn mask_val(i: u32) -> f32 {
return 0.0;
}
#enddecl(NO_MASK)
#decl(MASK)
fn mask_val(i: u32) -> f32 {
return f32(mask[i]);
}
#enddecl(MASK)
#decl(NO_SINK)
fn lower_max_bound(i2: u32) -> f32 {
return -1e30;
}
fn add_sinks(val: f32, i2: u32, max_val: f32) -> f32 {
return val;
}
#enddecl(NO_SINK)
#decl(SINK)
fn lower_max_bound(i2: u32) -> f32 {
return sinks[params.offset_sinks + i2];
}
fn add_sinks(val: f32, i2: u32, max_val: f32) -> f32 {
return val + exp(sinks[params.offset_sinks + i2] - max_val);
}
#enddecl(SINK)
#end(DECLS)
#define(SHADER)
enable f16;
struct Params {
offset_src0: u32,
offset_src1: u32,
offset_sinks: u32,
offset_dst: u32,
// Strides (in elements)
stride_src01: u32,
stride_src02: u32,
stride_src03: u32,
stride_src11: u32,
stride_src12: u32,
stride_src13: u32,
stride_dst1: u32,
stride_dst2: u32,
stride_dst3: u32,
// shape of src0/dst
ne: u32,
ne0: u32,
ne1: u32,
ne2: u32,
// shape of src1
ne12: u32,
ne13: u32,
scale: f32,
max_bias: f32,
n_head_log2: f32,
m0: f32,
m1: f32,
};
@group(0) @binding(0)
var<storage, read_write> src: array<f32>;
DECLS
const CACHE_SIZE: u32 = 16;
override wg_size: u32;
var<workgroup> scratch: array<f32, wg_size>;
@compute @workgroup_size(wg_size)
fn main(@builtin(workgroup_id) wid: vec3<u32>,
@builtin(local_invocation_id) lid: vec3<u32>) {
var i = wid.x;
let i3 = i / (params.ne2 * params.ne1);
i = i % (params.ne2 * params.ne1);
let i2 = i / params.ne1;
let i1 = i % params.ne1;
let i_src0_row = params.offset_src0 + i3 * params.stride_src03 + i2 * params.stride_src02 + i1 * params.stride_src01;
let i_src1_row = params.offset_src1 + (i3 % params.ne13) * params.stride_src13 + (i2 % params.ne12) * params.stride_src12 + i1 * params.stride_src11;
let i_dst_row = params.offset_dst + i3 * params.stride_dst3 + i2 * params.stride_dst2 + i1 * params.stride_dst1;
let elems = (params.ne0 + wg_size - 1) / wg_size;
let head = f32(i2);
let slope = select(1, select(pow(params.m1, 2 * (head - params.n_head_log2) + 1), pow(params.m0, head + 1), head < params.n_head_log2), params.max_bias > 0);
var cache: array<f32, CACHE_SIZE>;
var max_val = lower_max_bound(i2);
var col = lid.x;
for (var j: u32 = 0; j < elems; j++) {
if (col >= params.ne0) {
break;
}
let val = src[i_src0_row + col] * params.scale + slope * mask_val(i_src1_row + col);
max_val = max(max_val, val);
if (col < CACHE_SIZE) {
cache[col] = val;
}
col += wg_size;
}
scratch[lid.x] = max_val;
workgroupBarrier();
var offset = wg_size / 2;
while (offset > 0) {
if (lid.x < offset) {
scratch[lid.x] = max(scratch[lid.x], scratch[lid.x + offset]);
}
offset = offset / 2;
workgroupBarrier();
}
let row_max = scratch[0];
workgroupBarrier();
var sum = 0.0f;
col = lid.x;
for (var j: u32 = 0; j < elems; j++) {
if (col >= params.ne0) {
break;
}
let val = select(src[i_src0_row + col] * params.scale + slope * mask_val(i_src1_row + col),
cache[col], col < CACHE_SIZE);
let ex = exp(val - row_max);
sum += ex;
if (col < CACHE_SIZE) {
cache[col] = ex;
} else {
update(i_dst_row + col, ex);
}
col += wg_size;
}
scratch[lid.x] = sum;
workgroupBarrier();
offset = wg_size / 2;
while (offset > 0) {
if (lid.x < offset) {
scratch[lid.x] += scratch[lid.x + offset];
}
offset = offset / 2;
workgroupBarrier();
}
let row_sum = add_sinks(scratch[0], i2, row_max);
let sum_recip = 1.0 / row_sum;
col = lid.x;
for (var j: u32 = 0; j < elems; j++) {
if (col >= params.ne0) {
break;
}
update(i_dst_row + col, select(inter_value(i_dst_row + col), cache[col], col < CACHE_SIZE) * sum_recip);
col += wg_size;
}
}
#end(SHADER)