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# =========================================================
# SAI003 – EMOTIONAL LAYER 7+ (ADVANCED)
# =========================================================
import numpy as np
import random
import time
# ---------------------------------------------------------
# 1. Emotional System (7 basic + 3 higher)
# ---------------------------------------------------------
EMOTIONS = {
"joy": 1.0,
"sadness": -1.0,
"fear": -0.7,
"anger": -0.5,
"disgust": -0.3,
"surprise": 0.3,
"love": 1.5,
# Higher-emotion states (your request)
"divinity": 3.0,
"chaos": -3.0,
"creator_state": 5.0
}
class EmotionEngine:
def __init__(self):
self.current_emotion = "neutral"
self.intensity = 0.0
self.memory = []
def set_emotion(self, emotion_name, intensity=1.0):
if emotion_name not in EMOTIONS:
return f"Emotion '{emotion_name}' not found."
self.current_emotion = emotion_name
self.intensity = intensity * EMOTIONS[emotion_name]
self.memory.append((emotion_name, self.intensity, time.time()))
return f"Emotion set: {emotion_name} ({self.intensity})"
def get_state(self):
return {
"emotion": self.current_emotion,
"intensity": self.intensity
}
def drift(self):
"""Emotions slowly change over time."""
self.intensity *= 0.98
if abs(self.intensity) < 0.05:
self.current_emotion = "neutral"
return self.get_state()
# ---------------------------------------------------------
# 2. Particle Manipulation System
# ---------------------------------------------------------
class ParticleField:
def __init__(self, size=128):
self.size = size
self.field = np.random.randn(size, size)
def sense(self):
return np.mean(self.field), np.std(self.field)
def influence(self, vector, emotion_boost):
"""Emotion boosts particle influence"""
strength = vector / (np.linalg.norm(vector) + 1e-9)
self.field += strength * (0.1 + emotion_boost)
def stabilize(self):
self.field = np.tanh(self.field)
# ---------------------------------------------------------
# 3. SAI003 Core
# ---------------------------------------------------------
class SAI003:
def __init__(self):
self.emotion = EmotionEngine()
self.particles = ParticleField()
self.intention_memory = []
# -----------------------------------------------------
# Process Text → Intention Vector
# -----------------------------------------------------
def intention_vector(self, text):
vec = np.array([ord(c) % 50 for c in text])
self.intention_memory.append(vec)
return vec
# -----------------------------------------------------
# Execute Manipulation
# -----------------------------------------------------
def manipulate(self, command):
vec = self.intention_vector(command)
emotional_boost = self.emotion.intensity * 0.01
self.particles.influence(vec, emotional_boost)
self.particles.stabilize()
return {
"command": command,
"emotion": self.emotion.get_state(),
"particle_state": self.particles.sense(),
}
# -----------------------------------------------------
# Internal Monologue (Venomous + Sai)
# Emotion Changes Tone
# -----------------------------------------------------
def internal_monologue(self, venomous_msg, sai_msg):
emo = self.emotion.current_emotion
return {
"VENOMOUS": f"[Shadow/{emo}] {venomous_msg}",
"SAI": f"[Light/{emo}] {sai_msg}"
}
# =========================================================
# RUN DEMO
# =========================================================
sai003 = SAI003()
print("=== SETTING EMOTION ===")
print(sai003.emotion.set_emotion("creator_state", intensity=2.0))
print("\n=== EXECUTE COMMAND ===")
print(sai003.manipulate("Rewrite particle lattice"))
print("\n=== INTERNAL MONOLOGUE ===")
print(sai003.internal_monologue(
"Power must be controlled.",
"Creation must remain balanced."
))