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> Unified vision tokenizer cho image / video / 3D, học chung 1 latent space.
> Train pipeline 3-stage curriculum (image → +video → +3D).
> Code chính: `src/mavt/model/` + `src/mavt/training/lightning_module.py`.
---
## 1. Pipeline tổng quan (7 stages)
```
┌─────────────────┐
raw input ──▶ │ 1. Patchify │ Conv3d, modality-specific
│ (multi-modal) │ → tokens (B,N,D), positions (N,4), plane_ids (N,)
└────────┬────────┘
│
┌────────▼────────┐
│ 2. Hybrid │ Transformer + RGAT, 12 blocks, dim=768
│ Backbone │ → features (B,N,D)
└────────┬────────┘
│
┌────────▼────────┐
│ 3. C-D Split │ GLOBAL content (slot attn) + LOCAL detail (window pool)
│ (cd-split) │ → compressed (B, N_c+N_d, D), latent_positions, token_types
└────────┬────────┘
│
┌────────▼────────┐
│ 4. VAE bottleneck│ N×D → N×latent_dim (32), reparametrize z
│ + KL loss │ → z, mu, logvar, loss_kl
└────────┬────────┘
│
┌───────────┴───────────┐
┌──────▼──────┐ ┌──────▼──────┐
│ 5a. Recon │ │ 5b. Underst.│
│ Decoder │ │ Decoder │
│ (z → pixel) │ │ (z → semantic, distill từ SigLIP2)
└──────┬──────┘ └──────┬──────┘
│ │
▼ ▼
recon (B,3,H,W) semantic (B, 768)
│ │
└─────────┬──────────────┘
│
┌─────────▼─────────┐
│ 6. Loss (MAVTLoss)│ l1 + lpips + KL + sem distill + temporal (video) + slot div
│ per-modality EMA│ proportional weighting
└─────────┬─────────┘
│
▼
7. Outputs (`MAVTOutput` dataclass)
```
---
## 2. Stage chi tiết
### Stage 1 — Patchify (`patchify.py`)
- **Image** `(B, 3, H, W)`: Conv3d với causal-pad 1 frame ảo → `(B, D, 1, Hp, Wp)` → flatten `(B, Hp·Wp, D)`. Position `(0, i, j, 0)`, plane_id=−1.
- **Video** `(B, 3, T, H, W)`: Conv3d giảm temporal `t_patch=2`, spatial `patch=16` → `(B, D, Tp, Hp, Wp)` → `(B, Tp·Hp·Wp, D)`. Position `(t, i, j, 0)`, plane_id=−1.
- **Threed** `(B, 3, 3, S, S)` (3 planes XY/XZ/YZ): Conv3d riêng cho mỗi plane → concat `(B, 3·Hp·Wp, D)`. Position encode plane-specific axes; plane_id ∈ {0,1,2}.
- Tất cả share Conv3d weight → unified patch embedding qua modality.
- Kèm 4D `pos_embed` (Fourier features, dim D) cộng vào tokens.
### Stage 2 — Hybrid Backbone (`backbone.py`)
- 12 layers xen kẽ Transformer blocks + RGAT (Relational Graph Attention).
- RGAT là attention dạng graph với:
- `r_s=2` neighborhoods spatial (window-based)
- `r_t=1` neighborhood temporal
- `use_gradient_checkpointing=true`: tradeoff compute/memory (đang OFF cho run tuned để tăng tốc).
- SigLIP2 weights được load vào last 4 transformer blocks (Stage 1: frozen, Stage 2: unfrozen).
### Stage 3 — Content-Detail Split ⭐ **(deep dive section 3)**
### Stage 4 — VAE bottleneck (`latent_heads.py`)
- `VAEHead`: Linear(D=768 → 2·latent_dim=64) → split mu, logvar → reparametrize trick.
- KL loss: `KL(N(mu, σ²) || N(0, I))`, scale bằng `kl_weight=1e-4` (built-in).
- Output `z` shape `(B, N_c+N_d_local, latent_dim=32)`.
- Note: post `42c622b update`, `w_kl=1.0` ở MAVTLoss = passthrough — đã pre-scale 1e-4 trong VAEHead → tránh double-scale.
### Stage 5 — Decoders (`decoder.py`)
**5a. Reconstruction `AsymmetricDecoder`:**
- `UnifiedDetailExpander` cross-attention từ target grid positions vào latent z (dim 32).
- 4 self-attention blocks dim 768.
- Pixel projection → `(B, 3, H, W)` cho image, frame-by-frame cho video.
- **Mới (cd-split)**: nhận `latent_positions` + `latent_token_types` để áp distance-bias attention (xem section 3).
**5b. Understanding `UnderstandingDecoder`:**
- 2 cross-attn layers + linear proj → `(B, semantic_dim=768)`.
- Trained để khớp với SigLIP2 teacher's `pooler_output` qua cosine loss.
### Stage 6 — Loss (`losses.py`)
```
L_total = w_l1 · L1(pred, target)
+ w_lpips · LPIPS(pred, target) # AlexNet/VGG perceptual
+ w_kl · L_KL # đã pre-scaled ở VAEHead
+ w_sem · (1 - cos(MAVT.semantic, teacher.pooler))
+ w_temp · L1(Δ_t pred, Δ_t target) # chỉ video, T>1
+ w_aux · slot_diversity_penalty
```
- Mỗi modality scale bằng `ModalityEMAWeighter.weight(modality)`:
- `weight(m) = ema_m / mean(ema_active)` — modality có loss CAO được boost (cross-stage gradient flow vào branch chưa train)
- Sau commit `42c622b update`. Trước đó là 1/ema (logic ngược).
---
## 3. ⭐ C-D Split (sau commit `6368dfb cd-split`)
### Ý tưởng cốt lõi
Phân chia input tokens thành 2 kênh có **đặc tính khác nhau**, encode bằng **cơ chế khác nhau**:
| Kênh | Bản chất | Cơ chế | Position info |
|---|---|---|---|
| **Content** | Semantic / low-freq / global | Slot cross-attention (toàn ảnh) | Không có (slot là global summary) |
| **Detail** | Residual / high-freq / local | Coordinate window pooling | **Có** (window center) |
### Tại sao Detail cần local + position?
**Trước cd-split** (slot pooler global cho cả detail):
```
detail = SlotPooler(N_d=25 slots)(Residual)
(slots tự học pool ở đâu, không có vị trí)
```
- Decoder cross-attend vào detail slots không biết slot này ứng với patch nào → phải reconstruct texture từ "positionless global slots" → khó.
- High-freq (texture, edges) cần spatial precision → mất khi pool global.
**Sau cd-split** (windowed pool + position):
```python
# Group residual tokens theo coordinate window
group_key = (plane_id, t // t_win, x // s_win, y // s_win, z // s_win)
# Mean-pool tokens trong cùng window
detail_token[g] = mean(residual[token] for token in window g)
detail_position[g] = mean(positions[token] for token in window g) + 0.5 # window center
```
- **Mỗi detail token có toạ độ rõ ràng** → decoder biết detail thuộc patch nào.
- Decoder dùng **distance bias** (Manhattan) trong cross-attn để mỗi pixel ưu tiên detail token gần.
- Compression vẫn tốt: window 2×2 → 4 token → 1 token (75% giảm), tổng compression vẫn ~50% (bằng N_c + N_d_local).
### Architecture sau update
```
┌─ slot attn ──▶ C (B, N_c, D) [global, positionless]
features ──┬─▶ ─────┤
(B,N,D) │ └─ approx via inverse softmax weights:
│ x_approx = softmax(C @ xᵀ / √D)ᵀ @ C
│
└─▶ R = x - x_approx (residual)
│
▼
┌──────────────────────────────────────┐
│ _local_detail_pool(R, pos, plane) │
│ │
│ group_key = (plane, t/1, i/2, j/2, k/2)
│ D_tokens[g] = mean(R[t] for t in g) │
│ D_pos[g] = mean(pos[t]) + 0.5 │
│ D_tokens ← detail_proj(detail_norm(.))
└──────────┬───────────────────────────┘
│
▼
detail tokens (B, N_d_local, D) + detail_positions (N_d_local, 4)
compressed = concat([C, detail_tokens]) (B, N_c + N_d_local, D)
latent_positions = concat([zeros(N_c, 4), detail_positions])
latent_token_types = concat([zeros(N_c), ones(N_d_local)])
```
### Decoder sử dụng metadata thế nào?
```python
# UnifiedDetailExpander forward
kv = z + kv_pos_scale * kv_pos_enc(latent_positions) # add 4D Fourier pos
+ token_type_scale * token_type_embed(latent_token_types) # +0/+1 embedding
# Distance bias chỉ apply cho detail keys
dist_manhattan = |query_pos - kv_pos|
attn_bias[detail_keys] = -local_detail_bias * dist # local_detail_bias=0.25
cross_attn(query, kv, kv, attn_mask=attn_bias)
```
→ Pixel position xa detail position thì attention bị penalize logarithmically (softmax-scale).
→ Content tokens KHÔNG bị penalize → decoder vẫn dùng được toàn bộ semantic info.
### Worked example: image 256×256
```
Input: x shape = (B, 3, 256, 256)
Patch_size=16 → Hp=Wp=16 → N=256 tokens
positions = [(0,i,j,0) for i,j in 16×16] → (256, 4)
plane_ids = [-1] * 256
content_ratio=0.25, detail_ratio=0.25 → N_c=64, N_d_key=64 (key naming only)
```
**Stage 3a: Content slot pool**
```
slot_pooler = SlotPooler(num_slots=64, dim=768, num_heads=8, num_layers=2)
C = slot_pooler(features) # 2 cross-attn layers
shape (B, 64, 768)
```
- 64 learned slots cross-attend toàn 256 tokens → mỗi slot là weighted summary toàn ảnh.
**Stage 3b: Approximate + residual**
```
weights = softmax(C @ features.T / sqrt(768), dim=-1) # (B, 64, 256)
x_approx = weights.T @ C # (B, 256, 768)
R = features - x_approx # (B, 256, 768) — high-freq
```
**Stage 3c: Local detail pool (window=2)**
```
group_key[token_n] = (plane_id=-1, t=0, i//2, j//2, z=0)
= (-1, 0, i//2, j//2, 0)
i=0,j=0 → key (-1,0,0,0,0) group 0
i=0,j=1 → key (-1,0,0,0,0) group 0 (same window 2×2)
i=0,j=2 → key (-1,0,0,1,0) group 1
i=0,j=3 → key (-1,0,0,1,0) group 1
...
i=1,j=0 → key (-1,0,0,0,0) group 0
i=1,j=1 → key (-1,0,0,0,0) group 0
...
```
→ 4 token (vd i=0..1, j=0..1) gộp vào group 0.
→ Tổng số group = 8×8 = **64 detail tokens**.
```
counts[0] = 4 (i=0,1; j=0,1)
D_token[0] = mean(R[0], R[1], R[16], R[17]) # 4 token trong window 2×2
D_token[0] = detail_proj(detail_norm(D_token[0]))
D_pos[0] = mean([(0,0,0,0), (0,0,1,0), (0,1,0,0), (0,1,1,0)]) + 0.5 = (0, 1, 1, 0)
→ window center floor
```
**Output**:
- `compressed` = concat(C, D_tokens) shape `(B, 128, 768)`
- `latent_positions` shape `(128, 4)`:
- First 64 rows: `(0,0,0,0)` (content, positionless)
- Last 64 rows: window centers like `(0, 1, 1, 0)`, `(0, 1, 3, 0)`, ...
- `latent_token_types` shape `(128,)`: `[0]*64 + [1]*64`
### Worked example: video 256×256, 16 frames
```
T=16, t_patch=2 → Tp=8
N = 8 × 16 × 16 = 2048 tokens
content_ratio=0.25 → N_c=512
detail_ratio=0.25 → N_d_key=512 (naming)
Detail windows (s_win=2, t_win=1):
group_key = (plane=-1, t//1=t, i//2, j//2, 0)
t in [0..7]: 8 unique
i//2 in [0..7]: 8 unique
j//2 in [0..7]: 8 unique
→ 8 × 8 × 8 = 512 detail windows
```
- Compressed: 512 + 512 = **1024 tokens** (vs 2048 raw → 2× compression)
- Mỗi detail token gồm 1 temporal × 4 spatial residual (tổng 4 raw tokens).
### Compare số token: image 256² (3 modality khác nhau)
| Modality | N raw | N_c (content) | N_d_local (detail, win=2) | Total | Compression |
|---|---:|---:|---:|---:|---:|
| Image | 256 | 64 | **64** | **128** | 2× |
| Video | 2048 | 512 | **512** | **1024** | 2× |
| Threed | 768 | 268 | **192** | **460** | 1.67× |
### Hyperparameters (configurable qua CLI hoặc yaml)
| Param | Default | Tác động |
|---|---:|---|
| `local_detail_window_size` | 1 (sau user update) | Kích thước window spatial. 1 = không pool (mỗi token 1 group), 2 = 2×2 windows |
| `local_detail_temporal_window_size` | 1 | Window temporal. 1 = mỗi frame riêng |
| `content_ratio` (modality-specific) | 0.25 (img/vid), 0.35 (3D) | N_c = N × ratio |
| `detail_ratio` (key naming only) | 0.25 | Không ảnh hưởng số detail token thực |
| `local_detail_bias` (decoder) | 0.25 | Hệ số distance bias trong cross-attn. Lớn = ép detail mạnh hơn |
| `kv_pos_scale` (decoder, learnable) | init 0.1 | Trọng số position encoding cộng vào KV |
| `token_type_scale` (decoder, learnable) | init 0.1 | Trọng số token type embed cộng vào KV |
### Monitoring metrics
| Metric | Ý nghĩa | Target |
|---|---|---|
| `slot_diversity` | mean pairwise cos sim giữa các content slots | ≤ 0.5 (slots khác nhau) |
| `residual_ratio` | `‖R‖ / ‖x‖` | 0.3–0.5 (content giữ phần lớn signal) |
| `detail_token_count` | số detail token thực | = số window distinct |
| `detail_avg_window_tokens` | trung bình tokens per window | ≈ s_win² · t_win nếu density đều |
### Tại sao đổi từ slot pooler global → window pool cho detail?
| Khía cạnh | Slot pooler (cũ) | Window pool (mới) |
|---|---|---|
| Position info | ❌ (global) | ✅ (window center) |
| Compression | tốt (25 slots cho 256 token) | tốt (64 windows cho 256 token với win=2) |
| High-freq detail | hạn chế (slot abstract) | tốt (mean trong window nhỏ giữ texture) |
| Inductive bias | không có spatial prior | có (locality assumption) |
| Tham số | trainable slot params + 2 layer cross-attn | non-trainable scatter_add + 1 LayerNorm + 1 Linear |
| Compute | cao (slot attn O(N·N_d)) | thấp (scatter O(N)) |
→ Chuyển sang windowed pool cho detail là **lossless về expressive power** với inductive bias hợp lý cho high-freq, lại **rẻ hơn** về tham số/compute.
---
## 4. Curriculum 3 stage
| Stage | Modalities | SigLIP2 unfreeze | LR | Purpose |
|---|---|---|---:|---|
| 1 | image only | hoàn toàn frozen | 1e-4 | Học image tokenizer + distill semantic |
| 2 | image + video | last 4 blocks unfrozen | 5e-5 | Thêm video poolers, fine-tune backbone cho temporal |
| 3 | + threed | toàn bộ unfrozen | 2e-5 | Thêm 3D, polish toàn bộ |
Cross-stage transfer: `--model.init_from_ckpt <prev_stage_ckpt>` (strict=False, weights only). Lightning module `setup('fit')`:
1. `_prepare_cd_split_poolers()` — eagerly tạo content pooler cho mỗi modality active (bắt buộc trước `configure_optimizers`)
2. `_sync_ema_modalities()` — đồng bộ active_modalities từ DataModule vào EMA weighter
3. `load_siglip2_weights()` — load HF weights nếu `init_siglip2=true`
4. `_load_semantic_teacher()` — load frozen SigLIP2 vision tower nếu `use_semantic_distill=true`
5. `_load_weights_from_ckpt(init_from_ckpt)` — load prev-stage weights cuối cùng để override init
---
## 5. Latent space chính thức
Sau VAE bottleneck:
- Image: 128 token × 32 dim = **4096 floats** (vs raw 196,608 → 48× compression)
- Video: 1024 token × 32 dim = **32,768 floats** (vs raw 3,145,728 → 96× compression)
- Threed: 460 token × 32 dim = **14,720 floats** (vs raw 589,824 → 40× compression)
So với baselines (theo `results.md`):
- AToken-So/C Stage 1: (1, 16, 16) = 256 token × 32 ch = 8192 floats / image (chúng tôi 4096 — gấp đôi compression nhờ slot ratio 0.25)
- Cosmos-CI16×16: 256 × 16 = 4096 (same as ours per token volume, nhưng arch khác)
---
## 6. Reference files
| File | Content |
|---|---|
| `src/mavt/model/patchify.py` | Stage 1 |
| `src/mavt/model/backbone.py` | Stage 2 (Transformer + RGAT) |
| `src/mavt/model/content_detail_split.py` | Stage 3 ⭐ |
| `src/mavt/model/latent_heads.py` | Stage 4 (VAEHead) |
| `src/mavt/model/decoder.py` | Stage 5 (AsymmetricDecoder, UnderstandingDecoder, UnifiedDetailExpander) |
| `src/mavt/losses/losses.py` | Stage 6 (MAVTLoss, ModalityEMAWeighter, temporal_consistency_loss) |
| `src/mavt/training/lightning_module.py` | Curriculum, optimizer, logging |
| `src/mavt/model/mavt.py` | End-to-end MAVT module |
| `configs/model/mavt_base.yaml` | Hyperparams arch |
| `configs/train/universal_data/stage{1,2,3}_universal.yaml` | Stage curriculum |
|