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05c9ac2 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 | # About ML-Agents package (`com.unity.ml-agents`)
The _ML-Agents_ package contains the primary C# SDK for the [Unity ML-Agents
Toolkit].
The package allows you to convert any Unity scene into a learning environment
and train character behaviors using a variety of machine learning algorithms.
Additionally, it allows you to embed these trained behaviors back into Unity
scenes to control your characters. More specifically, the package provides the
following core functionalities:
- Define Agents: entities, or characters, whose behavior will be learned. Agents
are entities that generate observations (through sensors), take actions, and
receive rewards from the environment.
- Define Behaviors: entities that specify how an agent should act. Multiple
agents can share the same Behavior and a scene may have multiple Behaviors.
- Record demonstrations of an agent within the Editor. You can use
demonstrations to help train a behavior for that agent.
- Embedding a trained behavior into the scene via the [Unity Inference Engine].
Embedded behaviors allow you to switch an Agent between learning and
inference.
Note that the _ML-Agents_ package does not contain the machine learning
algorithms for training behaviors. The _ML-Agents_ package only supports
instrumenting a Unity scene, setting it up for training, and then embedding the
trained model back into your Unity scene. The machine learning algorithms that
orchestrate training are part of the companion [Python package].
Note that we also provide an _ML-Agents Extensions_ package
(`com.unity.ml-agents.extensions`) that contains early/experimental features
that you may find useful. This package is only available from the [ML-Agents
GitHub repo].
## Package contents
The following table describes the package folder structure:
| **Location** | **Description** |
| ---------------------- | ----------------------------------------------------------------------- |
| _Documentation~_ | Contains the documentation for the Unity package. |
| _Editor_ | Contains utilities for Editor windows and drawers. |
| _Plugins_ | Contains third-party DLLs. |
| _Runtime_ | Contains core C# APIs for integrating ML-Agents into your Unity scene. |
| _Runtime/Integrations_ | Contains utilities for integrating ML-Agents into specific game genres. |
| _Tests_ | Contains the unit tests for the package. |
<a name="Installation"></a>
## Installation
To install this _ML-Agents_ package, follow the instructions in the [Package
Manager documentation].
To install the companion Python package to enable training behaviors, follow the
[installation instructions] on our [GitHub repository].
### Advanced Installation
With the changes to Unity Package Manager in 2021, experimental packages will not show up in the package list and have to be installed manually. There are two recommended ways to install the package manually:
#### Github via Package Manager
In Unity 2019.4 or later, open the Package Manager, hit the "+" button, and select "Add package from git URL".

In the dialog that appears, enter
```
git+https://github.com/Unity-Technologies/ml-agents.git?path=com.unity.ml-agents#release_20
```
You can also edit your project's `manifest.json` directly and add the following line to the `dependencies`
section:
```
"com.unity.ml-agents": "git+https://github.com/Unity-Technologies/ml-agents.git?path=com.unity.ml-agents#release_20",
```
See [Git dependencies](https://docs.unity3d.com/Manual/upm-git.html#subfolder) for more information. Note that this
may take several minutes to resolve the packages the first time that you add it.
#### Local Installation for Development
[Clone the repository](https://github.com/Unity-Technologies/ml-agents/tree/release_20_docs/docs/Installation.md#clone-the-ml-agents-toolkit-repository-optional) and follow the
[Local Installation for Development](https://github.com/Unity-Technologies/ml-agents/tree/release_20_docs/docs/Installation.md#advanced-local-installation-for-development-1) directions.
## Requirements
This version of the Unity ML-Agents package is compatible with the following
versions of the Unity Editor:
- 2019.4 and later
## Known Limitations
### Training
Training is limited to the Unity Editor and Standalone builds on Windows, MacOS,
and Linux with the Mono scripting backend. Currently, training does not work
with the IL2CPP scripting backend. Your environment will default to inference
mode if training is not supported or is not currently running.
### Inference
Inference is executed via the
[Unity Inference Engine](https://docs.unity3d.com/Packages/com.unity.barracuda@latest/index.html).
**CPU**
All platforms supported.
**GPU**
All platforms supported except:
- WebGL and GLES 3/2 on Android / iPhone
**NOTE:** Mobile platform support includes:
- Vulkan for Android
- Metal for iOS.
### Headless Mode
If you enable Headless mode, you will not be able to collect visual observations
from your agents.
### Rendering Speed and Synchronization
Currently the speed of the game physics can only be increased to 100x real-time.
The Academy also moves in time with FixedUpdate() rather than Update(), so game
behavior implemented in Update() may be out of sync with the agent decision
making. See [Execution Order of Event Functions] for more information.
You can control the frequency of Academy stepping by calling
`Academy.Instance.DisableAutomaticStepping()`, and then calling
`Academy.Instance.EnvironmentStep()`
### Unity Inference Engine Models
Currently, only models created with our trainers are supported for running
ML-Agents with a neural network behavior.
## Helpful links
If you are new to the Unity ML-Agents package, or have a question after reading
the documentation, you can checkout our [GitHub Repository], which also includes
a number of ways to [connect with us] including our [ML-Agents Forum].
In order to improve the developer experience for Unity ML-Agents Toolkit, we have added in-editor analytics.
Please refer to "Information that is passively collected by Unity" in the
[Unity Privacy Policy](https://unity3d.com/legal/privacy-policy).
[unity ML-Agents Toolkit]: https://github.com/Unity-Technologies/ml-agents
[unity inference engine]: https://docs.unity3d.com/Packages/com.unity.barracuda@latest/index.html
[package manager documentation]: https://docs.unity3d.com/Manual/upm-ui-install.html
[installation instructions]: https://github.com/Unity-Technologies/ml-agents/blob/release_20_docs/docs/Installation.md
[github repository]: https://github.com/Unity-Technologies/ml-agents
[python package]: https://github.com/Unity-Technologies/ml-agents
[execution order of event functions]: https://docs.unity3d.com/Manual/ExecutionOrder.html
[connect with us]: https://github.com/Unity-Technologies/ml-agents#community-and-feedback
[ml-agents forum]: https://forum.unity.com/forums/ml-agents.453/
[ML-Agents GitHub repo]: https://github.com/Unity-Technologies/ml-agents/blob/release_20_docs/com.unity.ml-agents.extensions
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