| | using UnityEngine; |
| | using Unity.MLAgents; |
| | using Unity.MLAgents.Actuators; |
| | using Unity.MLAgents.Sensors; |
| | using Random = UnityEngine.Random; |
| |
|
| | public class Ball3DAgent : Agent |
| | { |
| | [Header("Specific to Ball3D")] |
| | public GameObject ball; |
| | [Tooltip("Whether to use vector observation. This option should be checked " + |
| | "in 3DBall scene, and unchecked in Visual3DBall scene. ")] |
| | public bool useVecObs; |
| | Rigidbody m_BallRb; |
| | EnvironmentParameters m_ResetParams; |
| |
|
| | public override void Initialize() |
| | { |
| | m_BallRb = ball.GetComponent<Rigidbody>(); |
| | m_ResetParams = Academy.Instance.EnvironmentParameters; |
| | SetResetParameters(); |
| | } |
| |
|
| | public override void CollectObservations(VectorSensor sensor) |
| | { |
| | if (useVecObs) |
| | { |
| | sensor.AddObservation(gameObject.transform.rotation.z); |
| | sensor.AddObservation(gameObject.transform.rotation.x); |
| | sensor.AddObservation(ball.transform.position - gameObject.transform.position); |
| | sensor.AddObservation(m_BallRb.velocity); |
| | } |
| | } |
| |
|
| | public override void OnActionReceived(ActionBuffers actionBuffers) |
| | { |
| | var actionZ = 2f * Mathf.Clamp(actionBuffers.ContinuousActions[0], -1f, 1f); |
| | var actionX = 2f * Mathf.Clamp(actionBuffers.ContinuousActions[1], -1f, 1f); |
| |
|
| | if ((gameObject.transform.rotation.z < 0.25f && actionZ > 0f) || |
| | (gameObject.transform.rotation.z > -0.25f && actionZ < 0f)) |
| | { |
| | gameObject.transform.Rotate(new Vector3(0, 0, 1), actionZ); |
| | } |
| |
|
| | if ((gameObject.transform.rotation.x < 0.25f && actionX > 0f) || |
| | (gameObject.transform.rotation.x > -0.25f && actionX < 0f)) |
| | { |
| | gameObject.transform.Rotate(new Vector3(1, 0, 0), actionX); |
| | } |
| | if ((ball.transform.position.y - gameObject.transform.position.y) < -2f || |
| | Mathf.Abs(ball.transform.position.x - gameObject.transform.position.x) > 3f || |
| | Mathf.Abs(ball.transform.position.z - gameObject.transform.position.z) > 3f) |
| | { |
| | SetReward(-1f); |
| | EndEpisode(); |
| | } |
| | else |
| | { |
| | SetReward(0.1f); |
| | } |
| | } |
| |
|
| | public override void OnEpisodeBegin() |
| | { |
| | gameObject.transform.rotation = new Quaternion(0f, 0f, 0f, 0f); |
| | gameObject.transform.Rotate(new Vector3(1, 0, 0), Random.Range(-10f, 10f)); |
| | gameObject.transform.Rotate(new Vector3(0, 0, 1), Random.Range(-10f, 10f)); |
| | m_BallRb.velocity = new Vector3(0f, 0f, 0f); |
| | ball.transform.position = new Vector3(Random.Range(-1.5f, 1.5f), 4f, Random.Range(-1.5f, 1.5f)) |
| | + gameObject.transform.position; |
| | |
| | SetResetParameters(); |
| | } |
| |
|
| | public override void Heuristic(in ActionBuffers actionsOut) |
| | { |
| | var continuousActionsOut = actionsOut.ContinuousActions; |
| | continuousActionsOut[0] = -Input.GetAxis("Horizontal"); |
| | continuousActionsOut[1] = Input.GetAxis("Vertical"); |
| | } |
| |
|
| | public void SetBall() |
| | { |
| | |
| | m_BallRb.mass = m_ResetParams.GetWithDefault("mass", 1.0f); |
| | var scale = m_ResetParams.GetWithDefault("scale", 1.0f); |
| | ball.transform.localScale = new Vector3(scale, scale, scale); |
| | } |
| |
|
| | public void SetResetParameters() |
| | { |
| | SetBall(); |
| | } |
| | } |
| |
|