| | using System; |
| | using Unity.MLAgents.Sensors; |
| |
|
| | namespace Unity.MLAgentsExamples |
| | { |
| | |
| | |
| | |
| | |
| | public class BasicSensorComponent : SensorComponent |
| | { |
| | public BasicController basicController; |
| |
|
| | |
| | |
| | |
| | |
| | public override ISensor[] CreateSensors() |
| | { |
| | return new ISensor[] { new BasicSensor(basicController) }; |
| | } |
| | } |
| |
|
| | |
| | |
| | |
| | |
| | public class BasicSensor : SensorBase |
| | { |
| | public BasicController basicController; |
| |
|
| | public BasicSensor(BasicController controller) |
| | { |
| | basicController = controller; |
| | } |
| |
|
| | |
| | |
| | |
| | |
| | |
| | public override void WriteObservation(float[] output) |
| | { |
| | |
| | Array.Clear(output, 0, output.Length); |
| | output[basicController.position] = 1; |
| | } |
| |
|
| | |
| | public override ObservationSpec GetObservationSpec() |
| | { |
| | return ObservationSpec.Vector(BasicController.k_Extents); |
| | } |
| |
|
| | |
| | public override string GetName() |
| | { |
| | return "Basic"; |
| | } |
| |
|
| | } |
| | } |
| |
|