| using UnityEngine; | |
| public class HallwaySettings : MonoBehaviour | |
| { | |
| public float agentRunSpeed; | |
| public float agentRotationSpeed; | |
| public Material goalScoredMaterial; // when a goal is scored the ground will use this material for a few seconds. | |
| public Material failMaterial; // when fail, the ground will use this material for a few seconds. | |
| } | |