| using Unity.MLAgents; | |
| using Unity.MLAgents.Actuators; | |
| using Unity.MLAgents.Integrations.Match3; | |
| namespace Unity.MLAgentsExamples | |
| { | |
| public class Match3ExampleActuatorComponent : Match3ActuatorComponent | |
| { | |
| /// <inheritdoc/> | |
| public override IActuator[] CreateActuators() | |
| { | |
| var board = GetComponent<Match3Board>(); | |
| var seed = RandomSeed == -1 ? gameObject.GetInstanceID() : RandomSeed + 1; | |
| return new IActuator[] { new Match3ExampleActuator(board, ForceHeuristic, ActuatorName, seed) }; | |
| } | |
| } | |
| } | |