ppo-Pyramids-Training / Project /Assets /ML-Agents /Examples /SharedAssets /Scripts /TargetController.cs
| using UnityEngine; | |
| using Random = UnityEngine.Random; | |
| using Unity.MLAgents; | |
| using UnityEngine.Events; | |
| namespace Unity.MLAgentsExamples | |
| { | |
| /// <summary> | |
| /// Utility class to allow target placement and collision detection with an agent | |
| /// Add this script to the target you want the agent to touch. | |
| /// Callbacks will be triggered any time the target is touched with a collider tagged as 'tagToDetect' | |
| /// </summary> | |
| public class TargetController : MonoBehaviour | |
| { | |
| [] | |
| public string tagToDetect = "agent"; //collider tag to detect | |
| [] | |
| public float spawnRadius; //The radius in which a target can be randomly spawned. | |
| public bool respawnIfTouched; //Should the target respawn to a different position when touched | |
| [] | |
| public bool respawnIfFallsOffPlatform = true; //If the target falls off the platform, reset the position. | |
| public float fallDistance = 5; //distance below the starting height that will trigger a respawn | |
| private Vector3 m_startingPos; //the starting position of the target | |
| [] | |
| public class TriggerEvent : UnityEvent<Collider> | |
| { | |
| } | |
| [] | |
| public TriggerEvent onTriggerEnterEvent = new TriggerEvent(); | |
| public TriggerEvent onTriggerStayEvent = new TriggerEvent(); | |
| public TriggerEvent onTriggerExitEvent = new TriggerEvent(); | |
| [] | |
| public class CollisionEvent : UnityEvent<Collision> | |
| { | |
| } | |
| [] | |
| public CollisionEvent onCollisionEnterEvent = new CollisionEvent(); | |
| public CollisionEvent onCollisionStayEvent = new CollisionEvent(); | |
| public CollisionEvent onCollisionExitEvent = new CollisionEvent(); | |
| // Start is called before the first frame update | |
| void OnEnable() | |
| { | |
| m_startingPos = transform.position; | |
| if (respawnIfTouched) | |
| { | |
| MoveTargetToRandomPosition(); | |
| } | |
| } | |
| void Update() | |
| { | |
| if (respawnIfFallsOffPlatform) | |
| { | |
| if (transform.position.y < m_startingPos.y - fallDistance) | |
| { | |
| Debug.Log($"{transform.name} Fell Off Platform"); | |
| MoveTargetToRandomPosition(); | |
| } | |
| } | |
| } | |
| /// <summary> | |
| /// Moves target to a random position within specified radius. | |
| /// </summary> | |
| public void MoveTargetToRandomPosition() | |
| { | |
| var newTargetPos = m_startingPos + (Random.insideUnitSphere * spawnRadius); | |
| newTargetPos.y = m_startingPos.y; | |
| transform.position = newTargetPos; | |
| } | |
| private void OnCollisionEnter(Collision col) | |
| { | |
| if (col.transform.CompareTag(tagToDetect)) | |
| { | |
| onCollisionEnterEvent.Invoke(col); | |
| if (respawnIfTouched) | |
| { | |
| MoveTargetToRandomPosition(); | |
| } | |
| } | |
| } | |
| private void OnCollisionStay(Collision col) | |
| { | |
| if (col.transform.CompareTag(tagToDetect)) | |
| { | |
| onCollisionStayEvent.Invoke(col); | |
| } | |
| } | |
| private void OnCollisionExit(Collision col) | |
| { | |
| if (col.transform.CompareTag(tagToDetect)) | |
| { | |
| onCollisionExitEvent.Invoke(col); | |
| } | |
| } | |
| private void OnTriggerEnter(Collider col) | |
| { | |
| if (col.CompareTag(tagToDetect)) | |
| { | |
| onTriggerEnterEvent.Invoke(col); | |
| } | |
| } | |
| private void OnTriggerStay(Collider col) | |
| { | |
| if (col.CompareTag(tagToDetect)) | |
| { | |
| onTriggerStayEvent.Invoke(col); | |
| } | |
| } | |
| private void OnTriggerExit(Collider col) | |
| { | |
| if (col.CompareTag(tagToDetect)) | |
| { | |
| onTriggerExitEvent.Invoke(col); | |
| } | |
| } | |
| } | |
| } | |