| using UnityEngine; | |
| public class NumberTile : MonoBehaviour | |
| { | |
| public int NumberValue; | |
| public Material DefaultMaterial; | |
| public Material SuccessMaterial; | |
| private bool m_Visited; | |
| private MeshRenderer m_Renderer; | |
| public bool IsVisited | |
| { | |
| get { return m_Visited; } | |
| } | |
| public void VisitTile() | |
| { | |
| m_Renderer.sharedMaterial = SuccessMaterial; | |
| m_Visited = true; | |
| } | |
| public void ResetTile() | |
| { | |
| if (m_Renderer is null) | |
| { | |
| m_Renderer = GetComponentInChildren<MeshRenderer>(); | |
| } | |
| m_Renderer.sharedMaterial = DefaultMaterial; | |
| m_Visited = false; | |
| } | |
| } | |