| using UnityEngine; | |
| public class WallJumpSettings : MonoBehaviour | |
| { | |
| [] | |
| public float agentRunSpeed; | |
| public float agentJumpHeight; | |
| //when a goal is scored the ground will use this material for a few seconds. | |
| public Material goalScoredMaterial; | |
| //when fail, the ground will use this material for a few seconds. | |
| public Material failMaterial; | |
| [] | |
| public float agentJumpVelocity = 777; | |
| [] | |
| public float agentJumpVelocityMaxChange = 10; | |
| } | |