ppo-Pyramids-Training / Project /Assets /ML-Agents /TestScenes /TestCompressedTexture /TestTextureSensorComponent.cs
| using UnityEngine; | |
| using Unity.MLAgents.Sensors; | |
| public class TestTextureSensorComponent : SensorComponent | |
| { | |
| TestTextureSensor m_Sensor; | |
| public Texture2D TestTexture; | |
| string m_SensorName = "TextureSensor"; | |
| public string SensorName | |
| { | |
| get { return m_SensorName; } | |
| set { m_SensorName = value; } | |
| } | |
| public int ObservationStacks = 4; | |
| public SensorCompressionType CompressionType = SensorCompressionType.PNG; | |
| /// <inheritdoc/> | |
| public override ISensor[] CreateSensors() | |
| { | |
| m_Sensor = new TestTextureSensor(TestTexture, SensorName, CompressionType); | |
| if (ObservationStacks != 1) | |
| { | |
| return new ISensor[] { new StackingSensor(m_Sensor, ObservationStacks) }; | |
| } | |
| return new ISensor[] { m_Sensor }; | |
| } | |
| } | |