ppo-Pyramids-Training / com.unity.ml-agents.extensions /Runtime /Input /Adaptors /ButtonInputActionAdaptor.cs
| using Unity.MLAgents.Actuators; | |
| using UnityEngine.InputSystem; | |
| using UnityEngine.InputSystem.Controls; | |
| using UnityEngine.InputSystem.LowLevel; | |
| namespace Unity.MLAgents.Extensions.Input | |
| { | |
| /// <summary> | |
| /// Class that translates data between the a <see cref="UnityEngine.InputSystem.Controls.ButtonControl"/> and | |
| /// the ML-Agents <see cref="ActionBuffers"/> object. | |
| /// </summary> | |
| public class ButtonInputActionAdaptor : IRLActionInputAdaptor | |
| { | |
| /// <summary> | |
| /// TODO this method needs to be more nuanced depending the types of controls that can back it. i.e. TriggerControls | |
| /// are continuous buttons, etc. | |
| /// Currently returns an <see cref="ActionSpec"/> with 1 branch of size 2. One value for not pressed, and one | |
| /// for pressed. | |
| /// </summary> | |
| /// <param name="action">The action associated with this adaptor to help determine the action space.</param> | |
| /// <returns></returns> | |
| public ActionSpec GetActionSpecForInputAction(InputAction action) | |
| { | |
| return ActionSpec.MakeDiscrete(2); | |
| } | |
| /// TODO again this might need to be more nuanced for things like continuous buttons. | |
| /// <inheritdoc cref="IRLActionInputAdaptor.WriteToInputEventForAction"/> | |
| public void WriteToInputEventForAction(InputEventPtr eventPtr, InputAction action, InputControl control, ActionSpec actionSpec, in ActionBuffers actionBuffers) | |
| { | |
| var val = actionBuffers.DiscreteActions[0]; | |
| ((ButtonControl)control).WriteValueIntoEvent((float)val, eventPtr); | |
| } | |
| /// <inheritdoc cref="IRLActionInputAdaptor.WriteToHeuristic"/>> | |
| public void WriteToHeuristic(InputAction action, in ActionBuffers actionBuffers) | |
| { | |
| var discreteActions = actionBuffers.DiscreteActions; | |
| var val = action.ReadValue<float>(); | |
| discreteActions[0] = (int)val; | |
| } | |
| } | |
| } | |