| using Unity.MLAgents.Actuators; | |
| using UnityEngine.InputSystem; | |
| using UnityEngine.InputSystem.LowLevel; | |
| namespace Unity.MLAgents.Extensions.Input | |
| { | |
| /// <summary> | |
| /// Implement this interface in order to customize how information is translated <see cref="InputControl"/>s | |
| /// and <see cref="ActionBuffers"/>. | |
| /// </summary> | |
| public interface IRLActionInputAdaptor | |
| { | |
| /// <summary> | |
| /// Generate an <see cref="ActionSpec"/> for a given action which determines how data is translated between | |
| /// the <see cref="InputSystem"/> and ML-Agents. | |
| /// </summary> | |
| /// <param name="action">The <see cref="InputAction"/> to based the <see cref="ActionSpec"/> from.</param> | |
| /// <returns>An <see cref="ActionSpec"/> instance based off the information in the <see cref="InputAction"/>.</returns> | |
| ActionSpec GetActionSpecForInputAction(InputAction action); | |
| /// <summary> | |
| /// Translates data from the <see cref="ActionBuffers"/> object to the <see cref="InputSystem"/>. | |
| /// </summary> | |
| /// <param name="eventPtr">The Event pointer to write to.</param> | |
| /// <param name="action">The action associated with this adaptor.</param> | |
| /// <param name="control">The control which will write the event to the <see cref="InputSystem"/>.</param> | |
| /// <param name="actionSpec">The <see cref="ActionSpec"/> associated with this action and adaptor pair.</param> | |
| /// <param name="actionBuffers">The <see cref="ActionBuffers"/> object to read from.</param> | |
| void WriteToInputEventForAction(InputEventPtr eventPtr, InputAction action, InputControl control, ActionSpec actionSpec, in ActionBuffers actionBuffers); | |
| /// <summary> | |
| /// Writes data from the <paramref name="action"/> to the <paramref name="actionBuffers"/>. | |
| /// </summary> | |
| /// <param name="action">The <paramref name="action"/> to read data from.</param> | |
| /// <param name="actionBuffers">The <paramref name="actionBuffers"/> object to write data to.</param> | |
| void WriteToHeuristic(InputAction action, in ActionBuffers actionBuffers); | |
| } | |
| } | |