ppo-Pyramids-Training / com.unity.ml-agents.extensions /Runtime /Sensors /RigidBodyJointExtractor.cs
| using UnityEngine; | |
| using Unity.MLAgents.Sensors; | |
| namespace Unity.MLAgents.Extensions.Sensors | |
| { | |
| public class RigidBodyJointExtractor : IJointExtractor | |
| { | |
| Rigidbody m_Body; | |
| Joint m_Joint; | |
| public RigidBodyJointExtractor(Rigidbody body) | |
| { | |
| m_Body = body; | |
| m_Joint = m_Body?.GetComponent<Joint>(); | |
| } | |
| public int NumObservations(PhysicsSensorSettings settings) | |
| { | |
| return NumObservations(m_Body, m_Joint, settings); | |
| } | |
| public static int NumObservations(Rigidbody body, Joint joint, PhysicsSensorSettings settings) | |
| { | |
| if (body == null || joint == null) | |
| { | |
| return 0; | |
| } | |
| var numObservations = 0; | |
| if (settings.UseJointForces) | |
| { | |
| // 3 force and 3 torque values | |
| numObservations += 6; | |
| } | |
| return numObservations; | |
| } | |
| public int Write(PhysicsSensorSettings settings, ObservationWriter writer, int offset) | |
| { | |
| if (m_Body == null || m_Joint == null) | |
| { | |
| return 0; | |
| } | |
| var currentOffset = offset; | |
| if (settings.UseJointForces) | |
| { | |
| // Take tanh of the forces and torques to ensure they're in [-1, 1] | |
| writer[currentOffset++] = (float)System.Math.Tanh(m_Joint.currentForce.x); | |
| writer[currentOffset++] = (float)System.Math.Tanh(m_Joint.currentForce.y); | |
| writer[currentOffset++] = (float)System.Math.Tanh(m_Joint.currentForce.z); | |
| writer[currentOffset++] = (float)System.Math.Tanh(m_Joint.currentTorque.x); | |
| writer[currentOffset++] = (float)System.Math.Tanh(m_Joint.currentTorque.y); | |
| writer[currentOffset++] = (float)System.Math.Tanh(m_Joint.currentTorque.z); | |
| } | |
| return currentOffset - offset; | |
| } | |
| } | |
| } | |