| | using UnityEditor; |
| | using Unity.MLAgents.Integrations.Match3; |
| | namespace Unity.MLAgents.Editor |
| | { |
| | [CustomEditor(typeof(Match3SensorComponent), editorForChildClasses: true)] |
| | [CanEditMultipleObjects] |
| | internal class Match3SensorComponentEditor : UnityEditor.Editor |
| | { |
| | public override void OnInspectorGUI() |
| | { |
| | var so = serializedObject; |
| | so.Update(); |
| |
|
| | var component = (Match3SensorComponent)target; |
| | var board = component.GetComponent<AbstractBoard>(); |
| | if (board == null) |
| | { |
| | EditorGUILayout.HelpBox("You must provide an implementation of an AbstractBoard.", MessageType.Warning); |
| | return; |
| | } |
| |
|
| | |
| | EditorGUI.BeginChangeCheck(); |
| |
|
| | EditorGUI.BeginDisabledGroup(!EditorUtilities.CanUpdateModelProperties()); |
| | { |
| | EditorGUILayout.PropertyField(so.FindProperty("m_SensorName"), true); |
| | EditorGUILayout.PropertyField(so.FindProperty("m_ObservationType"), true); |
| | } |
| | EditorGUI.EndDisabledGroup(); |
| |
|
| | var requireSensorUpdate = EditorGUI.EndChangeCheck(); |
| | so.ApplyModifiedProperties(); |
| |
|
| | if (requireSensorUpdate) |
| | { |
| | UpdateSensor(); |
| | } |
| | } |
| |
|
| | void UpdateSensor() |
| | { |
| | } |
| | } |
| | } |
| |
|