| | using UnityEngine; |
| | using System.Runtime.CompilerServices; |
| |
|
| |
|
| | [assembly: InternalsVisibleTo("Unity.ML-Agents.DevTests.Editor")] |
| | namespace Unity.MLAgents |
| | { |
| | internal class MLAgentsSettings : ScriptableObject |
| | { |
| | [SerializeField] |
| | private bool m_ConnectTrainer = true; |
| | [SerializeField] |
| | private int m_EditorPort = 5004; |
| |
|
| | public bool ConnectTrainer |
| | { |
| | get { return m_ConnectTrainer; } |
| | set |
| | { |
| | m_ConnectTrainer = value; |
| | OnChange(); |
| | } |
| | } |
| |
|
| | public int EditorPort |
| | { |
| | get { return m_EditorPort; } |
| | set |
| | { |
| | m_EditorPort = value; |
| | OnChange(); |
| | } |
| | } |
| |
|
| | internal void OnChange() |
| | { |
| | if (MLAgentsSettingsManager.Settings == this) |
| | MLAgentsSettingsManager.ApplySettings(); |
| | } |
| | } |
| | } |
| |
|