| using System.Threading; | |
| namespace Unity.MLAgents | |
| { | |
| internal static class MultiAgentGroupIdCounter | |
| { | |
| static int s_Counter; | |
| public static int GetGroupId() | |
| { | |
| return Interlocked.Increment(ref s_Counter); | |
| } | |
| } | |
| } | |
| using System.Threading; | |
| namespace Unity.MLAgents | |
| { | |
| internal static class MultiAgentGroupIdCounter | |
| { | |
| static int s_Counter; | |
| public static int GetGroupId() | |
| { | |
| return Interlocked.Increment(ref s_Counter); | |
| } | |
| } | |
| } | |