| | using UnityEngine; |
| |
|
| | namespace Unity.MLAgents.Sensors |
| | { |
| | |
| | |
| | |
| | [AddComponentMenu("ML Agents/Buffer Sensor", (int)MenuGroup.Sensors)] |
| | public class BufferSensorComponent : SensorComponent |
| | { |
| | |
| | |
| | |
| | |
| | public string SensorName |
| | { |
| | get { return m_SensorName; } |
| | set { m_SensorName = value; } |
| | } |
| | [HideInInspector, SerializeField] |
| | private string m_SensorName = "BufferSensor"; |
| |
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| | |
| | |
| | |
| | |
| | public int ObservableSize |
| | { |
| | get { return m_ObservableSize; } |
| | set { m_ObservableSize = value; } |
| | } |
| | [HideInInspector, SerializeField] |
| | private int m_ObservableSize; |
| |
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| | |
| | |
| | |
| | |
| | public int MaxNumObservables |
| | { |
| | get { return m_MaxNumObservables; } |
| | set { m_MaxNumObservables = value; } |
| | } |
| | [HideInInspector, SerializeField] |
| | private int m_MaxNumObservables; |
| |
|
| | private BufferSensor m_Sensor; |
| |
|
| | |
| | public override ISensor[] CreateSensors() |
| | { |
| | m_Sensor = new BufferSensor(MaxNumObservables, ObservableSize, m_SensorName); |
| | return new ISensor[] { m_Sensor }; |
| | } |
| |
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| | |
| | |
| | |
| | |
| | |
| | public void AppendObservation(float[] obs) |
| | { |
| | m_Sensor.AppendObservation(obs); |
| | } |
| | } |
| | } |
| |
|