| namespace Unity.MLAgents.Sensors | |
| { | |
| /// <summary> | |
| /// Identifiers for "built in" sensor types. | |
| /// These are only used for analytics, and should not be used for any runtime decisions. | |
| /// | |
| /// NOTE: Do not renumber these, since the values are used for analytics. Renaming is allowed though. | |
| /// </summary> | |
| public enum BuiltInSensorType | |
| { | |
| /// <summary> | |
| /// Default Sensor type if it cannot be determined. | |
| /// </summary> | |
| Unknown = 0, | |
| /// <summary> | |
| /// The Vector sensor used by the agent. | |
| /// </summary> | |
| VectorSensor = 1, | |
| /// <summary> | |
| /// The Stacking Sensor type. NOTE: StackingSensor actually returns the wrapped sensor's type. | |
| /// </summary> | |
| StackingSensor = 2, | |
| /// <summary> | |
| /// The RayPerception Sensor types, both 3D and 2D. | |
| /// </summary> | |
| RayPerceptionSensor = 3, | |
| /// <summary> | |
| /// The observable attribute sensor type. | |
| /// </summary> | |
| ReflectionSensor = 4, | |
| /// <summary> | |
| /// Sensors that use the Camera for observations. | |
| /// </summary> | |
| CameraSensor = 5, | |
| /// <summary> | |
| /// Sensors that use RenderTextures for observations. | |
| /// </summary> | |
| RenderTextureSensor = 6, | |
| /// <summary> | |
| /// Sensors that use buffers or tensors for observations. | |
| /// </summary> | |
| BufferSensor = 7, | |
| /// <summary> | |
| /// The sensors that observe properties of rigid bodies. | |
| /// </summary> | |
| PhysicsBodySensor = 8, | |
| /// <summary> | |
| /// The sensors that observe Match 3 boards. | |
| /// </summary> | |
| Match3Sensor = 9, | |
| /// <summary> | |
| /// Sensors that break down the world into a grid of colliders to observe an area at a pre-defined granularity. | |
| /// </summary> | |
| GridSensor = 10 | |
| } | |
| /// <summary> | |
| /// Interface for sensors that are provided as part of ML-Agents. | |
| /// User-implemented sensors don't need to use this interface. | |
| /// </summary> | |
| internal interface IBuiltInSensor | |
| { | |
| /// <summary> | |
| /// Return the corresponding BuiltInSensorType for the sensor. | |
| /// </summary> | |
| /// <returns>A BuiltInSensorType corresponding to the sensor.</returns> | |
| BuiltInSensorType GetBuiltInSensorType(); | |
| } | |
| } | |