| | using UnityEngine; |
| | using UnityEngine.Serialization; |
| |
|
| | namespace Unity.MLAgents.Sensors |
| | { |
| | |
| | |
| | |
| | [AddComponentMenu("ML Agents/Ray Perception Sensor 3D", (int)MenuGroup.Sensors)] |
| | public class RayPerceptionSensorComponent3D : RayPerceptionSensorComponentBase |
| | { |
| | [HideInInspector, SerializeField, FormerlySerializedAs("startVerticalOffset")] |
| | [Range(-10f, 10f)] |
| | [Tooltip("Ray start is offset up or down by this amount.")] |
| | float m_StartVerticalOffset; |
| |
|
| | |
| | |
| | |
| | public float StartVerticalOffset |
| | { |
| | get => m_StartVerticalOffset; |
| | set { m_StartVerticalOffset = value; UpdateSensor(); } |
| | } |
| |
|
| | [HideInInspector, SerializeField, FormerlySerializedAs("endVerticalOffset")] |
| | [Range(-10f, 10f)] |
| | [Tooltip("Ray end is offset up or down by this amount.")] |
| | float m_EndVerticalOffset; |
| |
|
| | |
| | |
| | |
| | public float EndVerticalOffset |
| | { |
| | get => m_EndVerticalOffset; |
| | set { m_EndVerticalOffset = value; UpdateSensor(); } |
| | } |
| |
|
| | |
| | public override RayPerceptionCastType GetCastType() |
| | { |
| | return RayPerceptionCastType.Cast3D; |
| | } |
| |
|
| | |
| | public override float GetStartVerticalOffset() |
| | { |
| | return StartVerticalOffset; |
| | } |
| |
|
| | |
| | public override float GetEndVerticalOffset() |
| | { |
| | return EndVerticalOffset; |
| | } |
| | } |
| | } |
| |
|