| namespace Unity.MLAgents.Sensors.Reflection | |
| { | |
| /// <summary> | |
| /// Sensor that wraps a float field or property of an object, and returns | |
| /// that as an observation. | |
| /// </summary> | |
| internal class FloatReflectionSensor : ReflectionSensorBase | |
| { | |
| public FloatReflectionSensor(ReflectionSensorInfo reflectionSensorInfo) | |
| : base(reflectionSensorInfo, 1) | |
| { } | |
| internal override void WriteReflectedField(ObservationWriter writer) | |
| { | |
| var floatVal = (System.Single)GetReflectedValue(); | |
| writer[0] = floatVal; | |
| } | |
| } | |
| } | |