ppo-Pyramids-Training / com.unity.ml-agents /Runtime /Sensors /Reflection /Vector2ReflectionSensor.cs
| namespace Unity.MLAgents.Sensors.Reflection | |
| { | |
| /// <summary> | |
| /// Sensor that wraps a Vector2 field or property of an object, and returns | |
| /// that as an observation. | |
| /// </summary> | |
| internal class Vector2ReflectionSensor : ReflectionSensorBase | |
| { | |
| public Vector2ReflectionSensor(ReflectionSensorInfo reflectionSensorInfo) | |
| : base(reflectionSensorInfo, 2) | |
| { } | |
| internal override void WriteReflectedField(ObservationWriter writer) | |
| { | |
| var vecVal = (UnityEngine.Vector2)GetReflectedValue(); | |
| writer[0] = vecVal.x; | |
| writer[1] = vecVal.y; | |
| } | |
| } | |
| } | |