ppo-Pyramids-Training / com.unity.ml-agents /Runtime /Sensors /Reflection /Vector4ReflectionSensor.cs
| namespace Unity.MLAgents.Sensors.Reflection | |
| { | |
| /// <summary> | |
| /// Sensor that wraps a Vector4 field or property of an object, and returns | |
| /// that as an observation. | |
| /// </summary> | |
| internal class Vector4ReflectionSensor : ReflectionSensorBase | |
| { | |
| public Vector4ReflectionSensor(ReflectionSensorInfo reflectionSensorInfo) | |
| : base(reflectionSensorInfo, 4) | |
| { } | |
| internal override void WriteReflectedField(ObservationWriter writer) | |
| { | |
| var vecVal = (UnityEngine.Vector4)GetReflectedValue(); | |
| writer.Add(vecVal); | |
| } | |
| } | |
| } | |