| using NUnit.Framework; | |
| using Unity.MLAgents.Sensors; | |
| namespace Unity.MLAgents.Tests | |
| { | |
| public static class SensorTestHelper | |
| { | |
| public static void CompareObservation(ISensor sensor, float[] expected) | |
| { | |
| string errorMessage; | |
| bool isOK = SensorHelper.CompareObservation(sensor, expected, out errorMessage); | |
| Assert.IsTrue(isOK, errorMessage); | |
| } | |
| public static void CompareObservation(ISensor sensor, float[,,] expected) | |
| { | |
| string errorMessage; | |
| bool isOK = SensorHelper.CompareObservation(sensor, expected, out errorMessage); | |
| Assert.IsTrue(isOK, errorMessage); | |
| } | |
| } | |
| } | |