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// TEAM-UNITY/FieldRenderer.cs - 27,841 edge quaternion field
using UnityEngine;
using System.Collections.Generic;

public class FieldRenderer : MonoBehaviour 
{
    public static List<QuaternionEdge> Edges = new List<QuaternionEdge>(27841);
    
    [System.Serializable]
    public class QuaternionEdge 
    {
        public Vector4 quat;  // a+bi+cj+dk  φ⁴³ weight
        public Vector3 center;
        public float ghr_norm;  // ∂/∂q^(a,b,c,d) magnitude
        public int arity;  // Hyperedge size (3-12)
    }
    
    public void RenderHypergraph(List<QuaternionEdge> edges) 
    {
        foreach(var edge in edges) 
        {
            GameObject node = Instantiate(EdgePrefab);
            node.transform.position = edge.center;
            node.transform.rotation = new Quaternion(edge.quat.x, edge.quat.y, edge.quat.z, edge.quat.w);
            
            // GHR field strength → particle emission
            var emitter = node.GetComponent<ParticleSystem>();
            emitter.emissionRate = edge.ghr_norm * 100f;
        }
    }
}