Quantarion / GHRField.shader
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Create GHRField.shader
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// TEAM-UNITY/GHRField.shader - Quaternion field rendering
Shader "Quantarion/GHRField"
{
Properties
{
_Phi43 ("φ⁴³ Convergence", Range(0,1)) = 0.998
_GHRNorm ("GHR Gradient Norm", Range(0,5)) = 1.0
}
CGPROGRAM
float4 frag(v2f i) : SV_Target
{
// Quaternion field → HSV color
float4 q_field = tex2D(_GHRField, i.uv);
float conv = lerp(0.5, 1.0, _Phi43);
return float4(q_field.rgb * conv * _GHRNorm, 1.0);
}
ENDCG
}